I agree with you.
I also love your signature:
'I might not be a good person, but at least I don't play Nilfgaard'
Haha. Had it from the beta days. Some things never change
I agree with you.
I also love your signature:
'I might not be a good person, but at least I don't play Nilfgaard'
That part is actually easy.The obvious question is, how?
Yup. Not only do they copy the decks which makes it tedious, but the majority of that subgroup will also follow a guide which takes the last little bit of autonomy away from the player. You are essentially just playing a bot and I notice that in more and more ways.After Ofir expension, Gwent become so tedious and frustrating that I barely play... just log... do easy dailies and log out.
All players do the same thing, all using Pre made internet decks.
CD Red would create a mode where playing against CPU IA would have more variety than playing against "humans"... The actual state of the game looks like more a bunch of bots than human beings.
You would still play the leader in one single round BUT I really like your idea nonetheless.Nice, reasoned comments here.
I'm just wondering, for a 'simple' fix, if having something like:
Pick any card in round 1.
Pick a card of up to (insert number) if played in round 2.
Pick any card with provision cost (insert number) if played in round 3.
Basically, the player still gets to use Pincer manoeuvre in one of the rounds, but the best opportunity would be round one. Miss that, it's a lesser valued card in Round 2. And by Round 3 the player is looking at a card of no more than 4 provisions.
A very rough idea, but I wonder if something like that might help....
(To be clear, it can only be used once in one of the rounds.)
That's the problem. Just changing the provision cost will not help with abilities such as PM or EN, for example, because they have a too large range of possible value depending on what your opponent's playing, the current meta and how the game goes.There is absolutely no need to rework any abilities or mechanics implemented in this game, unless they are too binary.
If an ability is OP you nerf the provision cost.
You nerf it to 160 provisions, while nerfing Usurper to 155 provision.
Card quality given the larger differences in provisions will make up for it, playing underwhelming leaders.