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Food in CP2077?

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G

goopit

Forum veteran
#1
Nov 13, 2013
Food in CP2077?

SOYLENT GREEN IS PEOPLE!
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#2
Nov 13, 2013
Wow!

Liquid kibble is here...
 
Mikedudeh

Mikedudeh

Rookie
#3
Nov 13, 2013
Soylent + gourmet feast braindancing = satisfied punks.

We already have plenty of people on food stamps who buy the latest smart phones. Why waste your money on food when the latest must have gadget is so expensive? As vanity and materialism gain societal precedent, things like food and rent (nomads anyone?) get cut back to keep up with the status quo.

In 2020 isn't it already the case that only the rich can afford food while the poor eat kibble? Isn't kibble just a solid version of what's seen in the video?
 
Sydanyo

Sydanyo

Rookie
#4
Nov 13, 2013
Whisperfoot said:
In 2020 isn't it already the case that only the rich can afford food while the poor eat kibble? Isn't kibble just a solid version of what's seen in the video?
Click to expand...
Kibble gets talked about way too much by people on these forums. The point of becoming a cyberpunk is that you have set yourself apart from the cannon fodder on the street. You're no asshole living in a cardboard box in the street, scraping by. If you were, you wouldn't be a Cyberpunk 2020 (or in this case, 2077) character.

When you start the game, you have been employed for d6/3, or in other words, d2, that is 1-2 months. You also have a 50/50 chance of starting the game unemployed, as you roll d6 and on a 4+ you'll get canned before the game starts. This, also, can be dependent on the plot.

Having said that, Cyberpunk 2020 isn't really a game where you plan out ahead your life for several months. You take it day by day. Even if you choose to be bad at what you do, with a special ability of 1-5, you still get good money to spend on food. Sure, you won't be sporting a lot of gear, but you chose to be bad, so live with it.

You can check the salary table here.

As far as living expenses go, Kibble costs 50eb/week. Generic prepak (your cheap microwave meals) cost 150eb/week, good prepak (expensive microwave meals and such) 200eb/week, and fresh food 300eb/week. Utility bill is 100eb/month, apartments 200eb/month.

So basically, an "average" character with let's say a special ability would pocket anywhere from 2000eb to 10000eb at the beginning of the game. The first month of living, assuming you'd go with an apartment, would be around 1000-1500eb for rent, utilities and pretty decent (cheap prepak, good prepak and some fresh food) food. And none of this takes into account the wealth you accrue on your jobs.

Unless the campaign puts you deliberately on the street, broke, then no... You won't be eating kibble unless it's your very own choice.
 
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Sardukhar

Sardukhar

Moderator
#5
Nov 13, 2013
Bwahahah! Sorry, Mac. Maybe that's your Eurosolo background or something.

In my experience, character resources went into tech, contacts, gear, ammo, medical, more medical, bribes, rides, drugs..all before food. Or living quarters. 150 eb is useful in other ways than mere food.

Only players I ever saw who beat those numbers were Corps who didn't risk their necks directly, ( they'd get the chop all at once very fast if things went wrong), and needed to impress more than they needed a better armour jack and Fixers who were properly connected.

Netrunners who could score big and also avoid expensive medical and limb replacement costs.

Medtechs if they were part-timers and managed to eke out a salary somehow or charged as a freelance ripperdoc.

All others spent as they had to to survive and when they remembered to eat ti was whatever was cheap and close. Unless they scored big, of course, then they lived it up while they could. Few banked it.

If you ran a campaign where the characters kept their jobs...no, even then, Cyberpunk adventures are so dangerous and toxic that resources were spent on survival of a non-gustatory nature first.

Some days you eat well, usually not so, is what I'm saying. Cyberpunk characters stay thin not out of choice. It's all the running and starving. Ooh! And fear! Very thinning, fear.

Edit: Hmm..that came across as more condescending than I intended.
How delicious!
 
Sydanyo

Sydanyo

Rookie
#6
Nov 13, 2013
I disagree with none of the above. All I was saying is it's your own choice. You can tell your GM not to buy that cyberware and those guns, not to take that job, and go home and pay your rent. Sure, it'll screw up the entire campaign, but hey, that's what's awesome about RPGs; you get to choose.

But, yeah... Our characters had registered cyberware, IIRC, which was all paid for by our corporate overlords. As were the Armani suits and five star hotel rooms. We were weapons, but they liked their weapons shiny.

Then later, of course, we found our hacker who managed to procure us enough wealth to buy whatever we wanted. Hey, we were young back then, and for us fun RPGs were those where you actually had fun. I had my fair share of games later where the GM thought it was "fun" to make the player suffer. I've never been a fan. Back when we started out Cyberpunk 2020 as teens, the fact that we had stuff didn't take away anything of the fun we had.

If you like playing with angsty and sadistic GMs who make you eat Kibble, that's your choice. Be my guest. :cool:
 
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chriswebb2020.736

chriswebb2020.736

Forum veteran
#7
Nov 13, 2013
My characters usually forked for prepak, though I kept a couple of months of kibble as a backup.

Edit:
Forgot to mention, for the benefit of those who are unaware, prepak food is still 'synthetic'. Food that has actually been grown or raise in the traditional sense makes up only 2% of the sustenance of 2020s America.
 
Sardukhar

Sardukhar

Moderator
#8
Nov 13, 2013
C. MacLeod said:
I disagree with none of the above.
Click to expand...
Why..why do you have to do that, man? WHY? It's hurtful. Just hurtful. I limp in acknowledgement of your wounding victory.
 
blank_redge

blank_redge

Rookie
#9
Nov 14, 2013
Hmm...

where have we seen the topic of food before? =p
 
blank_redge

blank_redge

Rookie
#10
Nov 14, 2013
Hm.

After revisiting my own thread =p I had another idea about food in the game.

Sard (among others) have previously mentioned being able to dial up or dial down the in-game difficulty.

At the default level, food can act as a "health recovery" mechanic, as it currently does in many video games.

At a harder difficulty, food can be a requirement, that after (x) amount of time, you'll start to suffer penalties which stack, the longer you go without food.

If CDPR is feeling REALLY froggy, they can assign either a displayed or hidden value to different food stuffs, to determine how long they keep your character satiated.
 
Mikedudeh

Mikedudeh

Rookie
#11
Nov 14, 2013
blank_redge said:
Hm.

After revisiting my own thread =p I had another idea about food in the game.

Sard (among others) have previously mentioned being able to dial up or dial down the in-game difficulty.

At the default level, food can act as a "health recovery" mechanic, as it currently does in many video games.

At a harder difficulty, food can be a requirement, that after (x) amount of time, you'll start to suffer penalties which stack, the longer you go without food.

If CDPR is feeling REALLY froggy, they can assign either a displayed or hidden value to different food stuffs, to determine how long they keep your character satiated.
Click to expand...
Yes, I was going to say eating probably won't matter in the game mechanics. However I'm all for this "hardcore mode", this kind of stuff always gets modded in but console players never have excess to it. I know many people (myself included) played and enjoyed FO:NV's hardcore mode, and I'd even go as far as to say it's the main reason I bought the game.

Super role play mode FTW!
 
Sardukhar

Sardukhar

Moderator
#12
Nov 14, 2013
WHAT does that have to do with frogs?

Also, there are a few more threads awaiting your old-thread-linkage. You're getting old, man.
 
Mikedudeh

Mikedudeh

Rookie
#13
Nov 14, 2013
Sardukhar said:
Also, there are a few more threads awaiting your old-thread-linkage. You're getting old, man.
Click to expand...
If only the internets would adopt the dewey decimal system we wouldn't have these problems.
 
Sydanyo

Sydanyo

Rookie
#14
Nov 14, 2013
Sardukhar said:
old-thread-linkage
Click to expand...
I know this is wholly off-topic here, but I have to say it nonetheless.

I don't understand, at all, the absolutely asinine logic and convention of a) locking a thread where someone has posted pertinent information, continued the discussion, just because the post before that was made some X time ago, and b) not having a system in place that locks old threads automatically, if it's an officially held rule that you're not supposed to "necro" threads.

I know you can't exactly have the moderators actively go locking threads which get too old, but I bet even I could write a single line of code that locks threads of a certain age, for example during the process of someone trying to post to them.

And still, why even bother locking them? This whole "don't necro old threads, rather make new ones of the same exact thing" is so incredibly stupid both logistically (SQL) and logically that it blows my goddamn mind!

Also, this wasn't about these forums, but other forums in general. Haven't seen much "necrod thread locking" here, yet.

Anyways... Oo, butterflies.
 
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Sardukhar

Sardukhar

Moderator
#15
Nov 14, 2013
They don't lock necroed threads here ever. In fact, it' s encouraged to, with REDGE' S UNRELENTING ASSISTANCE, go and read up on the old threads, often full of interesting ideas and info. Then post your take in the resurrected thread for others to read.

I'm more annoyed by this idea we should make new readers run a search function or scroll through SOMEone's 4000+ posts to find what you are looking for. Make new threads, say I! Often! Use polls!

I'll change that opinion when the forums are effing swarmed by new people, though. Can you -imagine- the fun we're going to have?
 
Sydanyo

Sydanyo

Rookie
#16
Nov 14, 2013
Sardukhar said:
I'll change that opinion when the forums are effing swarmed by new people, though. Can you -imagine- the fun we're going to have?
Click to expand...
I use MMO-Champion quite a bit. They've got 34473 active registered members, 386867 total members, and last time I checked at more active hours, there were like 30000 guests and 6000 registered members on the forums. Most users on these forums at the same time, ever, was 718.

I can imagine the fun, but I think I'd rather have 50 users using the forums than 50000. :cool:
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#17
Nov 14, 2013
blank_redge said:
Hm.

After revisiting my own thread =p I had another idea about food in the game.

Sard (among others) have previously mentioned being able to dial up or dial down the in-game difficulty.

At the default level, food can act as a "health recovery" mechanic, as it currently does in many video games.

At a harder difficulty, food can be a requirement, that after (x) amount of time, you'll start to suffer penalties which stack, the longer you go without food.

If CDPR is feeling REALLY froggy, they can assign either a displayed or hidden value to different food stuffs, to determine how long they keep your character satiated.
Click to expand...
www.cyberpunk.net/forum/en/threads/1516-The-little-things?

I suggested using food as a 'performance enhancer' rather than health regeneration. (Never understood the concept of eating a chicken and 10 apples to heal an axe wound...)

I believe the character should need to eat, and the quality of the food should affect their state of mind, ability to concentrate and their fine motor skills.

If you don't eat, you become lethargic, cranky and short tempered. You find it harder to concentrate and your general outlook diminishes. On the other hand, if you eat healthily and regularly those meals flip that attitude and mental state right around.

Taking prepak meals as a base line, I suggested that kibble will fend off the effects of starvation, but that's about it. On the other hand, someone eating 'real food' would be much more responsive and 'perky'.

I also suggested similar effects for sleep, (both natural and chemically induced,) and mood enhancing substances.

And btw, am I the only one that thought it was awesome that you could get fat in Fable by overeating?
 
D

dragonbird

Ex-moderator
#18
Nov 14, 2013
C. MacLeod said:
I know this is wholly off-topic here, but I have to say it nonetheless.

I don't understand, at all, the absolutely asinine logic and convention of a) locking a thread where someone has posted pertinent information, continued the discussion, just because the post before that was made some X time ago, and b) not having a system in place that locks old threads automatically, if it's an officially held rule that you're not supposed to "necro" threads.
Click to expand...


I only see it being an issue after the game is released, when you occasionally get weird posts answering some question that was raised and answered three years ealier, just because the new poster didn't notice the date. At the moment, I don't think that there's an issue, except when a necro'd thread starts to walk the streets and tear people limb from limb, but fortunately that's only happened a few times so far.

Sardukhar said:
I'm more annoyed by this idea we should make new readers run a search function or scroll through SOMEone's 4000+ posts to find what you are looking for. Make new threads, say I! Often!
Click to expand...
The search function isn't exactly wonderful. So no, no big deal if someone starts a new topic. However,

Use polls!
Click to expand...
the next time there's a zombie necro thread, I'm going to sic it on you. Because.
 
Sydanyo

Sydanyo

Rookie
#19
Nov 14, 2013
Dragonbird said:
I only see it being an issue after the game is released, when you occasionally get weird posts answering some question that was raised and answered three years ealier, just because the new poster didn't notice the date.
Click to expand...
That has very little to do with whether it's good to allow threads to exist forever and a lot to do with shitty forum software, bad administrators (the guys who install and maintain the software, not the people who moderate the forums) who don't know how to improve upon the shitty forum software, and very unnoticeable timestamps on the posts. I mean, it's child's play to add a couple lines of jQuery to tell the poster when he's clicking the "Reply"-button that he's about to reply to a post that's over two years old. It takes five minutes. Why don't people implement such a thing? Or, just raise the contrast and font and readability and noticeability of timestamps. With CSS.

You'll always have morons making moronic posts. (Case in point, me!)

Also, you're bringing up the exact stupidity I was referring to before; why the hell don't the threads get locked, if replying to them two years late is so frowned upon? Just modify the PHP on the reply code so that instead of posting the reply, the system just locks the thread and that's it. Or have a cron job to do it automatically.

Just leaving them there, as kind of "moron bait", then going through the trouble of having to lock the post manually and tell the person "well damn, you shouldn't have posted that, because" is just... Ugh.

OK. I'm sorry. This was so off-topic and so ranty that you can feel free to delete this or move it into it's own thread or something. It's just a pet peeve of mine that has bothered me for a couple decades now, and it gets more and more incredible the more I learn about how easy it would be to fix.

Sorry. :cool:
 
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J

JeromAsdert

Forum regular
#20
Nov 14, 2013
I like the idea of having to eat food like the it was done in Fallout New Vegas however I'd like it taken a step forward towards Imp's More Complex Needs mod, and not only because I was involved in the project, because it really enhances the gameplay the streets of Night City are a harsh place you prioritize getting better gear over eating. I can hardly imagine a not half starved punk.
 
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