Actually, that is one of the bigger missions we're attempting to tackle in REDFlame. Modding, for all intents and purposes, is part of the game industry. What you do in modding is exactly the same task as a game designer does once an engine is licensed for a game. Granted, this is all hobbyist to many, but we are building a network shortly that will allow the modding group, or independent developer, to actually start a studio and have every piece necessary to build a commercial game, down to the funding. We are unveiling the network within a few months.Now that doesn't mean I am comparing anyone to a game developer. That was directed towards Eriash and his commitment to the community, even on days off. And, REDFlame itself is in similar shoes to anyone in the forums here. It's a mix of different folks that are modders, or professionals in other industries like music and art that have moved over to game development. But we have very few "professional" game developers, I could count those with experience on one hand. Everyone is building their track record now. So we are no different than anyone in the contest. We just happened to have more people together. But what we've learned is trial and error, and we've posted the results on the Djinni Wikia. All I am pointing out is that the Wikia is there for community to build. Like Edison, if we approach it as "this was 99 ways not to run that feature in Djinni correctly" instead of "this is 99 failures of Djinni and why it's crap" and we pool our knowledge to find those good features, then nobody in the future will have a problem. And Djinni has to work, or else we wouldn't have had The Witcher as inspiration to want to build a mod in the first place, so the functionality is there.