Flickering ground, makes playing unenjoyable
Hi there.As the title says, I'm experiencing flickering on the ground. Without being able to capture this small flickering to a screenshot, I'm forced to give details... I've tried every combination of settings possible, I have the latest drivers for my ASUS GeForce 8800 GTS 512MB (G92), yet the problem persists. I'm unsure whether the problem lies within the texture overlaying, lightning, or shaders.I've experienced this right in the outskirts of Vizima during the day. Only the ground textures flicker. On certain angles (and often when I'm running) the ground flickering irritatingly. Actually so much I refuse to continue playing until this issue is fixed one way or another! It's as if I'm watching a 25Hz screen all of a sudden.Detailed information:ASUS P5Q ProIntel Core 2 Duo E8400ASUS GeForce 8800 GTS 512MBDDR2 4GB 800MHz RAMOS: Windows XP Professional (all Service Packs installed)Thanks in advance.EDITI found the solution. Forcing the anisotropic filtering to 16x (the only one I tested) completely removes the issue.
Hi there.As the title says, I'm experiencing flickering on the ground. Without being able to capture this small flickering to a screenshot, I'm forced to give details... I've tried every combination of settings possible, I have the latest drivers for my ASUS GeForce 8800 GTS 512MB (G92), yet the problem persists. I'm unsure whether the problem lies within the texture overlaying, lightning, or shaders.I've experienced this right in the outskirts of Vizima during the day. Only the ground textures flicker. On certain angles (and often when I'm running) the ground flickering irritatingly. Actually so much I refuse to continue playing until this issue is fixed one way or another! It's as if I'm watching a 25Hz screen all of a sudden.Detailed information:ASUS P5Q ProIntel Core 2 Duo E8400ASUS GeForce 8800 GTS 512MBDDR2 4GB 800MHz RAMOS: Windows XP Professional (all Service Packs installed)Thanks in advance.EDITI found the solution. Forcing the anisotropic filtering to 16x (the only one I tested) completely removes the issue.


