Also wanted to say that the major issue for me is when the game is in motion. It's so hard to show devs/others how big of a deal this is with stills. You'll even get people saying stuff like "oh I actually prefer 1.0.4!" But when we make these posts, I think most of us can agree that it's stuff in these shots that's the problem. Anything more than 10feet away gets flattened and looks like a lower quality texture/mesh:
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That seems to be the common denominator yeah.so.. its pratically 1080p boys with a non DLSS GPU is that right ?