False advertising because they do what they said ?The more time is pass and more news come out about CP2077, all they say about game sound like false advertising, close to PnP not even close, you can print your character sheet and use it in PnP game, no you can't even that, magic ability that don't have any sense and go against cyberpunk lore, and now even no TPP cutscenes .
That's the experience devs want to deliver. I mean, in Witcher, Geralt is Geralt, not you. but in this game V is you. (of course not fully, but relatively) If you are sad, that would be V's emotion.Another thing that bothers me is that we will never see V's emotions.
What they did as first said ???? is CP2077 close to PnP CP2020???? sure you can't bring PnP 100% to PC, but you can do good job to bring as close as you can, from what they show we see they add things that not in PnP and not fiting in lore of CP2020, if this was done by some other company you also would yell fals advertising.False advertising because they do what they said ?
So the question is: do you care because Jackie died, or do you care because V cared? F. ex. if I don't care about Jackie, then this (seeing a cut scene with V's desperation) would be immersion breaking for me.And V is V, in every game pc is avatar of you in that world, in short trailer jackie is diying in car, and on V face you see his emotion his state you know he care about him, that make game alive more cinematic more Immersive, all that in FPP don't exist.
Lol, what in God's name is brave about this?so brave.
RE character sheets that was not a promise. The quote about character sheets is from a 2013 interview ... but presuming you want to use it, paraphrase it accurately.The more time is pass and more news come out about CP2077, all they say about game sound like false advertising, close to PnP not even close, you can print your character sheet and use it in PnP game, no you can't even that, magic ability that don't have any sense and go against cyberpunk lore, and now even no TPP cutscenes .
"We want to" is not a promise. Also staying true to source material was described as something they they were trying to balance and solve. He says in that same quote that a "straight adaption" is not simple and that there are skills that cannot work in a video game. They've been saying since the start that a mature non-linear story based cinematic open world cRPG based on Cyberpunk 2020 was the main goal. The game we have now definitely meet that description."The rules of the pen and paper game are great base material for the game, but straight adaptation isn't as simple as it might seem," Stępień said. "Some skills just cannot work in a video game setting the same way they did in the original game, so we build prototypes, experiment a little and see what will work.
"All the same, you want to try to stay as close to the original game as possible, since it is the inspiration. We even want to have an option of printing your character sheet from the game. Balancing the game and all of its stats while remaining true to the original handbook is one of the main problems our designers try to solve. And I must say, to this point they have been quite successful."
I couldn't agree more. They should go along the R * way. Just openly say: "it's our game, our vision. Love it or not." Pretending to listen to players feedback never ends well."If they can't say the truth, they should just shut up and pull a Rockstar.
I can't remember the last time Rockstar ever justified their design decisions and people still love the game. In contrast, the more they justify themselves, the more I lose interest in this game and the more I remember that despite their success, they are still a small studio and I should have known to temper my expectations.
Post automatically merged:
Lol, what in God's name is brave about this?
Bullshit, how is a first person Interactive Scene System better, when its basically a camera looking at NPC's talk?Again, nothing's changed folks. TPP scenes, even though there are some in the game, were never an integral part of the design and were never advertised as such. Remember the Interactive Scene System ( here's a small thread with lots of info about in the OP: Interactive Scene System ) they're doing? That relies entirely on the first person perspective for its effectiveness in "cutscenes" or, more specifically, dialogues.