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Food in CP2077?

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chriswebb2020.736

chriswebb2020.736

Forum veteran
#41
Nov 17, 2013
It wad meant to be textured. I hate my phone...
 
S

schiff

Rookie
#42
Nov 18, 2013
Vykaus said:
I think a system where sustained periods of "inadequate" nutrition negatively affect characters would be cool. IMO, better than immediate effects, unless they are much more subtle. Also, lots of food choices so that you can role-play that aspect.
Click to expand...
Assuming it's a story driven rpg (like all games from RED?Idk), food falls into the stuff used to depict some realities through the game. Like drugs, logs, gear, cyborg stuff, what runs them etc. You may get some of those deals like exchanging your only gun for a drop of water or a code with a particular npc, still it's meant to teach you how to make a choice and to support the story (and the various mechanics all togheter for good design). Because it's not simulation and things need to be kept simple to shape, there could be actions only your avatar will actively perform like stealing stuff from npc's and whatnot unless you get a randomly planned event or one of those moments when everything is stolen from you (a cool common way to force players to stop dicking around and make use of what they learnt). So yeah, sim stuff out of the blue or book rules don't mean much in the end unless they support stuff only devs have a word on (which makes it a solved problem like many other topics).
Talking about C20 game experiences (to find actual flaws) or small and easy to test ideas would be cool tho. Small ideas like, for example, coming up with something to prevent quick saving and loading for the whole game, like an invisible drone, in case devs were to implement stealth the way it's always implemented in games. Because that's an artificial thing to turn stealth stuff into a cheat.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#43
Nov 18, 2013
Schiff said:
Assuming it's a story driven rpg (like all games from RED?Idk), food falls into the stuff used to depict some realities through the game. Like drugs, logs, gear, cybor stuff, what runs them etc. You may get some of those deals like exchanging your only gun for a drop of water or a code with a particular npc, still it's meant to teach you how to make a choice and to support the story (and the various mechanics all togheter for good design). Because it's not simulation and things need to be kept simple to shape, there could be actions only your avatar will actively perform like stealing stuff from npc's and whatnot unless you get a randomly planned event or get one of those moments when everything is stolen from you (a cool common way to force players to stop dicking around and make use of what they learnt). So yeah, separate sim stuff out of the blue or book rules don't mean much in the end unless they support stuff only devs have a word on (which makes it a solved problem like many other topics).
Talking about C20 game experiences (to find actual flaws) or small and easy to test ideas would be cool tho. Small ideas like, for example, coming up with something to prevent quick saving and loading for the whole game, like an invisible drone, in case devs were to implement stealth the way it's always implemented in games. Because that's an artificial thing to turn stealth stuff into a cheat.
Click to expand...
Schiff is an expert 'Killjoy'.
 
Sardukhar

Sardukhar

Moderator
#44
Nov 18, 2013
Tch tch. Even vague-ish personal attacks WILL HAVE YOU BEATEN. WITH A FLAMING DINGO!

Unless I make them, in which case they are meant -only- as a self-improvement example made out of love. Loooove.

Stuff out of the book very much means something though, as we know CDPR is using it as their baseline. What they use, well, I can see food being used, much as it was in Fallout.
 
S

schiff

Rookie
#45
Nov 20, 2013
Sardukhar said:
Tch tch. Even vague-ish personal attacks WILL HAVE YOU BEATEN. WITH A FLAMING DINGO!

Unless I make them, in which case they are meant -only- as a self-improvement example made out of love. Loooove.
Click to expand...
mhe, i used to say the same things as vtmb before guy2020 registered the forums. I should get the nick back one day or another

Sardukhar said:
Stuff out of the book very much means something though, as we know CDPR is using it as their baseline. What they use, well, I can see food being used, much as it was in Fallout.
Click to expand...
Sure, things like the perfect play or 100 sights of night city people always wished to see and even food are fine as topics. Praising or shitting on stuff like the rockerboy like wisdom (?) did, or whatever is in the target of the community, is totally fine.
On the food thing though, it's supposed to be something working on its own for good design: people would see and know what to do just because it's food, and relate to the context (green shit belonging to wastelands, alcohol to pubs, cans all over the place to apartments or camps as trash etcetcetc). It just becomes a gamble to guess what is related to and how it supports other mechanics.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#46
Nov 20, 2013
Schiff said:
mhe, i used to say the same things as vtmb before guy2020 registered the forums. I should get the nick back one day or another



Sure, things like the perfect play or 100 sights of night city people always wished to see and even food are fine as topics. Praising or shitting on stuff like the rockerboy like wisdom (?) did, or whatever is in the target of the community, is totally fine.
On the food thing though, it's supposed to be something working on its own for good design: people would see and know what to do just because it's food, and relate to the context (green shit belonging to wastelands, alcohol to pubs, cans all over the place to apartments or camps as trash etcetcetc). It just becomes a gamble to guess what is related to and how it supports other mechanics.
Click to expand...
Except there is more to an RPG than just mechanics. A good RPG should involve the player, transporting their mind to that world so they can feel and understand it.

If an NPC is dressed like a Ninja, you know he's a Ninja. No mechanics involved. You may not be able to interact or be affected by him in any way as far as the game is concerned, but he's still a Ninja.

That's the point of using things like good, litter and other 'non-essential' items as 'story telling devices'.

EDIT:
I forgot that Schiff has me on his Ignore list, can someone quote this so he can read it please.
 
thewarsend

thewarsend

Forum veteran
#47
Nov 20, 2013
ChrisWebb2020 said:
EDIT:
I forgot that Schiff has me on his Ignore list, can someone quote this so he can read it please.
Click to expand...
No problem.

ChrisWebb2020 said:
Schiff said:
mhe, i used to say the same things as vtmb before guy2020 registered the forums. I should get the nick back one day or another

Sure, things like the perfect play or 100 sights of night city people always wished to see and even food are fine as topics. Praising or shitting on stuff like the rockerboy like wisdom (?) did, or whatever is in the target of the community, is totally fine.
On the food thing though, it's supposed to be something working on its own for good design: people would see and know what to do just because it's food, and relate to the context (green shit belonging to wastelands, alcohol to pubs, cans all over the place to apartments or camps as trash etcetcetc). It just becomes a gamble to guess what is related to and how it supports other mechanics.
Click to expand...
Except there is more to an RPG than just mechanics. A good RPG should involve the player, transporting their mind to that world so they can feel and understand it.

If an NPC is dressed like a Ninja, you know he's a Ninja. No mechanics involved. You may not be able to interact or be affected by him in any way as far as the game is concerned, but he's still a Ninja.

That's the point of using things like good, litter and other 'non-essential' items as 'story telling devices'.
Click to expand...
 
thewarsend

thewarsend

Forum veteran
#48
Nov 20, 2013
In my opinion, quality of the food and its effects should depend on the location.. While richer and cleaner part of the city should offer high quality and expensive food with only positive effects, as you move to poorer areas you should see low quality and cheap food with lesser effects.. And places like wastelands and combat zone should offer the lowest quality, canned goods and things like rat burger, iguana-on-a-stick and squirrel stew (fallout reference anyone?) with a chance of food poisoning.. Of course, you can get higher quality food even on wastelands and combat zone, for a price.. While this isn't necessarily important, it would really help with the immersion side of things..
 
Decatonkeil

Decatonkeil

Forum veteran
#49
Nov 21, 2013
thewarsend said:
In my opinion, quality of the food and its effects should depend on the location.. While richer and cleaner part of the city should offer high quality and expensive food with only positive effects, as you move to poorer areas you should see low quality and cheap food with lesser effects.. And places like wastelands and combat zone should offer the lowest quality, canned goods and things like rat burger, iguana-on-a-stick and squirrel stew (fallout reference anyone?) with a chance of food poisoning.. Of course, you can get higher quality food even on wastelands and combat zone, for a price.. While this isn't necessarily important, it would really help with the immersion side of things..
Click to expand...
Corporate family > eats a dish of an extingüished animal brought to life by the miracles of expensive science... then sacrificed and cooked.
Nomad family > found an the same extinguished animal fossilized at the side of the road... and try to obtain a nutritious soup by submerging the rock-hard animal shape into a pot on a portable stove.
 
Sardukhar

Sardukhar

Moderator
#50
Nov 21, 2013
Mm. This quality demonstrates what I think the most important use of Food in CP2077 should be - a demonstration of inequality in the gameworld. Why YES, actual food replenishes your health/improves your mood/helps come down off drugs/whatever.

BUT.

That actual food should be pretty rare - really only seen in the Corporate Sector. Everything else should be some kind of synthetic. Just so the player gets the teensiest feeling for wanting and needing what the unwashed masses never get.

It should drive ambition!
 
S

schiff

Rookie
#51
Nov 21, 2013
Except there is more to an RPG than just mechanics. A good RPG should involve the player, transporting their mind to that world so they can feel and understand it.

If an NPC is dressed like a Ninja, you know he's a Ninja. No mechanics involved. You may not be able to interact or be affected by him in any way as far as the game is concerned, but he's still a Ninja.

That's the point of using things like good, litter and other 'non-essential' items as 'story telling devices'.
Click to expand...
that's yadda. Didn't really talk about mechanics, and you are kinda quoting me:p not joining the mirror climbing this time
 
animalfather

animalfather

Forum veteran
#52
Nov 21, 2013
recycled food should be big. there is plenty of nutrients left in the poop of humans.
 
kanonite

kanonite

Senior user
#53
Nov 21, 2013
animalfather said:
recycled food should be big. there is plenty of nutrients left in the poop of humans.
Click to expand...
If that was actually the case in C2077, Id take my chances with cannibalism.
 
M

maelcom

Rookie
#54
Nov 21, 2013
Human kebab seller for the win :p
 
Sydanyo

Sydanyo

Rookie
#55
Nov 21, 2013
Doubt there's much left in human feces except for bacteria, both good and bad.
 
  • RED Point
Reactions: Lisbeth_Salander
M

maelcom

Rookie
#56
Nov 21, 2013
Maybe body bank's corporations could sell their excess of human parts to food's corporations, like what happened recently with the "horse's meat in prepared food" affair.
 
kanonite

kanonite

Senior user
#57
Nov 21, 2013
Maelcom said:
Human kebab seller for the win :p
Click to expand...
*thumbs up*
 
animalfather

animalfather

Forum veteran
#58
Nov 21, 2013
Maelcom said:
Maybe body bank's corporations could sell their excess of human parts to food's corporations, like what happened recently with the "horse's meat in prepared food" affair.
Click to expand...
theres a good 70s cult classic sci fi movie based on this.
 
kanonite

kanonite

Senior user
#59
Nov 21, 2013
Soylent Green, I know.
 
Sardukhar

Sardukhar

Moderator
#60
Nov 21, 2013
Which is actually based on a better novel, called "Make Room! Make Room!" by Harry Harrison. Who gave us Jim Degriz, the Stainless Steel Rat. And Deathworld. You guys would like Deathworld. The human inhabitants have thought-activated super-handguns.
 
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