Oblivion's a more stable game than The Witcher, in my experience, but I'd rather eat badly prepared beef than well-cooked dog poo. ymmv.
As for Oblivion not having "choice and Consequences", this is codswallop, and you've clearly not played the game long enough, or not payed attention to it.- EXAMPLE ONE: There is a dodgy merchant in the main city, selling goods cheap, you catch him having a quiet word with a raider about getting more goods... NOW you have the "choice" to grass him up and have the others linch him... or look into it further because it may not be his fault. "Concequence" is if you let the mob linch him, you cannot get cheap goods from him, but you do get a good reputation.
I didn't play the game for
that long, something like 50 hours, I didn't finish the main story and couldn't bring myself to, after I got to about level 30 and every single cave in the game was filled with five goblin chieftains and three shamans, and every single monster in the wilderness was an atronach or daedra, each of which took about 20 minutes to kill on the difficulty I chose. My friend played it about three times the length I did and came to the same conclusions I did.I don't remember that quest, but you're saying that the choice is between cheap goods or reputation? No brainer, what the fuck is reputation useful for in the game? I'm talking about real consequences, like actions that can lead to a useful informant getting killed and entirely dead-ending an investigative lead, which means you have to spend more time doing other things.For the record it's insulting to my intelligence and hilarious at the same time being told that I might not have "payed[sic] attention". Looks like someone should have payed attention in English class
- EXAMPLE TWO: Your contracted to get rid of some wild cats, then asked to invesigate how they got there.. you descover some one has been planting meat outside the house. You have the "choice" again to grass them up, or confront them, with a "Concequence" of one or the other training you.
Yeah, I do remember this one. It was creatively written but ultimately boring. There was an obvious "best choice", where you investigated and found the answer in three easy steps.Not to mention if you followed the arrow. The entire game required no thought whatsoever, you could train a monkey to beat it.
Leave this forum for the people who play and Like the game...
What a retarded thing to say. You're essentially saying we shouldn't be allowed to criticise this game in its own forums? I wish the game was perfect, but it's not. However, it's a fucking good effort and the developers deserve real feedback in order to put their obvious talent to use and fix the mistakes they made, in either patches or the next game they make.Just because I'm willing to overlook mildly annoying problems like a poor inventory system, slightly dodgy combat mechanics, and silly loading times to experience the rest of the game does not mean it's beyond criticism.
The witcher, Oblivion, NWN, Morrowind, daggerfall, Silver fall, Diablo. I think they are all great games, All with there own style of RPG that fits preference to certain people tastes and playing style, you cant compare them, there unique, and you can say "yea.. but.. XYZ isnt a RPG, and ABC's fighting is better" because its all down to taste... they are all catagorised RPG's, whether you like it or not! because they all contain the "basic" elements for them to be RPG's in the first place.
I already posted in my post that most of it was personal opinion anyway (and if I hadn't, it should've been obvious that it was, who else's opinion would I be using?). I never told you you shouldn't like Oblivion, did I? If you like drinking piss then I'm really not caring enough to tell you you shouldn't, but the point is I'm saying that if you do, then you're not someone I would want to share a drink with. See, a forum's a public place where anyone can voice an opinion, which just means you either have to argue logically and hope that someone understands/agrees or has the balls to refute your arguments properly, or jump into the fray with your penis out, for a waggling contest. Personally, I like to use both, because my logic is excellent and my penis enormous.Of
course you can compare them. Saying that you can't compare two things because they're different is utter horse-shit. The whole idea of comparison comes from the fact that two things are different. What fucking use would comparing two things which were exactly the same have, unless they were, oh wait, different? Yeah, usually it comes down to opinion. By the way, my shit contains all the "basic elements" which make up food, care to sample?The argument in the first place was that Oblivion was an RPG, and The Witcher was not. I could have probably used a better argument to refute it but thought it was a good chance to spout some abuse at the former game whilst doing so, because I think it's dogshit, and everyone is entitled to my opinion.
Excellent post.I think maybe Bethesda churned out a dumbed down hack & slash fest (albeit one with very spectacular, if also ridiculously glossy, Disneyish graphics) on the assumption that people who wanted to play a more genuinely interesting & immersive RPG could go & make their own mods .. or at least, download them from other people who had?I see your point about choices & boundaries ... with Oblivion, you supposedly have complete freedom (freedom to make choices) but, in reality, none of the choices really seem to have any consequences, so it's kinda meaningless. With The Witcher, the choices appear (I say "appear"., cos I haven't actually played it yet ) to have consequences, i.e. consequences which can't simply be undone or redeemed or cancelled out by redoing the same thing zillions of times over .... which would seem to be an important difference.I disagree that this makes The Witcher a Role Playing Game though, I don't think it does (RPG's don't give you predefined roles or characters ... you have to create & develop these for yourself, and despite the meaningful choices, Witcher still sounds way too linear in terms of gameplay to be an RPG) Then again, I suppose that's really just arguing about very boriing definitons so, I guess, who cares?
Thanks for the input, and I agree (I never said that The Witcher
was an RPG, just that it was far more worthy of the title than Oblivion) The Witcher is more a kind of combat adventure story game thing. I've never really liked lumping things into categories anyway, but as I said earlier, I just took the chance to inject some vitriol-saturated opinion.Something to think about, though: The Witcher is not the only game to give you a character with amnesia where you get to make choices to change the person you are(were?) or make the same mistakes again. KOTOR and Planescape: Torment are both games that did that, but they're often called RPGs, so why not The Witcher?I've also been handed character sheets(not my own) by GMs and told to play that character, but does that mean I wasn't playing an RPG, or just that the game as a whole and not that session should be considered one?I think my stance would have to be that no computer game could fully be considered an RPG. That's why we have the acronym CRPG, right?

At the end of the day, words are just something we attach definitions to, and they're not always consistent with the definitions others attach, so yeah, it all comes down to whether you wanna consider it an RPG or not, and most people consider Oblivion an RPG. Does that mean I should just bend over and think and say that what the masses tell me to, and not use own judgement? Unfortunately many people
do think like that, because it appears to be some sort of huge effort, and unfashionable, to think for yourself nowadays. Not that one's inherently worse or better, of course, I just happen to be in one camp, and generally dislike ones who are in the other.Whether it matters or not is also a matter of taste. Some people who like to play Oblivion would probably not like to be tarred with the kind of brush that comes with playing Role-Play-Games.I think I was gonna say some more stuff... sorry, I got lost in thought...