1. Deadeye Ambush: So... no trap elves anymore, and the "ambush leader" is actually going to be playable with "just" elves. Might even be a better match now than dryad-spawning Strike. Kind of a boost for elf decks, I guess? Maybe? Sucks for Ambush decks, though. No leader or elf synergy anymore, which leaves deck builders to Hawker support and... what? Those goofy pyros? I'll probably make a nice meme deck of it later today for a good laugh.
2. Yaevinn. Aw man. This was one bonkers OP card ST had. A 7p sniper you could absolutely SWING a tall deck with. I expected maybe a point or two provision raise, but a 50% nerf? F.
3. Barclay. A dwarf equivalent of Yaevinn, except no one actually used it, because unlike hard removal, it's so easy to counter a boost. Same 50% nerf though, effectively turning him into a Mahakam guard that costs 7p instead of 4, with the HUGE PERK of boosting another unit instead of self. Great job. No one will ever play this card again.
4. The Boar. Don't really get this change. Is this supposed to help movement decks? Can't figure it out. Will have to test.
5. Mystic Echo. As expected, the ME fix is based solely on the Brokilon cheese. Is 1 provision nerf going to fix the cheese? Probably not. Is it going to make building a non-cheese ME decks harder? Yes. Yes it will.
6. CoH. Play a card ability nerf. Needed, I guess, though it's not like it wasn't already restricted by build requirement.
7. Pitfall 7 to 6. Woohoo! Meme trap deck, here I come.
8. Etriel/Muriega nerf. Was either 7 for 7 by themselves, or up to 20 for 14 together in a perfect scenario. Now 7 for 8 by themselves, 20 for 16 together. Kind of fair, I guess, except the fact that there are double the restrictions compared to other cards: not only you have to play both for maximum value, you ALSO have to have the targets.
9. Willow 6 to 5. Poison and harmony. Fine.
10. Bowman. Yay, a bone. So we don't just nerf, see? We buff, too! Probably going to replace the Officer as the "extra" elf in the deck now.
11. Feign Death. Honestly not sure why FD needed a nerf. The scenario is already laughable compared to almost any other. There's a reason ST never run the Caretaker.
Now, the good news: ...
2. Yaevinn. Aw man. This was one bonkers OP card ST had. A 7p sniper you could absolutely SWING a tall deck with. I expected maybe a point or two provision raise, but a 50% nerf? F.
3. Barclay. A dwarf equivalent of Yaevinn, except no one actually used it, because unlike hard removal, it's so easy to counter a boost. Same 50% nerf though, effectively turning him into a Mahakam guard that costs 7p instead of 4, with the HUGE PERK of boosting another unit instead of self. Great job. No one will ever play this card again.
4. The Boar. Don't really get this change. Is this supposed to help movement decks? Can't figure it out. Will have to test.
5. Mystic Echo. As expected, the ME fix is based solely on the Brokilon cheese. Is 1 provision nerf going to fix the cheese? Probably not. Is it going to make building a non-cheese ME decks harder? Yes. Yes it will.
6. CoH. Play a card ability nerf. Needed, I guess, though it's not like it wasn't already restricted by build requirement.
7. Pitfall 7 to 6. Woohoo! Meme trap deck, here I come.
8. Etriel/Muriega nerf. Was either 7 for 7 by themselves, or up to 20 for 14 together in a perfect scenario. Now 7 for 8 by themselves, 20 for 16 together. Kind of fair, I guess, except the fact that there are double the restrictions compared to other cards: not only you have to play both for maximum value, you ALSO have to have the targets.
9. Willow 6 to 5. Poison and harmony. Fine.
10. Bowman. Yay, a bone. So we don't just nerf, see? We buff, too! Probably going to replace the Officer as the "extra" elf in the deck now.
11. Feign Death. Honestly not sure why FD needed a nerf. The scenario is already laughable compared to almost any other. There's a reason ST never run the Caretaker.
Now, the good news: ...