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Finished the game, my review, not that you care

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ibejeph

Senior user
#1
Jan 28, 2008
Finished the game, my review, not that you care

First, thank you all for the helpful posts. This is my first official post but I have been reading this website for a long while. Now to my review.I thought the game was utterly refreshing. I can remember standing in the store, holding this game in my hands. I had never read a thing about the game but the cover intrigued me. I thought, "The guy has white, greasy hair and looks sick...look at those swords, it has to be some stupid hack n' slack game...wait, RPG game...hmm, monster hunter...is it worth $50?" I bought it on a whim and it was my best whim-purchase ever.The story line and combat style were truly unique, as was the ability to "choose your own adventure." I throughly enjoyed the story and appreciated everything it had to offer. Having now finished the game, I truly feel like I left something there and I wish to go back.And what a wonderful place. When you stop and realize it, the entire game fit into two villages, a city and the surrounding swamps. It felt so much larger. How many RPG's take you around the entire world but leave you feeling like you never went anywhere? The city was filled with intrigue and political forces. It felt like there was real life was coarsing down the city streets. The plot line was also very different then what we've come to expect. More than once, this game caused me to lament the greedy and power hungry nature of humankind, the blind ambition of religious fevor and desperation with which people engage in terrorism. In the end, there are no good guys, no bad guys, just points of view. SPOILER: Even the GM was only doing what he thought he had to do in order to save the world. The music itself was rather pleasant. I found myself being lulled into a nice, quiet state by the music in the Fields. That is, of course, until one of those cursed Day Wraiths decided it was time to die again.I never once was put off by the re-use of faces for different characters. Honestly, how many faces should the developers need to make? I never once thought it was a problem.And now to my problems with the game: the crashes! I did everything I could, updating to the newest patch, doing everything posted in these forums and I still had numerous crashes. More than once, I simply stopped playing for days at a time because I simply could not get through a particular part without a crash. I cannot state enough how frustrating this was. I learned to save early and often but there is no excuse for releasing such an unstable game.I just finished the game last night but I would have finished it at least 3 weeks ago, if not for the constant crashing and my frustration level. The story, game play and presentation kept bringing me back. Any lesser game and I would never have finished it. That said, I certainly hope there will be a sequel Witcher game, one that is STABLE.By the way, I believe there will be many copy-cat imitations of the Witcher. There will be many dark, edgy new RPGs coming out, games lacking a moral compass, all due to the Witcher's successful storyline.
 
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starwolf

Senior user
#2
Jan 29, 2008
I think the Witcher sequel will be more stable, if nothing else than because, they are making money on the first one, (hopefully wads of money), and so there is motivation to drop money on a sequel (and thereby fix issues like stability that could block more money coming in).Nice thought... I will look forward to the copycat games. :)I was torn between hellgate london and the witcher. was practically flip a coin, but I like long hair and medieval and swords better than urban ruins and guns....Sooooo glad I went with The Witcher. Beyond awesome game.
 
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tlazolteotl

Senior user
#3
Jan 29, 2008
Yeah, bring the copycat games.Anything to steal a bit of playerbase from the endless grind of MMO that is braindeath.
 
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tlazolteotl

Senior user
#4
Jan 29, 2008
Well, there is one place I'm quite sure crashes due to the code.Village in act 4.Try going in & out of a few buildings (such as blacksmith & headman) to complete quests, then walk out of village and head towards the inn.
 
Tracido

Tracido

Forum veteran
#5
Jan 29, 2008
I like the review for the most part well thought out. I don't understand the thread title though, if readers at a witcher board didn't care about what is said here they wouldn't be here.I just didn't have endless re-occurring crashes. There are a few spots after long play, one from lack of weekly defrag, one not dusting and checking fans, once from the 6800 GT temps and it's definitely still got them on my x1950xt Xseries but they are still random and infrequent. The main time for me outside of random was always when I let the savegames build up to near 30-100+.The only place I have a re-occurrence is act 2 coming out of the mage tower, but unlike what I've heard from others my autosave finishes fine just beforehand of the exit to desktop and I reload it every time and move on.
 
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tlazolteotl

Senior user
#6
Jan 29, 2008
Whisperwind said:
Have no chash there.
Click to expand...
Gaargh .. maybe I just don't have enough RAM ... only have 1 GB. :(
 
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summit

Senior user
#7
Jan 29, 2008
I think that game crashes only on VIsta. Me and few of my friends played the game several times on XP and none of us had a single crash. From my point of view it's the most stable cRPG game I've ever played.
 
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tlazolteotl

Senior user
#8
Jan 29, 2008
I'm using XP, but admittedly with hundreds of programs installed.Also, my C drive is almost full enough to eat into virtual memory space, so ... that could also be a culprit.*shrug*
 
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ibejeph

Senior user
#9
Jan 29, 2008
tracido said:
I like the review for the most part well thought out. I don't understand the thread title though, if readers at a witcher board didn't care about what is said here they wouldn't be here.I just didn't have endless re-occurring crashes. There are a few spots after long play, one from lack of weekly defrag, one not dusting and checking fans, once from the 6800 GT temps and it's definitely still got them on my x1950xt Xseries but they are still random and infrequent. The main time for me outside of random was always when I let the savegames build up to near 30-100+.The only place I have a re-occurrence is act 2 coming out of the mage tower, but unlike what I've heard from others my autosave finishes fine just beforehand of the exit to desktop and I reload it every time and move on.
Click to expand...
I was just playing with the title. It seemed so stale when I originally had it as, "My review". So, I tried to liven it up!I've heard on other forums that XP runs the game far smoother than Vista. I, of course, have Vista. I also have a 7950 GT (or GTX or whatever) card, so I can turn up the graphics without a slow down. I ran the latest patch, grabbed the latest drivers, the hot fix, etc., etc., to no avail. I tried different graphics settings, setting the game to high priority, tweeking this and thumping that. Nothing worked. I'm telling you, I tried it all because I wanted the game to work! SPOILERS: I had terrible crashing in the Fields, when I was trying to help the Hermit and after the sisters end up as ghosts. Old Vizima was pretty bad when everyone was fighting and the town was burning. When the fighting stopped, the game stopped crashing for a while. Until the fighting and burning started all over in the Temple District. SPOILER: I'd like to add that the ending was awesome and one of most thoughtful I've ever encountered. I knew Alvin was the GM when he was holding the amulet. If that isn't a glaring clue, I have no idea what is. Here is my theory: Alvin was extremely afraid of the non-humans in the village. He could hear their thoughts and knew they wanted to kill him. It is easy to see how he could grow into an adult who would detest non-humans. His idealization of the Witcher instilled in him the need to fight monsters. The Witcher's abilities were likely to impress on him the power of mutagens. Let us not forget, his powerlessness at the hands of forces greater than he throughout his childhood.All of those factors impressed on a child with great power were eventually manifested in the Order: detest non-humans (the village experience), fight monsters (Witcher) and do it all for free (powerlessness). All the while, research mutagens to make the greatest warriors ever (Witcher again).
 
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starwolf

Senior user
#10
Jan 30, 2008
I have XP, 2 gig of RAM, nVidia GeForce6600, 2 year old machine that is crudded up with loads of software. When I first installed, it was crash city, bit sluggish, had to cut my visual quality down a bit. I installed the patch, crashes reduced. I then tried Mobidoy's pagefile fix (its been mentioned in a few forum threads), and VOILA!!!! TA-DA!!!!! BIRDS SINGING!!!!!!No crashes. Able to boost resolution up to very very nice. Game plays faster, even in the crowded trade quarter. Now if I could just manage to get past the fight with the Queen who makes the Beast look like an easy battle. :(
 
Tracido

Tracido

Forum veteran
#11
Jan 30, 2008
Starwolf said:
resolution up to very very nice. Game plays faster, even in the crowded trade quarter.
Click to expand...
Everything but anti and aniso maxed? :eek: Course with all maxed I just leave aniso on 2 and the other off. Res is best at 1280x720P, least fer meh! I like 1680x1050 but doesn't do the closeups quite right during talks. 1600x1200 runs beautifully but I no longer have a non-widescreen TV or monitor. lol
 
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shepardshadows

Senior user
#12
Jan 30, 2008
90% of the crashes seem to be system based. I've had a couple. But that is due to my old system playing a nearly next generation game. I use a program to free up ram(part of advanced windws care package) and my crashes stopped.Had a friend play it on vista, and it crashed a lot there. But thats just because vista sucks.http://vistarocks.ytmnd.com/ as you can see.
 
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navaros

Senior user
#13
Feb 2, 2008
ibejeph said:
I never once was put off by the re-use of faces for different characters. Honestly, how many faces should the developers need to make? I never once thought it was a problem.
Click to expand...
I agree with all your review except for this quoted part here. The "copy and paste the same exact 5 different NPC models dozens of times to create dozens of identical named characters which are supposed to be distinct individuals with no relation" (ie:not supposed to be cloned men/women) thing that the Witcher has going on was definitely very extremely immersion-breaking. Definitely a really big problem in the Witcher that could have used a lot more resources to fix before the game went out with the dozens of copy and paste NPCs.How many faces should the developers make - one unique face and body for every named character. Or if that is not possible at least as close to that as is possible. Definitely need way, way, way more than what was in the Witcher, though.
 
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starwolf

Senior user
#14
Feb 2, 2008
I honestly think that the developers were really just stuck between the challenges of "make the best game possible with the money and resources we have". If they had a Halo budget, with Micro$oft backing them (with all of THAT money), then they could have had a separate NPC model for every single NPC in the game... and maybe even for every single separate pigeon, rat, and drowner.... of course, you might need about 8 gig of RAM and a Next Generation Next Year 2009 ultra high performance graphics card to play the game, but hey....So I think it came down to, if you have to divide your limited budget between extra faces for the NPCs and extra lunches for the guys and gals writing and coding the quests and story and dialogue.... they probably went with LUNCH. Speaking as a web developer who works with a team of web developers.... lunch rates pretty high on the importance scale...don't care what you look like, but do you have good dialogue? can you carry on a conversation over LUNCH?????
 
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