[FEEDBACK] Mod Craft Recipes should be CHEAPER than the item, not 10x more

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nebuul

Forum regular
If a cyberware mod costs E$1350, such as a monowire battery, low-capacity, then its recipe should not cost E$13500. Why are you punishing someone for wanting to craft it? Even if a player buys every possible monowire in the game, they still cannot possibly use 10 of the same mod.

The recipes should cost a max what the actual mod costs, but more like 1/2 or 1/3 so that there is a benefit to crafting it yourself. Some mods are hundreds of thousands of eddies. Why punish crafting? Nobody will buy a legendary mod craft when they can buy 10 of them pre-made from vendors for the same cost.
 
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