^#39 yeah, like hell it would be a nice thing to do. So instead of having a finisher with Philippa on every game against NR, we would get it against... Everyone. Wonderful, really. What would be even fairer is including her in the starter decks, to be sure that even the newcomers can enjoy that new "fairness " provided.
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And peoples saying she's more harm than good, seriously.... Rag nar roog is a golden card that can be countered by a single bronze card and a silver card, as well as by any weather immune units. It also completely screw up your side except if your side is full of golds and immune to weather units, btw. Aeromancy is silver, still countered by a bronze, and screw both side of the board as well, so gold, weather immune, as well as not having anyone on the row (ST elves being the best at this with the agility factor) are the only choice.
Philippa is a gold card that cannot be countered by any bronze, can be countered by one unique silver, cannot be avoided by weather immune opponent (sorry Skellige and Monster decks, you're still screwed) and will NOT screw over your side of the board (<- huge) at the same time no matter what you have here. But it gives 12 str to the opponent, omg so huge!
Are you for real? Usually when philippa is used there's several times that str on the row, even not counting the gold units. BEcause Philippa is used at the end of decisive turns, usually on a completely buffed and stacked row with sometimes above one hundred in value just there. BEar in mind, you're not touching your units. And NR has almost no agile units, and has no weather resistant units (baring promoted to gold units). So if the opponent -
-was stacking on the same row as you, an aeromancy would screw your score just as much as him or almost, bad deal. Philippa kills his strength but only give a 12 to him in exchange. That's not even 2 units being caught in the weather on your side)
-was stacking str on weather immune units, philippa is still as efficient. A weather do naught, it will lower your side without lowering his, that's actually a move that may ends up lowering your side more than the opponent lol...
And btw, when I was talking about "countered" above , I was being eeextreemely large on the "counter" definition. It can only really be called be "countered" if you can play after Philippa or the weather, and it's only veeeery partially countered, because all it does is bringing back the base strength. Commander horns, healers, skald, warcry, reactive self buffing units, everything else is utterly lost in both case. So the counter is actually not even close of one. A real counter would be being able to STOP the loss from happening. Guess what, that's possible right now for every weather but Ragh Nar Roog with a silver card from scoia'tael (the others cannot tho) as wel las by using weather immune units as said above. now THAT's a really counter to weather, as you lose absolutely nothing from it. Dbomb after philipa being used on a fully buffed row is not nearly qualifying as a counter. That's giving up on every single buff you have (including on the rows that were not touched by Philippa btw) and removing them from the enemy side as well, hoping for a higher final score in base strength when adding Philippa's 12 str. Not nearly close of being a sure thing.
Especially since, like I said, you need the card advantage for this.
TL;DR. Weather have counter. Philippa, even post patch, still has nothing countering her. That's not even close as being worse than weather.