Game has gotten better, but no matter what I did, I'd quickly get bored and frustrated with it. Wasn't sure why. And then I cheated.
Not a big time game balance type of cheat (at least not combat wise). I simply went in and used console codes to give myself clothing items that I actually liked. Along with an endless supply of crafting materials.
The clothing items I received were all common level, so they are by no means overpowered. And I'd seen none of them before, despite almost 400 hours in the game. I got them on my very first mission with Jackie, so V's been wearing them the entire game. I just go in and upgrade them whenever he levels up. And craft grenades, healing stuff, and ammo.
But all this did a few things; it meant I don't have to sift through the endless amounts of crap after every fight hoping to find something useful. Yeah, I peek a bit to look for better guns, but most of those seem to be sitting out in plain sight waiting for you. But no more obsessing with picking everything up just to have materials, either. And my character has an identity and looks great, not swinging back and forth between a bad caricature of a cyberpunk B movie gonk and a reject from a Richard Simmons exercise video.
The point? There is way too much junk in Cyberpunk, and not enough useful items. The idea of clothing as armor is something video games have to stop using to begin with, and let a character's abilities dictate how hard they are to kill. Unless it's armor, armor. My game is so much more fun just running around, looking good, doing the missions and exploring and not stopping to search every body and box only to find nothing I want once again. Or picking it all up and disassembling it or selling it AGAIN.
What I think would have been cooler imho would be if we when we hacked into data ports, we would have had a the chance to find crafting recipes for guns, clothes, everything, really. Give V a 3d printer or something and an ammo station. A touch more Fallout. Maybe he could buy materials. Something to cut down on the scavenging, cuz I'm not sure how that fits into the Cyberpunk universe. And it's boring.
And on a side note, why is it that every shop, restaurant, whatever owner doesn't have the pride to pick up empty cans and other garbage INSIDE? I get the outside, but why does Tom of Tom's diner for instance, just let his place devolve into a garbage filled junk yard? It's like Fallout again. Just because it's a dystopian future doesn't mean they don't have brooms and garbage cans.
Not a big time game balance type of cheat (at least not combat wise). I simply went in and used console codes to give myself clothing items that I actually liked. Along with an endless supply of crafting materials.
The clothing items I received were all common level, so they are by no means overpowered. And I'd seen none of them before, despite almost 400 hours in the game. I got them on my very first mission with Jackie, so V's been wearing them the entire game. I just go in and upgrade them whenever he levels up. And craft grenades, healing stuff, and ammo.
But all this did a few things; it meant I don't have to sift through the endless amounts of crap after every fight hoping to find something useful. Yeah, I peek a bit to look for better guns, but most of those seem to be sitting out in plain sight waiting for you. But no more obsessing with picking everything up just to have materials, either. And my character has an identity and looks great, not swinging back and forth between a bad caricature of a cyberpunk B movie gonk and a reject from a Richard Simmons exercise video.
The point? There is way too much junk in Cyberpunk, and not enough useful items. The idea of clothing as armor is something video games have to stop using to begin with, and let a character's abilities dictate how hard they are to kill. Unless it's armor, armor. My game is so much more fun just running around, looking good, doing the missions and exploring and not stopping to search every body and box only to find nothing I want once again. Or picking it all up and disassembling it or selling it AGAIN.
What I think would have been cooler imho would be if we when we hacked into data ports, we would have had a the chance to find crafting recipes for guns, clothes, everything, really. Give V a 3d printer or something and an ammo station. A touch more Fallout. Maybe he could buy materials. Something to cut down on the scavenging, cuz I'm not sure how that fits into the Cyberpunk universe. And it's boring.
And on a side note, why is it that every shop, restaurant, whatever owner doesn't have the pride to pick up empty cans and other garbage INSIDE? I get the outside, but why does Tom of Tom's diner for instance, just let his place devolve into a garbage filled junk yard? It's like Fallout again. Just because it's a dystopian future doesn't mean they don't have brooms and garbage cans.