Hello, I would like to give feedback from viewpoint of beginner, which means, that I may miss more advanced points, which are clear to pro level players, but otherwise, I try to give honest assessment.
Season of Mahakam was my first season in Gwent and The Wild Hunt is going to be my second one. When I started playing, I tried to use all default Leaders first and then if I was content with them, I kept them using, but when it was feeling like pulling shorter side of rope, I tried other Leader. Naturally, there are some leaders, which are more suitable for beginners, because they are easy to use, which is connected with easy to use deck archetype and there are Leaders, which are connected with more complex archetype, which is not so easy for a beginner to play effectively.
I want to focus for now on Scoia'tael faction. I tried Filavandrel and made deck focused of buffing units. From my beginners viewpoint, I realized, there are no good enough cards to make it reasonably performing on my level of experience. So I switched to Eithne as dealing damage deck archetype is much easier for beginner to handle. I want to point out, that I do not express, that it is not possible to make good Filavandrel deck, I just can not make it with my level of experience. On my level, Eithne was completely dominating over Filavandrel. I started at rank 30 with Filavandrel and I managed to climb up to rank 25, but then I could not progress further. After I completely changed deck archetype to Eithne Elves (no artifacts, no Schirru, no Regis, no Geralt, no Wolfsbane, just mostly bronze Elves, simply, no combo at all) and I managed to climb over rank 15.
Now, please let me fast forwad to new season. There has been done lots of adjustments in patch and both Eithne and bronze Elves were hit very hard. It is practically finish for my deck as it was. I do not agree with that approach, because I think, that Eithne archetype was mostly good because of combos related to it, not because of mere bronze units, but I can accept that from bigger picture point of view. However this approach just means, that now are bronze Elves not reasonably playable on their own, they really need to employ combos as much as possible to be viable. That means, if those changes were aimed against Eithne decks, which were dominating through board clears because of great combos, its result is, that such deck type is now viable only with powerful combos, but all other Eithne decks, which were taking a little different part, have no chance to have their say and so if there will appear Eithne deck with lots of bronze Elves, it will probably be doing nastiest things possible things to oponent.
Now I want to get to the main point of my post and above, I just wanted to make clear, that there is understood difference between constructive strategy and destructive strategy (sometimes, they can be a bit combined in one deck, but still one of them is major deck theme, which is winning games). I completely disagree with what was done to Milva. First, Milva is not contributing to Eithne damage clear control combo theme, which was the most disliked by players. Milva is clearly following constructive theme, which I personally (as I wrote above) find much more difficult to play in Scoia'tael decks. Beside damage decks are easier to play for beginner and are effective and that is making significant part of their popularity, what if there is really no reasonable boosting deck, because you, designers, are not alowing it? What if Eithne control was so much favored, because there is no reasonable way for other approach in Scoia'tale, which is reasonably strong not only with comparison to Eithne control, but also in comparison to other factions, because deck has to be able to win against other factions too. Changing Milva to worse is yet another step how to sink other deck archetypes.
Please let me compare Milva to other card, which I find to be quite similar. I think, Alpha Werewolf has very similar function to Milva. They are both immune and they both can grow with more units played by you. Alpha Werewolf just needs bigger and bigger units and Milva needs more and more faction units. In decks, constructed with focus on this, both is not problem and there will for sure be cards, which are supporting such strategy. From my point of view, they are functioning almost same way. Now lets see what are their stats. Alpha Werewolf has currently 4 power and 5 provisions, while Milva has 3 power and 7 provisions. And all that with Alpha Werewolf being "mere" epic, while Milva is legendary.
If Scoia'tael legendary cards, which are supporting boosting theme are so underpowered (and I do not mean only Milva, I really tried before Filavandrel deck with boosting dwarves theme including Xavier Moran), it is no wonder, why players are using mostly destructive combos. They simply have no reasonable other option.
I would really like designers to consider my post and to possibly do some improvement for "legendary" Milva, which is worse, than comparable epic. If 4 power is too much for Milva, why not at least decrease provisions? Please, make it possible for Scoia'tael players to have some reasonable deck focused on boosting, other than just Aglais combo, which is not really making deck theme, it is just one shot combo for last turn of third round.
Season of Mahakam was my first season in Gwent and The Wild Hunt is going to be my second one. When I started playing, I tried to use all default Leaders first and then if I was content with them, I kept them using, but when it was feeling like pulling shorter side of rope, I tried other Leader. Naturally, there are some leaders, which are more suitable for beginners, because they are easy to use, which is connected with easy to use deck archetype and there are Leaders, which are connected with more complex archetype, which is not so easy for a beginner to play effectively.
I want to focus for now on Scoia'tael faction. I tried Filavandrel and made deck focused of buffing units. From my beginners viewpoint, I realized, there are no good enough cards to make it reasonably performing on my level of experience. So I switched to Eithne as dealing damage deck archetype is much easier for beginner to handle. I want to point out, that I do not express, that it is not possible to make good Filavandrel deck, I just can not make it with my level of experience. On my level, Eithne was completely dominating over Filavandrel. I started at rank 30 with Filavandrel and I managed to climb up to rank 25, but then I could not progress further. After I completely changed deck archetype to Eithne Elves (no artifacts, no Schirru, no Regis, no Geralt, no Wolfsbane, just mostly bronze Elves, simply, no combo at all) and I managed to climb over rank 15.
Now, please let me fast forwad to new season. There has been done lots of adjustments in patch and both Eithne and bronze Elves were hit very hard. It is practically finish for my deck as it was. I do not agree with that approach, because I think, that Eithne archetype was mostly good because of combos related to it, not because of mere bronze units, but I can accept that from bigger picture point of view. However this approach just means, that now are bronze Elves not reasonably playable on their own, they really need to employ combos as much as possible to be viable. That means, if those changes were aimed against Eithne decks, which were dominating through board clears because of great combos, its result is, that such deck type is now viable only with powerful combos, but all other Eithne decks, which were taking a little different part, have no chance to have their say and so if there will appear Eithne deck with lots of bronze Elves, it will probably be doing nastiest things possible things to oponent.
Now I want to get to the main point of my post and above, I just wanted to make clear, that there is understood difference between constructive strategy and destructive strategy (sometimes, they can be a bit combined in one deck, but still one of them is major deck theme, which is winning games). I completely disagree with what was done to Milva. First, Milva is not contributing to Eithne damage clear control combo theme, which was the most disliked by players. Milva is clearly following constructive theme, which I personally (as I wrote above) find much more difficult to play in Scoia'tael decks. Beside damage decks are easier to play for beginner and are effective and that is making significant part of their popularity, what if there is really no reasonable boosting deck, because you, designers, are not alowing it? What if Eithne control was so much favored, because there is no reasonable way for other approach in Scoia'tale, which is reasonably strong not only with comparison to Eithne control, but also in comparison to other factions, because deck has to be able to win against other factions too. Changing Milva to worse is yet another step how to sink other deck archetypes.
Please let me compare Milva to other card, which I find to be quite similar. I think, Alpha Werewolf has very similar function to Milva. They are both immune and they both can grow with more units played by you. Alpha Werewolf just needs bigger and bigger units and Milva needs more and more faction units. In decks, constructed with focus on this, both is not problem and there will for sure be cards, which are supporting such strategy. From my point of view, they are functioning almost same way. Now lets see what are their stats. Alpha Werewolf has currently 4 power and 5 provisions, while Milva has 3 power and 7 provisions. And all that with Alpha Werewolf being "mere" epic, while Milva is legendary.
If Scoia'tael legendary cards, which are supporting boosting theme are so underpowered (and I do not mean only Milva, I really tried before Filavandrel deck with boosting dwarves theme including Xavier Moran), it is no wonder, why players are using mostly destructive combos. They simply have no reasonable other option.
I would really like designers to consider my post and to possibly do some improvement for "legendary" Milva, which is worse, than comparable epic. If 4 power is too much for Milva, why not at least decrease provisions? Please, make it possible for Scoia'tael players to have some reasonable deck focused on boosting, other than just Aglais combo, which is not really making deck theme, it is just one shot combo for last turn of third round.