Glad ya like that idea!Hah, I'd really like to see that.
Glad ya like that idea!Hah, I'd really like to see that.
I love both of those ideas! Nothing screams psychopath like keeping a bunch of severed heads in your home! X3There should be an option to
1: Spray paint like in half Life 1
2: Cut off limbs of your opponents and put them in your inventory.
With any kind of customization, collecting body parts of your opponents' NPC and displaying them in your flat/house/mansion would be epic espescially in Multiplayer.
Nothing screams pwnage like this.
Ahhhh. They were pretty well-liked in Fallout 3 and New Vegas. Skyrim, too. So much so they included bow fatalities with their first big patch. Not tomention all the mods that either improve them or increase the chance of them happening. Pretty popular.The more I think about it the more I hope they DON'T include any fatality stuff in the game.
I'd be willing to bet that 99% of the RPG crowd could care less about such things, whereas the majority of the FPS crowd thinks it's essential.
By NOT including them CDPR makes it clear what their target market is.
Sorry but I count both Fallout 3 and Skyrim as more "beer & pretzels" then a "real" RPGs.Ahhhh. They were pretty well-liked in Fallout 3 and New Vegas. Skyrim, too. So much so they included bow fatalities with their first big patch. Not tomention all the mods that either improve them or increase the chance of them happening. Pretty popular.
....I have no words. No other words, anyway.Sorry but I count both Fallout 3 and Skyrim as more "beer & pretzels" then a "real" RPGs.
Yeah you had a character ... and in both cases by end-game they may as well have had a big red "S" on their chests.
You and I both know no "real" RPG (other then a super-hero one) would ever let a character get THAT uber.
So their target market was the "Action" gamers not the RPGers.
Nope. Not by a large margin.So their target market was the "Action" gamers not the RPGers.
+ Fallout 2.Ahhhh. They were pretty well-liked in Fallout 3 and New Vegas. Skyrim, too. So much so they included bow fatalities with their first big patch. Not tomention all the mods that either improve them or increase the chance of them happening. Pretty popular.
They are a nice detail and a "reward" for surviving the fight. I'd also like to see them used on you, of course - and not just for kills. Anything that shoves you into Mortal would do.
+ Fallout 2.
There was a perk called "Big Mess" where basically you could take a pea shooter and decapitate your opponents.
IMO those people who are against fatalities are simply afraid of losing in multiplayer and then
have their characters' limbs stolen and displayed for all the world to see, or their corpse spray painted in multiplayer.
To which I say: hey its a game. If you can't stand the heat, get out of the kitchen.
Is there anything that isn't a sign of the decadent western culture with you?The lack of fatalities is a sign of the decadent and corrupt Western culture.
I think the popular belief is that Nintendo games are gore free, so the logical leap would be to assume Nintendo fans/fanboys don't want blood on their games... sooo... why would a lack of blood and gore make the Nintendo crowd skip it? And why is it that you people seem to care who plays "your" single player game, they won't be bothering you through a chat or voicechat.Guess I'm hoping a lack of blood and gore will encourage the Nintendo crowd to go find another game to play and leave my Cyberpunk alone.