foltest OP?
so my foltest deck consists of 25 cards, 3 of them are redanian knights, 3 of them are adrenaline rush. if I get one of each of these in my starting hand, its usually a victory. I also have 3 swallow potions, 3 thunderbolt potions, 1 commanders horn, and one Dandelion, and 3 Promotions. The rest of the cards are just filler, although skewed towards cards that let me re-draw. this strategy works best if I can bait my opponent into passing the first round early, whether by making him think I'm throwing the round by playing weak, or going out hard with the rest of my cards to make him think its a losing battle, either way, if he ends it before I have to waste any of my buffs, its usually a guaranteed win.
The actual play, is to take a redanian knight, buff him as much as I can with potions, apply adrenaline rush, duplicate him with foltests power, use commanders horn and/or dandelion if I drew them, then finally promote them. this leaves me with 2 gold units, that are sticking around in to round 2, with a combined strength usually into the hundreds.
a Perfect round, drawing the 6 potions, adrenaline rush, a redanian night, commanders horn, dandelion, and promotion leaves me with 356 strength in round one, and 352 in round 2, presuming they don't have debuffs.
provided they pass the first round before I start going crazy with buffs, there is nothing they can do, as scorch can't target gold cards, and they also aren't effected by weather. the only counter I have ever seen to this strategy (short of awful luck for me) is phillipa eilhart, as her ability CAN affect gold cards, and sets all units strength to 1.
Seems like an incredibly OP synnergy, but none of the cards or abilities are particularly overpowered in their own right. thoughts?
so my foltest deck consists of 25 cards, 3 of them are redanian knights, 3 of them are adrenaline rush. if I get one of each of these in my starting hand, its usually a victory. I also have 3 swallow potions, 3 thunderbolt potions, 1 commanders horn, and one Dandelion, and 3 Promotions. The rest of the cards are just filler, although skewed towards cards that let me re-draw. this strategy works best if I can bait my opponent into passing the first round early, whether by making him think I'm throwing the round by playing weak, or going out hard with the rest of my cards to make him think its a losing battle, either way, if he ends it before I have to waste any of my buffs, its usually a guaranteed win.
The actual play, is to take a redanian knight, buff him as much as I can with potions, apply adrenaline rush, duplicate him with foltests power, use commanders horn and/or dandelion if I drew them, then finally promote them. this leaves me with 2 gold units, that are sticking around in to round 2, with a combined strength usually into the hundreds.
a Perfect round, drawing the 6 potions, adrenaline rush, a redanian night, commanders horn, dandelion, and promotion leaves me with 356 strength in round one, and 352 in round 2, presuming they don't have debuffs.
provided they pass the first round before I start going crazy with buffs, there is nothing they can do, as scorch can't target gold cards, and they also aren't effected by weather. the only counter I have ever seen to this strategy (short of awful luck for me) is phillipa eilhart, as her ability CAN affect gold cards, and sets all units strength to 1.
Seems like an incredibly OP synnergy, but none of the cards or abilities are particularly overpowered in their own right. thoughts?