Is anyone else underwhelmed by the cards released so far? I am happy to see low provision cards — the game needs more good cards in this range. But it only helps if the cards are actually playable. Unless I am overlooking some possible combinations, I don’t see any that will make a positive contribution to the game.
Highland Warlord — in my estimation, the best of the new cards (but I am a Skellige fan). The card might play for 9 or 10 value in ideal circumstance, and definitely helps with deathblow conditions. But it is very low tempo and it demands a sizable supporting package; thus strongly favoring red coin. Also, it is best played early in a match; thus being draw dependent. I don’t expect to appreciate the inconsistency and RNG of this card. But the potential carryover makes it worth a try.
Magic Compass — I might be biased because I don’t like the RNG and propensity to brick with the discard package. And I don’t see any point in SK hyperthin. It may be personal bias, but I will definitely pass on this one.
Giant Slayer — To be truly viable, Dwarves need more control, stronger mid-provision cards, and better tempo. This card contributes none of the above. It is too slow, the resilience is too hard to trigger and of too little value, the control is too easily countered, and timing the card to be meaningful is difficult. I do like the artwork, although I may never see it in an actual game as it appears a weak addition to a weak faction.
Prism Pendant — a six provision card that will likely take 4 turns to generate 6 points of value. No thank you!
Shady Vendor — Not a horrible card; by my calculations, it should play for roughly 8 points for 5 provisions (excluding synergies). This is acceptable, but not special. And the uncontrollable randomness of the “create” condition decreases its appeal even more. I don’t see how it will make Crime decks viable.
Conjurer’s Candle — I am all for having somewhat guaranteed spender. But this cards is too slow and messes with timing in a round. Moreover, I don’t think it is as flexible as it appears. And to get nine points of value (which I expect from a six provision card), I will need to use it 4 times, burning 10 coins. Again, I just don’t see it as a good card.