That cinematic experience make game much better, you can always have bad, ok or good story but that cinematic moments improve game much more.Well, your last sentence is a good discussion starter. Should video games always strive to imitate "cinematic" experiences? Or maybe they should try something like Pen & Paper RPGs?
I don't recall anything of that sort being mentioned in any of the impressions I read. Maybe what they meant are those close-ups, that we got in the new gameplay as well, whenever V was perfoming actions like hacking a training bot. I wouldn't really count it as TPP scenes though.At about 103 min mark they state journalists said there was TP cut screens at E3
It's been a while so I might be remembering it wrong, but Bioshock, just off the top of my head?Meh, does not really concern me. I know of no games that went for full FPP, including cinematics so hey, it might be groundbreakingly great.
Besides, it does not affect gameplay.
Exactly, seeing my character in an RPG actually helps immersion. I'm not roleplaying as myself after all...Same for me. Quick little TPP cutscenes like this that smoothly transition back to FPP don't pull me out of a game. If anything I feel more immersed since I get to see my character how I spec'd and outfitted them, plus their nuanced expressions based on the type of character I want to play.
Say I've received a mission that will take me into an enemy stronghold, and I've been playing a Solo type character. To prepare for the mission I upgrade my armor and outfit, visit a Ripper Doc and install cyberware that replaces my eyes with more advanced targeting which turns them red as a result. I WANT to see my badass self step off an elevator into an enemy controlled building ready to wreck some shit. That to me is more immersive.
Really? You had any expectations for that after what had already become of BioWare before that?While I dont agree it will be the biggest disappointment in 20 years (i think Anthem stole that crown)
Agreed, TPP helps immersion in RPGs imo.Witcher 3 has 13 hours of main story! tpp cutscenes and it was the most immersive game I ever played. I don't buy any immersion related justification for the removal of tpp cutscenes. I think it's a huge mistake to get rid of tpp cutscenes. Considering how important the character creation is for many people and they want to see their character from time to time after they spent a lot of time making their dream PC, I find this decision (if true) even more incomprehensible.
It's sad that every news I hear about the game in the last months, makes me want to play the game less.
Well, for one, Half Life aren't RPGs. There is no character customization in it. Another example is Bioshock, the FPP only worked great for that game. But again, those aren't RPGs, they are story-focused first-person shooters. In an RPG it is integral for immersion, that you get a feel for your character and seeing them helps that.Well, your last sentence is a good discussion starter. Should video games always strive to imitate "cinematic" experiences? Or maybe they should try something like Pen & Paper RPGs? By the way, Half-Life 1 & 2 are always praised for their FPP storytelling qualities... So, discussion?