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Fatalities

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P

PROKNIFER69

Rookie
#21
Apr 25, 2014
Propane Nightmare said:
Hah, I'd really like to see that.
Click to expand...
Glad ya like that idea! :D
 
P

Poet_and_Gentleman.598

Rookie
#22
May 3, 2014
There should be an option to

1: Spray paint like in half Life 1
2: Cut off limbs of your opponents and put them in your inventory.

With any kind of customization, collecting body parts of your opponents' NPC and displaying them in your flat/house/mansion would be epic espescially in Multiplayer.
Nothing screams pwnage like this.
 
P

PROKNIFER69

Rookie
#23
May 3, 2014
poet_and_gentleman said:
There should be an option to

1: Spray paint like in half Life 1
2: Cut off limbs of your opponents and put them in your inventory.

With any kind of customization, collecting body parts of your opponents' NPC and displaying them in your flat/house/mansion would be epic espescially in Multiplayer.
Nothing screams pwnage like this.
Click to expand...
I love both of those ideas! Nothing screams psychopath like keeping a bunch of severed heads in your home! X3



Also I like the ability to spray paint an image onto a surface, I kinda think of it as decorations around a level. I used to spray paint pretty much everywhere when playing the old Half-Life games. It was a cool little feature. ^^
 
L

Lolssi83.811

Rookie
#24
May 5, 2014
I don't have need for fatalities either.
 
Suhiira

Suhiira

Forum veteran
#25
May 6, 2014
The more I think about it the more I hope they DON'T include any fatality stuff in the game.
I'd be willing to bet that 99% of the RPG crowd could care less about such things, whereas the majority of the FPS crowd thinks it's essential.
By NOT including them CDPR makes it clear what their target market is.
 
Sardukhar

Sardukhar

Moderator
#26
May 6, 2014
suhiir said:
The more I think about it the more I hope they DON'T include any fatality stuff in the game.
I'd be willing to bet that 99% of the RPG crowd could care less about such things, whereas the majority of the FPS crowd thinks it's essential.
By NOT including them CDPR makes it clear what their target market is.
Click to expand...
Ahhhh. They were pretty well-liked in Fallout 3 and New Vegas. Skyrim, too. So much so they included bow fatalities with their first big patch. Not tomention all the mods that either improve them or increase the chance of them happening. Pretty popular.

They are a nice detail and a "reward" for surviving the fight. I'd also like to see them used on you, of course - and not just for kills. Anything that shoves you into Mortal would do.
 
Suhiira

Suhiira

Forum veteran
#27
May 6, 2014
Sardukhar said:
Ahhhh. They were pretty well-liked in Fallout 3 and New Vegas. Skyrim, too. So much so they included bow fatalities with their first big patch. Not tomention all the mods that either improve them or increase the chance of them happening. Pretty popular.
Click to expand...
Sorry but I count both Fallout 3 and Skyrim as more "beer & pretzels" then a "real" RPGs.
Yeah you had a character ... and in both cases by end-game they may as well have had a big red "S" on their chests.
You and I both know no "real" RPG (other then a super-hero one) would ever let a character get THAT uber.
So their target market was the "Action" gamers not the RPGers.
 
Sardukhar

Sardukhar

Moderator
#28
May 6, 2014
suhiir said:
Sorry but I count both Fallout 3 and Skyrim as more "beer & pretzels" then a "real" RPGs.
Yeah you had a character ... and in both cases by end-game they may as well have had a big red "S" on their chests.
You and I both know no "real" RPG (other then a super-hero one) would ever let a character get THAT uber.
So their target market was the "Action" gamers not the RPGers.
Click to expand...
....I have no words. No other words, anyway.
 
P

Poet_and_Gentleman.598

Rookie
#29
May 7, 2014
suhiir said:
So their target market was the "Action" gamers not the RPGers.
Click to expand...
Nope. Not by a large margin.
 
P

Poet_and_Gentleman.598

Rookie
#30
May 7, 2014
Sardukhar said:
Ahhhh. They were pretty well-liked in Fallout 3 and New Vegas. Skyrim, too. So much so they included bow fatalities with their first big patch. Not tomention all the mods that either improve them or increase the chance of them happening. Pretty popular.

They are a nice detail and a "reward" for surviving the fight. I'd also like to see them used on you, of course - and not just for kills. Anything that shoves you into Mortal would do.
Click to expand...
+ Fallout 2.

There was a perk called "Big Mess" where basically you could take a pea shooter and decapitate your opponents.

A lizard weighting two pounds would also explode into 18 liters of blood.

The lack of fatalities is a sign of the decadent and corrupt Western culture.

Let us hope that as a studio CDPR does not fall prey to decadent western influences.

IMO those people who are against fatalities are simply afraid of losing in multiplayer and then

have their characters' limbs stolen and displayed for all the world to see, or their corpse spray painted in multiplayer.

To which I say: hey its a game. If you can't stand the heat, get out of the kitchen.
 
Last edited: May 7, 2014
Sardukhar

Sardukhar

Moderator
#31
May 7, 2014
poet_and_gentleman said:
+ Fallout 2.

There was a perk called "Big Mess" where basically you could take a pea shooter and decapitate your opponents.

IMO those people who are against fatalities are simply afraid of losing in multiplayer and then

have their characters' limbs stolen and displayed for all the world to see, or their corpse spray painted in multiplayer.

To which I say: hey its a game. If you can't stand the heat, get out of the kitchen.
Click to expand...

Bloody Mess. Also in Fallout 1, iirc. And in Fallout 3 and NV. HIL arity.

And I say, it's a game. Not a kitchen. The idea isn't to upset other people - that's what forums are for. "It's a game" isn't a pass to treat others poorly - that's poor sportsmanship. Not a virtue.

I think you ran out on the limb and then jumped clear to the next tree on this one, poet. We have no guarantee of multiplayer at all, never mind PvP. To presuppose that even if we -did- have PvP MP, we'd also have fatalities in it -and- that you could lose limbs.. that's a whole lot of assumptions. That you're making. On behalf of other people.

As for saying "the lack of fatalties is the sign of the decadent and corrupt Western culture"...have you ever been outside that culture? Because decadence and corruption are hardly limited to any culture. But that's off topic and heads towards that area where I get to edit other people's posts! I love that area! Wheee!

I'm not sure why people don't want fatality animations, but to each their own.
 
Last edited: May 7, 2014
L

Lolssi83.811

Rookie
#32
May 7, 2014
I'd like to keep it as real as possible and I liked Fallout and Skyrim finishers enough. But I'd rather see something in lines of Dishonored melee where it is brutal and over in few seconds. Deaths were graphic (could even call'em finishers) but control of the character was at no point taken away from you or at least you had the illusion.
But this is no way among things that make a good game. Importance is about same level than some of the improvements in EA Sports games.
 
M

matsif

Rookie
#33
May 7, 2014
I don't really see a need for extreme gore mortal kombat style fatalities. Some cool finishers for melee combat sure, but imo it's something that should not be prioritized in the development.

Having them would be cool, but not at the expense of proper testing or removal of a feature in order to keep them. So basically, while they're fun to watch, they don't need to be super gorey and don't need to be so in depth that months of time are spent on them that could be better utilized in other development or testing.
 
wisdom000

wisdom000

Forum veteran
#34
May 9, 2014
poet_and_gentleman said:
The lack of fatalities is a sign of the decadent and corrupt Western culture.
Click to expand...
Is there anything that isn't a sign of the decadent western culture with you?
 
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lochnarus

lochnarus

Forum regular
#35
May 9, 2014
Yeah we don't need choreographed dance-kills where people are whirling dervishes flying around doing ridiculous Jason Bourne shit just to off someone. I say that, and yet I like the ones Adam Jensen does hahah. Dishonored is a damn good example of quick and to the point.
 
Sardukhar

Sardukhar

Moderator
#36
May 9, 2014
Jason Bourne fight scenes, at least in the first movie, were actually quite good. Very tight, very fast, suitably messy. Nice stuff. Not much whirling dervish action there. I'd actually love to see some of that, or the ability to key a sequence that did that, in the game.
 
Suhiira

Suhiira

Forum veteran
#37
May 9, 2014
Guess I'm hoping a lack of blood and gore will encourage the Nintendo crowd to go find another game to play and leave my Cyberpunk alone.
 
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Decatonkeil

Decatonkeil

Forum veteran
#38
May 9, 2014
suhiir said:
Guess I'm hoping a lack of blood and gore will encourage the Nintendo crowd to go find another game to play and leave my Cyberpunk alone.
Click to expand...
I think the popular belief is that Nintendo games are gore free, so the logical leap would be to assume Nintendo fans/fanboys don't want blood on their games... sooo... why would a lack of blood and gore make the Nintendo crowd skip it? And why is it that you people seem to care who plays "your" single player game, they won't be bothering you through a chat or voicechat.
 
wisdom000

wisdom000

Forum veteran
#39
May 10, 2014
I was thinking the same thing deca.... Suhir seems to be nonsensical here...
 
Suhiira

Suhiira

Forum veteran
#40
May 10, 2014
And this is new?
 
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