Cool. That's not mutually exclusive to Third Person games.One of the main aspects I enjoy about many rpgs is customizing my character. I'm the type of person that can literally spend hours in character creator making my character look just "right" before I even get into the game.
On top of those part of the fun of rpgs is loot, getting new clothing, armor, equipment, etc. I love seeing that on my character and how they change as the game progresses and they look cooler. You miss out on this a lot when you only see your character in the inventory screen or a few cutscenes here and there.
I mean great, but if that makes or breaks a game for you then clearly you value looking at art more than playing. Which is to say, I don't think this matters to you as much as you think it will.
If you think that a trench coat is the end all be all of atmosphere, I think you need to open your mind a bit more. Atmosphere is in execution, not just style. Plenty of first person games nail strong atmosphere. You're locking yourself in a box because you haven't experienced otherwise. This is a case of lack of experience, not a lacking of the medium.I want to get a cool new trench coat (a la Deckard style) and then walk down a long dark sidewalk at night while the wind kicks the jacket around and I hear the distant cries of violence erupting around me. That kind of thing can add atmosphere that you just don't get in a first person perspective.
I addressed why this is actually a huge technical issue. Its not as simple as just "make it toggle".Most of us who are advocating for 3rd person simply want it as an option, we don't want to take first person away from anyone. Those that like 1st person should still be able to play and enjoy it that way.
We just want the choice to play in 3rd person, just like Fallout/Elder Scrolls/GTA V offers.
All of those games play pretty awkwardly in both perspectives. There's a reason for that.


