I understand that the game engine relies on TAA heavily, but it's tuned only for the 4k resolution. I've got an RTX 3060 and a FullHD monitor, but I have to render the game in the 1870p resolution with DLSS and sharpening filter to obtain a quality image.
The current TAA implementation behaves destructively on lower-resolution render -- blurry image, dithered hair and beards unable to be restored by sharpening. It's better to use DLSS with higher-resolution render, than rendering the game natively -- 1870p + DLSS Balanced + sharpening > 1620p + DLSS Quality + sharpening > 1440p + DLSS Quality + sharpening > 1080p.
While there are a lot of other issues in the game, I personally consider this the most important one, since it directly impacts the player's experience all the time during the session. While I like how the game looks with DSR, it's still:
- A huge performance hit
- Even more huge on AMD/Pascal GPUs
- Forces you to turn off other options to get 60 fps (I had to turn SSR off completely)
- Not an intended way to render I suppose?
Later I'll pin some screenshots to compare.
The current TAA implementation behaves destructively on lower-resolution render -- blurry image, dithered hair and beards unable to be restored by sharpening. It's better to use DLSS with higher-resolution render, than rendering the game natively -- 1870p + DLSS Balanced + sharpening > 1620p + DLSS Quality + sharpening > 1440p + DLSS Quality + sharpening > 1080p.
While there are a lot of other issues in the game, I personally consider this the most important one, since it directly impacts the player's experience all the time during the session. While I like how the game looks with DSR, it's still:
- A huge performance hit
- Even more huge on AMD/Pascal GPUs
- Forces you to turn off other options to get 60 fps (I had to turn SSR off completely)
- Not an intended way to render I suppose?
Later I'll pin some screenshots to compare.
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