I know it is a titanic task but if there are many of us who do it it can be very interesting. We could start with a room and see what problems we find and how to work together to solve it.
Some would dedicate themselves to opening doors, others to creating the environment on which to introduce the design of rooms. Then it would be tested and a mod would be created.
It is an idea that has occurred to me and that could be interesting, I would love to be able to start this project.
Disadvantages:
We need some of the experienced modders who have already designed new rooms to explain the steps to follow to do so.
We must know how to divide the work in teams and how to solve the possibility of creating a single package or mod with the results. An ftp access to a server may be enough to upload and share the works.
What do we need?
Let them explain to us:
Installed tools we need to do it.
Steps to follow for opening a door, creating a floor, walls and ceiling and how to add the content of the room, doors, etc.
How to save the work and how to create a single mod with all the work of the team.
It does not seem to me an impossible task if someone explained to us how a door opens and how a room is created. Yesterday I was researching how to make a mod and with the official explanations we have it is totally impossible to do anything.
I wouldn't mind just starting the project and explaining the results and how I've done it to encourage many chooms to start the work of opening Night City.
By opening Night City we can give many more hours of gameplay and make it easier to create new missions.
What do you think chooms?
Permanent mods made with Wolvenkit. The best way to create mod that loads directly when you start the game.
www.nexusmods.com
@Krat0es has already given us a first path to follow to create content on the map with the official CDPR tool: Wolvenkit.
wiki.redmodding.org
And not only this tutorial, but also the tutorial on how to add objects to Night city
wiki.redmodding.org
You are all invited to participate in this wonderful project
Tools you will need:
Required
Wolvenkit 8.7.1
Cyber Engine Tweaks
Object Spawner
AMM
Optional
Blender 3.3
Cyberpunk Blender Add-on
Visual Studio Code
Notepad++
Some would dedicate themselves to opening doors, others to creating the environment on which to introduce the design of rooms. Then it would be tested and a mod would be created.
It is an idea that has occurred to me and that could be interesting, I would love to be able to start this project.
Disadvantages:
We need some of the experienced modders who have already designed new rooms to explain the steps to follow to do so.
We must know how to divide the work in teams and how to solve the possibility of creating a single package or mod with the results. An ftp access to a server may be enough to upload and share the works.
What do we need?
Let them explain to us:
Installed tools we need to do it.
Steps to follow for opening a door, creating a floor, walls and ceiling and how to add the content of the room, doors, etc.
How to save the work and how to create a single mod with all the work of the team.
It does not seem to me an impossible task if someone explained to us how a door opens and how a room is created. Yesterday I was researching how to make a mod and with the official explanations we have it is totally impossible to do anything.
I wouldn't mind just starting the project and explaining the results and how I've done it to encourage many chooms to start the work of opening Night City.
By opening Night City we can give many more hours of gameplay and make it easier to create new missions.
What do you think chooms?
Permanent mods made with Wolvenkit. The best way to create mod that loads directly when you start the game.


Dewdrop Inn Enhanced
Lets you purchase a room at the dewdrop inn motel also unlocks all of the motel rooms and adds loot to them.

@Krat0es has already given us a first path to follow to create content on the map with the official CDPR tool: Wolvenkit.
World Editing - WolvenKit
Step by step guide on how to move or delete a object from the world of cyberpunk 2077.

And not only this tutorial, but also the tutorial on how to add objects to Night city
Adding Objects to the world - WolvenKit
will share info on how to add objects like door, loot, walls etc

You are all invited to participate in this wonderful project
Tools you will need:
Required
Wolvenkit 8.7.1
Cyber Engine Tweaks
Object Spawner
AMM
Optional
Blender 3.3
Cyberpunk Blender Add-on
Visual Studio Code
Notepad++
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