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For Anyone with Voice File Issues

After much tinkering, I believe I've found out exactly how to add voice files.Maybe I was the only one having problems with it, but just in case, I'll post what I found here :D In your .dlg file (using D'jinni) click on the individual node of dialog that you wish to play a voice file. In the properties window there is a tab that says "Voice File" and allows you to browse and choose the file you wish to play.Things to Note:1. All sound files must be in 44,100Hz2. Sounds must be in .ogg or .wav format.3. Sounds must have 1 Channel (Mono)4. dlg_sounds.2da must be edited as follows: - Add a row to the bottom. - Column1 (Unfix, Fix): name of the .dlg file that is calling the voice file. - Column2: Entry ID - Column3: exact name of sound file. - Columns4-20: Word by word what the dialog node says (NOT REQUIRED).NOTES:The dlg_sounds.2da file is SO HUGE that my D'jinni crashed 9/10 times trying to open it. My suggestion is to move it out of the Data folder, and start your OWN dlg_sounds.2da. If you need to use sounds already in the witcher, you can reference the original dlg_sounds.2da with programs such as TLKEdit.Hope this helps!WAV/OGG FILE FORMATIt's important to note that you CANNOT have more than 4 letters in a row in the file name, and no number can be next to letters.For Example:SAMPLE1.wav = WRONGSMPL_1.wav = RIGHTSometimes this is a problem, and sometimes it is not. I still cannot fully figure out why, but it's good practice just to do it this way.The witcher's file format:CHAR_#1_#2.wav/oggCHAR = Character the .dlg is assigned to. So Dandelion's .dlg wavs would be formated like: DALN_#1_#2.wav/ogg#1 = Sound entry ID. This has to correspond with the LINE# that the appropriate .dlg file is listed on the dlg_ids.2da file#2 = Entry ID Line Number. This has to correspond with the line number that the entry ID is located on in the dlgentry_ids.2da file.Note that the above is not required, but merely the format that CDPR used (from what I can tell)
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