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FNFF or HNS damage systems?

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chriswebb2020.736

chriswebb2020.736

Forum veteran
#1
Aug 19, 2013
FNFF or HNS damage systems?

I am curious which damage system people prefer:

The Friday Night Fire Fight system, rolling damage per shot that hits, (which can mean huge amounts of rolls with automatic weapons,) applied against detailed levels of armour 'Stopping Power'. (2020 Rulebook - More complex and variable.)

or

The High Noon Shootout rules, rolling a single dice per shot, consulting a chart and deducting armour value. (Listen Uo You Prmitive Screwheads - Much faster and simpler.)

or

You have not clue what I am talking about...
 
wisdom000

wisdom000

Forum veteran
#2
Aug 19, 2013
IU...

Barring that, FNFF

I really don't like overly simplistic combat.
 
jacqsynn

jacqsynn

Rookie
#3
Aug 19, 2013
I use FNFF but I house ruled that if the player wants he can roll once and use the damage roll from 1 round for each round that hits, they must decide before rolling damage though.
 
F

fuzzytroll

Rookie
#4
Aug 19, 2013
FNFF, anyone who dislikes dice has never thrown a fireball in D&D and should not be trusted.
 
jacqsynn

jacqsynn

Rookie
#5
Aug 19, 2013
That's right fuzzy 10d6 in your face of fireball fun lol, but I allow the option player choice in the matter it works good on speeding it up. I did have a player take the option and rolled 5 1's on 5d6 lol.
 
Sardukhar

Sardukhar

Moderator
#6
Aug 19, 2013
Although I by far prefer FNFF, playing online taught me that dice rolls really slow things down. It's fine if the players are on top of what they need to roll, but otherwise in online PnP there seems to be a tendency to look up what you need, then roll. Then analyze the numbers.

Plus virtual dice lack that kinetic joy.

So in Dark Heresy I moved us to a more dice-less system. It was smoother but less chaotic fun.

FNFF online fortunately, requires very few rolls to get things done and combat is so lethal, it's over quickly.
 
xkorpio

xkorpio

Senior user
#7
Aug 20, 2013
I use a similar system to HNS, shoot and damage simplified, but my system allows you roll damage if you like so, it fits pretty well.

I do it mostly for the DM part, where you have to roll for several thugs, with several weapons and tons of bullets, the players need to feel the dice.

I posted an android App with manages such system:

http://www.cyberpunk.net/forum/en/threads/1468-Cyberpunk-2020-Combat-helper-App
 
C

cycoholic

Rookie
#8
Sep 3, 2013
FNFF

It's fairly simple & effective, yet still has enough details to present a nice graphical image in your head. I think HNS was a tad too streamlined to me.
 
G

guidokpd

Rookie
#9
Sep 3, 2013
We use FNFF with just one roll for damage. Trying to get my players to just roll once. d10 for the hit, percentile roll for location, and the d6 for damage. We use an expanded percentile based hit location.
 
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