Hey CDPR Devs,
I know active development for REDengine has officially concluded as the team shifts to Unreal Engine 5, but Microsoft just officially released Shader Model 6.9 and Agility SDK 1.619 (out of preview).
Features like Opacity Micromaps are now fully available and would be an absolute godsend for the Next-Gen update of The Witcher 3.
Streamlining that CPU/GPU communication with the new D3D12 features (like CPU Timeline Query Resolves) could squeeze out a ton of free performance and smooth out the frame pacing.
Is there any chance a small technical crew could push one final optimization patch to implement these SDK updates? It would future-proof the game’s performance for years to come.
Source on the SDK release: https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-more/
I know active development for REDengine has officially concluded as the team shifts to Unreal Engine 5, but Microsoft just officially released Shader Model 6.9 and Agility SDK 1.619 (out of preview).
Features like Opacity Micromaps are now fully available and would be an absolute godsend for the Next-Gen update of The Witcher 3.
Streamlining that CPU/GPU communication with the new D3D12 features (like CPU Timeline Query Resolves) could squeeze out a ton of free performance and smooth out the frame pacing.
Is there any chance a small technical crew could push one final optimization patch to implement these SDK updates? It would future-proof the game’s performance for years to come.
Source on the SDK release: https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-more/


