Fix for Slow Walk - Not Working, help!

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Fix for Slow Walk - Not Working, help!

I put the "modFixForLeftStick" into "Mods".
http://www.nexusmods.com/witcher3/mods/575

Then it compiling scripts before launching game and this happens:
Error [content0]game\player\playerwitcher.ws(148): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gameplay\focus\focus.ws(199): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gameplay\focus\focus.ws(253): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gui\menus\gwintgamemenu.ws(104): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)

Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.

It's like every new patch breaks it, so please.. someone clever knows how to sort this out so this mod work again?
 
I put the "modFixForLeftStick" into "Mods".
http://www.nexusmods.com/witcher3/mods/575

Then it compiling scripts before launching game and this happens:
Error [content0]game\player\playerwitcher.ws(148): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gameplay\focus\focus.ws(199): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gameplay\focus\focus.ws(253): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\gui\menus\gwintgamemenu.ws(104): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s)
Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)

Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.

It's like every new patch breaks it, so please.. someone clever knows how to sort this out so this mod work again?

Do you have any other mods installed? Also which patch do you have installed right now? FixForLeftStick is actually a pretty simple mod as far as I remember. So I recommend uninstalling all your mods (simply cut the contents of your game's mod folder and back them up somewhere else) and then ONLY install FixForLeftStick and see if that works;)
 
hi there May17th
modFixForLeftStick is not the reason you are having trouble it is a nothing mod as such it changes one line in your player.ws file = default inputModuleNeededToRun = -1.0" It sets to "-10.0" thats all no more no less and tbh i find its useless. and hence it is not the reason for your conflicts showing. i find a far better mod for walking around on a game pad is NaturalMotion mod it is nice to use becouse it has one very very nice little feature and that is when you hit witcher sense you stop running and start to walk :) becouse tbh walking on a gamapad can be a right bit++ at times so i also use the no witcher sense mod meaning no witcher zoom only highlighted object's, which tbh i dont mind really as a trade off for to be able to walk when and where i want to with out allways breaking into a run :( when i dont want to lol
Any way i know the mod is no longer up for download anymore so if it is ok then i will give you a link to it work's fully in 1.12 http://www42.zippyshare.com/v/b662HBWx/file.html
As for your mod issue i have 54 mod's running http://imgur.com/iHS4PRE merge's http://imgur.com/a/PnurC with only 2 i think merge's maybe 3 top's that i had to sort out my self 1. being noautounsheath and fhud in that conflict i take option c all 3 times ie autounsheath winner
conflict number 2. was ulm and dof mod's even though by same person they dont merge and you have to post edit the merged file after withnote pad+ so it looks like this http://imgur.com/vujcHfb
from this conflict http://i.imgur.com/E9BPRHJ.jpg
last screen shot of mergre's is solution to one that wont merge LodAll and modHDReworkedProject
cant remeber what number 3 merge might have been
Game screen shots with mods
http://imgur.com/FQudJQa
http://imgur.com/jhrG4kv
http://imgur.com/5C2lAA0
http://imgur.com/IWwiuvt
http://imgur.com/tWRudRC
http://imgur.com/LongRO2
http://imgur.com/Kdf91GQ
http://imgur.com/ThT0htc
http://imgur.com/ewwrVzJ
http://imgur.com/tNFAvdz
ulm is set to env 54 kaer trolde interior
health bar and water and such are set to fhud combat or sword unsheath water and bread will also show up if you have damage even when out of combat or sword out
mini map have setup so only comes on in witcher sense or combat
all those mods work in 1.12 with no issue's most if not on all if you follow the instructions right easier said than done at time's IE the ulm and dof merge
i hope in some way i have been able to help you and try out the mod nice for walking :) nice with no witcher sense
 
Last edited:
Found something better! Finally!

http://www.nexusmods.com/witcher3/mods/689/

Immersive Cam

& IMMERSIVE MOTION for GAMEPADSImmersive Motion for Gamepads is an add-on module for 'Immersive Cam' that improves gamepad controls in several ways. Immersive Motion requires Immersive Cam. Here's what the mod does....


1. Brings back the slower walk speeds for gamepad users that were removed with patch 1.07 and fixes the broken gamepad swimming controls introduced with the same patch. With Immersive Motion, you have full control over your movement speed in every situation, including combat.


​And it's updated for 1.12 :D
 
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