Kibble gets talked about way too much by people on these forums. The point of becoming a cyberpunk is that you have set yourself apart from the cannon fodder on the street. You're no asshole living in a cardboard box in the street, scraping by. If you were, you wouldn't be a Cyberpunk 2020 (or in this case, 2077) character.In 2020 isn't it already the case that only the rich can afford food while the poor eat kibble? Isn't kibble just a solid version of what's seen in the video?
Why..why do you have to do that, man? WHY? It's hurtful. Just hurtful. I limp in acknowledgement of your wounding victory.I disagree with none of the above.
Yes, I was going to say eating probably won't matter in the game mechanics. However I'm all for this "hardcore mode", this kind of stuff always gets modded in but console players never have excess to it. I know many people (myself included) played and enjoyed FO:NV's hardcore mode, and I'd even go as far as to say it's the main reason I bought the game.Hm.
After revisiting my own thread =p I had another idea about food in the game.
Sard (among others) have previously mentioned being able to dial up or dial down the in-game difficulty.
At the default level, food can act as a "health recovery" mechanic, as it currently does in many video games.
At a harder difficulty, food can be a requirement, that after (x) amount of time, you'll start to suffer penalties which stack, the longer you go without food.
If CDPR is feeling REALLY froggy, they can assign either a displayed or hidden value to different food stuffs, to determine how long they keep your character satiated.
If only the internets would adopt the dewey decimal system we wouldn't have these problems.Also, there are a few more threads awaiting your old-thread-linkage. You're getting old, man.
I know this is wholly off-topic here, but I have to say it nonetheless.old-thread-linkage
I use MMO-Champion quite a bit. They've got 34473 active registered members, 386867 total members, and last time I checked at more active hours, there were like 30000 guests and 6000 registered members on the forums. Most users on these forums at the same time, ever, was 718.I'll change that opinion when the forums are effing swarmed by new people, though. Can you -imagine- the fun we're going to have?
www.cyberpunk.net/forum/en/threads/1516-The-little-things?Hm.
After revisiting my own thread =p I had another idea about food in the game.
Sard (among others) have previously mentioned being able to dial up or dial down the in-game difficulty.
At the default level, food can act as a "health recovery" mechanic, as it currently does in many video games.
At a harder difficulty, food can be a requirement, that after (x) amount of time, you'll start to suffer penalties which stack, the longer you go without food.
If CDPR is feeling REALLY froggy, they can assign either a displayed or hidden value to different food stuffs, to determine how long they keep your character satiated.
I know this is wholly off-topic here, but I have to say it nonetheless.
I don't understand, at all, the absolutely asinine logic and convention of a) locking a thread where someone has posted pertinent information, continued the discussion, just because the post before that was made some X time ago, and b) not having a system in place that locks old threads automatically, if it's an officially held rule that you're not supposed to "necro" threads.
The search function isn't exactly wonderful. So no, no big deal if someone starts a new topic. However,I'm more annoyed by this idea we should make new readers run a search function or scroll through SOMEone's 4000+ posts to find what you are looking for. Make new threads, say I! Often!
the next time there's a zombie necro thread, I'm going to sic it on you. Because.Use polls!
That has very little to do with whether it's good to allow threads to exist forever and a lot to do with shitty forum software, bad administrators (the guys who install and maintain the software, not the people who moderate the forums) who don't know how to improve upon the shitty forum software, and very unnoticeable timestamps on the posts. I mean, it's child's play to add a couple lines of jQuery to tell the poster when he's clicking the "Reply"-button that he's about to reply to a post that's over two years old. It takes five minutes. Why don't people implement such a thing? Or, just raise the contrast and font and readability and noticeability of timestamps. With CSS.I only see it being an issue after the game is released, when you occasionally get weird posts answering some question that was raised and answered three years ealier, just because the new poster didn't notice the date.