And there are nearly enough people thanking you for it IMO.Doesn't matter anymore, I found a working solution. Helpful enough?
so hey, Thanks! a million mang!:cheers4:
And there are nearly enough people thanking you for it IMO.Doesn't matter anymore, I found a working solution. Helpful enough?
Anyway we now know what to do, limit the kernel time of the cpu with a third party utility, how to do it is less important than knowing what to do.The cure for the Dual core Freezes issues:
https://www.youtube.com/watch?v=eMtHUDi9IVs
Work for me, Pentium g 3220 here.
It appears that they allowed some threads to go CPU-bound, starving the system when it has fewer than 4 contexts. Process Tamer prevents applications from their threads doing that. It costs in performance, but here the tradeoff is acceptable.It's interesting that TW3 by default requires 4 cores. I don't think I saw any games like that before. Though I'm not sure, if there is stuttering on 2 cores, how exactly does that CPU tamer prevent it? If there isn't enough cores - there isn't enough. Or it deprioritizes compression threads somehow? Then everything just should be slowed down (i.e. decompression for instance).
limited to 99% it makes no difference. I mean it probably does make some minute difference somewhere, but you wont notice it.Hi, im afraid to get a severe FPS drop with that new solution involved, isnt it ?
Not sure i will reinstall the whole game only to get deceived again.
Anyway, dont forget Fallout 4 is released soon...
Ur i3 doesnt have the freeze ? so maybe mine does because i disabled hyperthreading... ?limited to 99% it makes no difference. I mean it probably does make some minute difference somewhere, but you wont notice it.
I did it with my 4170 just to test it for you - saw no difference in game.
And really, it makes sense that it wouldnt impact performance overall - you arent at 100% most of the time anyway, so nothing is being limited. During the times when it would go to 100% and freeze, it will now go to 99% and keep running with maybe a .5 FPS drop for a second or two while it catches up.
I cant confirm 100% that it will fix your issue, since my i3 doesnt freeze, but I can at least say that limiting to 99% has no noticeable impact on overall performance.
Hmm, you maybe working with some old data there mang, HT is almost universally beneficial to games these days. There are specific cases where it isnt helpful or is actually detrimental, but they are very few.Ur i3 doesnt have the freeze ? so maybe mine does because i disabled hyperthreading... ?
but most of games usually lose performance with hyperthreading...
Too much context swapping isn't efficient indeed. I wonder if they can rewrite it more efficiently. With APIs like Vulkan coming, requirements for good multithreading will only increase.It is not only about cpu time, but kernel time. Even a single thread already manage multitasking, so even if constantly used at 100% you have an fps drop, not 5 seconds of freeze.
What the game does is using too much kernel time, which take precedence on everything, overwriting any conventional multitasking rule. To quantify "too much", the game for me went up to 3-5 millions of context switch per second, when each thread should have around 15 thousands. Even a 16 thread cpu would choke with that amount of context swap. What is worse is that it uses that kernel time not to compute things but only to procrastinate, that's why it freezes instead of having an fps drop. That's why the program is badly written, with the game affinity set to a single thread this does not happen, only with 2 or 3; in the past it already happened to other apps, to solve it they just needed a patch, not better hardware.
Since the minimum requirement is 4 or more threads debugging this problem is not due, but it remains a bad example of programming.
yea tried it on my laptop and it works great now if only you'd work for cd projekt red lolDoesn't matter anymore, I found a working solution. Helpful enough?
so I expect to not work on 8 cores. Yes it doesn't say it requires 4 cores....not even a single mention.It mentions only CPUs and when people see CPUs they go to processing speed charts and compare their 8 cores or 6 cores or dual cores to how fast is the CPU in the requirements ...not even a single person on this planet counts cores and transistors only processing power.Anything else is bad programming.False. The stated minimum requirements are for 4-core CPUs. The actual minimum requirements permit 4-hyperthread CPUs. The setting of affinity to a core and a hyperthread are in practicality little different. But the absence of a core or hyperthread that is the argument of a system call is fatal and no obligation of the developer to work around.
Cease arguing that the system requirements do not state 4 cores. It is false and unconstructive and unhelpful.
i disabled HT because many games, including older ones are getting better performance without AND because Witcher 3 was also really burning my CPU at too high temperatures with it. And im affraid it's now even worse with the new version, isnt there some ppl complaining about CPU usage in lastest version ?Hmm, you maybe working with some old data there mang, HT is almost universally beneficial to games these days. There are specific cases where it isnt helpful or is actually detrimental, but they are very few.
And either way, HT works very well with this game, and I assume that is indeed why you are getting freezes. Without HT, an i3 4160 is basically a G3258 at 3.6Ghz. There is no difference in the cores other than HT being enabled in the i3s where it isnt in the Anniversary Pentiums. Afterburner/HWmonitor how all 4 "cores" being used by the game as well, so its definitely doing something helpful.![]()
And finally, even though it does still sometimes peg at 100% on all 4 cores, it still never freezes.
I have an annoying stutter (micro-stutter?) that happens especially on cities. On any graphical setting. I noticed that increasing the GrassDistanceScale value makes it worse/introduces new problems. I then tried low resolutions and tweaked ini files to go beyond low settings.While I'm glad that CDPR is doing their utmost to deal with these issues (Mine is consistent micro-stutters) it still is infuriating to be standing on the sidelines of this game that I not only pre-ordered, but purchased a new GPU specifically for the purpose of playing this game properly, as I didn't want to struggle with performance! x^D The Irony!
Stopped reading there. Check the minimum requirements for the game.i3.4160