[EDIT] Final edit, in the end after running out of troubleshooting ideas, I sent my pre-built PC to MSI for warranty and they replaced the GPU. It now works perfectly fine and smooth. Running Raytracing mode with stable 175fps, no crash in 50hrs playtime so far.
Dear support,
I am running the PC version through GOG, without mods, it is my first play through.
I have a very good rig (3 months old), FPS are excellent but it crashes randomly between 1 sec and 5 minutes during normal gameplay.
It also crashes sometimes during the benchmark started from the display settings.
Rig is MSI MPG INFINITE X2 14NUG7-416AT:
- CPU = i7-14700KF (has factory OC)
- GPU = GeForce RTX 4080 16GB VENTUS 3X (latest driver 565.90 installed with DDU clean install)
- Bios flashed with the most recent manufacturer BIOS (MSI) in attempt to solve the 14th CPU gen issue
- Windows 11 Version 23H2 for x64
- RAM 32Gb DDR5 (no OC) (tested with MemTest86, 100% pass, not faulty)
I tried different graphic presets:
- Preset: Ray tracing high (avg. 160 FPS) -> crash
- Preset: High with resolution scaling OFF & RayTracing OFF (~170FPS) -> crash
- Using default keybindings, as I read changing some hardcoded keybinds from the engine would crash the game
- I cleared the following directories before new tests:
- - %user%\AppData\Local\CD Projekt Red
- - %user%\AppData\Local\REDEngine
- - %user%\AppData\Local\NVIDIA\GLCache
- - disk cleanup to clear DirectX shader cache
-- Repaired file integrity in GOG
- I disabled the GOG overlay and xbox bar overlay
- I verified the game is not blocked by the antivirus
- Flash lastest MSI BIOS for this computer model
- clean DDU install of latest stable Ge Force NVIDIA driver for the RTX 4080
- tried changing the CPU and GPU down to default factory settings (instead of the MSI overclocked values)
- No overheating observed (max 70 degrees during benchmark in ultra with ray tracing)
On other games:
- I have no crash at all in Elden Ring for over 200hrs
- I had similar amount of crash with Electronic Arts games (it takes two, unravel 2, A way out), it would also crash every 1s to 5 mins
The errors:
- crash randmomly during gameplay or benchmark even if the FPS are very high (170) and smooth
- From Windows Event Viewer :
Any recommandation on what else I could try ?
Thanks for all inputs.
Dear support,
I am running the PC version through GOG, without mods, it is my first play through.
I have a very good rig (3 months old), FPS are excellent but it crashes randomly between 1 sec and 5 minutes during normal gameplay.
It also crashes sometimes during the benchmark started from the display settings.
Rig is MSI MPG INFINITE X2 14NUG7-416AT:
- CPU = i7-14700KF (has factory OC)
- GPU = GeForce RTX 4080 16GB VENTUS 3X (latest driver 565.90 installed with DDU clean install)
- Bios flashed with the most recent manufacturer BIOS (MSI) in attempt to solve the 14th CPU gen issue
- Windows 11 Version 23H2 for x64
- RAM 32Gb DDR5 (no OC) (tested with MemTest86, 100% pass, not faulty)
I tried different graphic presets:
- Preset: Ray tracing high (avg. 160 FPS) -> crash
- Preset: High with resolution scaling OFF & RayTracing OFF (~170FPS) -> crash
- Using default keybindings, as I read changing some hardcoded keybinds from the engine would crash the game
- I cleared the following directories before new tests:
- - %user%\AppData\Local\CD Projekt Red
- - %user%\AppData\Local\REDEngine
- - %user%\AppData\Local\NVIDIA\GLCache
- - disk cleanup to clear DirectX shader cache
-- Repaired file integrity in GOG
- I disabled the GOG overlay and xbox bar overlay
- I verified the game is not blocked by the antivirus
- Flash lastest MSI BIOS for this computer model
- clean DDU install of latest stable Ge Force NVIDIA driver for the RTX 4080
- tried changing the CPU and GPU down to default factory settings (instead of the MSI overclocked values)
- No overheating observed (max 70 degrees during benchmark in ultra with ray tracing)
On other games:
- I have no crash at all in Elden Ring for over 200hrs
- I had similar amount of crash with Electronic Arts games (it takes two, unravel 2, A way out), it would also crash every 1s to 5 mins
The errors:
- crash randmomly during gameplay or benchmark even if the FPS are very high (170) and smooth
- From Windows Event Viewer :
- From RedEngine the error is (except that the Breadcrumbs Finished / In Progress happens at different steps) :The description for Event ID 153 from source nvlddmkm cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.
The following information was included with the event:
\Device\Video3
Error occurred on GPUID: 100
Error reason: Assert
Expression: <Unknown>
Message: Gpu Crash for unknown reasons! Callstack here is probably irrelevant. Check if Breadcrumbs or Aftermath logged anything useful.
File: E:\R6.Release\dev\src\common\gpuApi\src\dx12\gpuApiDX12Error.cpp(42)
Dumping Breadcrumbs
Breadcrumbs: Command list '[ 36292: 21] [00000229449AA190 CopyAsync] CopyQueueUpload': Finished [2]
Breadcrumbs: ----
Breadcrumbs: Command list '[ 36293: 22] [0000022977D019E0 Default] DepthPrepass': Finished [2]
Breadcrumbs: Command list '[ 36293: 23] [0000022955E21CA0 Default] GBufferEarly_Velocity_Weapon': Finished [2]
Breadcrumbs: Command list '[ 36293: 24] [000002296EAD4EE0 Default] GBuffer_Solid': Finished [2]
Breadcrumbs: Command list '[ 36293: 25] [000002296D46D0F0 Default] GBuffer_Solid': In progress [2]
Breadcrumbs: > COMMANDLIST_SCOPE [marker=1]
Breadcrumbs: > FinalFlushBarriers [marker=1]
Breadcrumbs: Command list '[ 36293: 26] [000002296D46E220 Default] GBuffer_Solid': Not started [2]
Any recommandation on what else I could try ?
Thanks for all inputs.
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