Feedback to the devs
I thought we should gather some feedback about the development of The Witcher 3 and list them in a constructive and clear way, so that the developers can get some hints from the community. I start with the conclusion of the VGX trailer, but this thread is about older stuff too.
First, I have to ask Marcin or who is responsible for this forum: Where is The Witcher 3 section of the board? We post TW3 related stuff in 'General Discussion'. Please open a new category.
Pro
Con
I know there are bigger challenges ahead to be made, but some feedback never hurts. There is not much to say about very important RPG mechanics like the skilltree, crafting and inventory, conversations and of course the story. I see forward to some releases regarding that topics.
I thought we should gather some feedback about the development of The Witcher 3 and list them in a constructive and clear way, so that the developers can get some hints from the community. I start with the conclusion of the VGX trailer, but this thread is about older stuff too.
First, I have to ask Marcin or who is responsible for this forum: Where is The Witcher 3 section of the board? We post TW3 related stuff in 'General Discussion'. Please open a new category.
Pro
[*]The level of detail is jawdropping. Keep it up!
[*]The world design and level design is awesome and very believeble.
[*]The view distance and how far away objects are rendered.
[*]The monster design gets mostly good responses.
[*]The enhancements of the RED Engine are visible and add a lot of atmosphere. I mean the weather effects, physics system, material shaders, skin improvements, APEX technologies, Depth of Field effect.
[*]The Wild Hunt as a story arc is great, but it should not become that way Geralt is the only one to save the world. The design of the Wild Hunt also must be explained, they are wraiths or specters, so why the full bad ass armor?
[*]The cinematic sequences are done very well.
[*]The sound and music is great.
[*]Character design and variability is great.
[*]The city is a city, not a village.
[*]Voice actors are great.
[*]The focus on monster hunting as the main income for Geralt is better than playing minigames to get some money.
[*]Concept art alludes to an interesting cast of lore rich characters and places.
[*]100 hours of handcrafted Witcher content sounds wonderful.
[*]Multiple endings and 3 different playable epilogues.
[*]Approach to level scaling.
Con
[*]The NPC's seem not to react to Geralt and fighting.
[*]If the camera in combat is that close, the player has no overview.
[*]There is a big controversy about the blood effects. Some like it, others tihnk it's overdone and they miss blood on the ground and weapons.
[*]The bump mapping of ground textures lacks depth.
[*]Geralts hair looks a little old gen and is too dark!! He's supposed to be the white wolf after all. And his pupils are round.
[*]Witcher's speed would get lost, if the combat has only slow slashes.
I know there are bigger challenges ahead to be made, but some feedback never hurts. There is not much to say about very important RPG mechanics like the skilltree, crafting and inventory, conversations and of course the story. I see forward to some releases regarding that topics.


