Focus on DLC or Missing Features?

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DLC or Missing Features?

  • DLC

    Votes: 9 11.8%
  • Missing Features

    Votes: 67 88.2%

  • Total voters
    76
Hello! First-time poster here! I was just curious to get everyone's opinion on this... Imagine the bugs are patched out and we have a playable base game. Assuming that is completed, would you want CDPR to focus on DLC or perhaps focus on giving us promised/missing features? I'm very interested to hear what everyone thinks. Share what feature you want back!
Some more interactions with other NPCs and Romance options. Like doing more sidequests with them and implementing a lot more text messages. That would not be that hard tbh.

Also giving the relationship between some characters more depth. Some romance options(panam, river) have really short story lines. From the moment you are developing your relationship, it stops and it is basically a really empty experience after that. Like no continuation whatsoever. Just a few messages from panam and that's it. So more smaller sidequests with her and maybe even the option to go for a drink.

It is not a dating simulator, I know. But the romance adds a lot to the dynamic of the story and CDPR managed to create some great characters. It would be a shame if they were not gonna do anything with that
 
Also giving the relationship between some characters more depth. Some romance options(panam, river) have really short story lines. From the moment you are developing your relationship, it stops and it is basically a really empty experience after that. Like no continuation whatsoever. Just a few messages from panam and that's it. So more smaller sidequests with her and maybe even the option to go for a drink.

All characters could benefit from that treatment, tbh. More time spent with them in a meaningful way, regardless of the state of the relationship (friendship or more). River could ask you to help pick new weapon, you'd take him to Wilson (yeah, I kinda felt bad no one's buying from the guy) and end up stopping a kidnapping or dismantling a human trafficking chain in your building. You'd help help the Aldecaldos thin the Wraiths in the area by going places with Panam, or just fend off against them with the clan (again, doing team work with your (girl)friend. Help Judy and the Moxes retain control of the Clouds... that kind of stuff. Dunno what you'd be able to do with Kerry though... as he's not team-mate material at all.

Sadly, I doubt that would be implemented, to start with. Not to mention that being tossed back at a point in time before the game's ending made me disconnect completely with the character - another "your choice don't matter for shit" bitchslap - so some things wouldn't make sense to be available after the main quest (even more so, seeing how the Aldecaldos have just left the premises, but River and Judy could still function (especially River, with his newfound goal that he talks about during credits).

Granted, before that, stuff that's already in the game with no purpose at all (even if it was advertised to be big) needs a lot of care and attention - like the gangs and the NCPD branches (from the regular cops being everywhere and doing nothing to Max Tac and the Netwatchers, but also the big corpos. Seeing how the law enforcement is on Saka's payroll, Militech (be it via Meredith/Anthony or others) would work harder with various gangs (primarily 6th Street) to curb that influence. Biotechnica needs to rear its ugly head too, seeing how much it's talked about in the Aldecaldos camp and on the radio.

The VDBs need a bit more meaning too - seeing how they're having bigger fish to catch than most other gangs. Maelstromers need their places made theirs, more cyberpsychosis flares, more chrome, more action and a better place for their ritual than a god damn bath tube in a dead-end street. Valentinos and Tygers are all over the place but exclusively busy with petty crimes as far as the player's concerned - hell! even the scavs are more busy than they are. And the Animals? are they even a gang?

The lifepaths could smoothly tie into this. Getting to know the clan you left as a nomad and helping them with stuff, working to sabotage Saka after being a collateral of the internal power struggles or just getting on the bad side of 6th Street as a street kid. More interactions with the fixers too, especially with Regina (the others don't have long lasting tasks or greater goals as of yet) and her plans of finding a cure for the chrome madness...

Meh! In the end, the game is pretty much "hype over substance" right now and there's a truckload of stuff be worked on before such things can be even considered. A 50 fps drop on the RTX 2xxx series when turning on the feature is punishing as hell. Bugs galore that break immersion. Dialogues and quests chopped too short in the main story (and oh! the main story being on the freakin' rails start to finish with no option to skip long cutscenes - like the dream sequence and the whole shite that lands you at Vic's after the heist - needs to be looked at... hard!)
 
DLC is useless, they have enough work to do on the game itself.

Whatever if its missing feature, or improve / rework somes features / somes balances / polish mission / make the world more alive with repeatable - procedural mission / set NCPD - gang life.. etc etc

Cyberpunk just dont need a dlc with few story mission that will still lead the game nowhere ( except like what ? 1-3 more hours at looking at cutscene & none gameplay story ? Meh.. )
 
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