Fancy a bite then, choomba? Eats in 2077.
It can be argued that the diversity and cosmopolitan allure of a city is measured by the variety of their eateries. Restaraunts, food carts, local spots, and the like.
While eateries add colour and flavor (no pun intended) to an area, it doesn't really translate across in a video game, outside of a thin "health recovery" mechanic. I like the setup of "Leon: the Professional" in going to the restaraunt to meet his contact / get his jobs, but I can't think of a good context or reason to include eateries, outside of the aforementioned "health recovery" mechanic.
What say you, Community? Should eateries be included, and if so, how should the player interact with 'em?
It can be argued that the diversity and cosmopolitan allure of a city is measured by the variety of their eateries. Restaraunts, food carts, local spots, and the like.
While eateries add colour and flavor (no pun intended) to an area, it doesn't really translate across in a video game, outside of a thin "health recovery" mechanic. I like the setup of "Leon: the Professional" in going to the restaraunt to meet his contact / get his jobs, but I can't think of a good context or reason to include eateries, outside of the aforementioned "health recovery" mechanic.
What say you, Community? Should eateries be included, and if so, how should the player interact with 'em?