I feel ALL games need more visceral features. Especially in combat.
In RL we do not always have unwavering manipulation of our mass, determination of our direction nor warrant of our balance.
Neither should we in games that are trying to be relatively realistic and immersive.
I am not saying that pressing your controls should always do nothing (sometimes yes). However it should be a small fight to stabilize once there is a good reason the actor has been forced precarious.
But then players start to complain they do not have control of their actor.