FPP only cutscenes might be a deal-breaker for me

+
Status
Not open for further replies.
Also lets not forget, sex scenes are FPP... so its really just gonna be an awkward closeup of some strangers face convulsing and grunting.

I think it's possible to do good sex scenes in FPP. Probably more difficult, sure, but possible.

Did you ever play/see the sex scene from Far Cry 3? If so, I'm curious if you thought they worked. I'd post a youtube link but not sure if that'd be allowed because...bewbs.
 
I think this game will bring us all back down to earth that was hyping this game up (including me) if the game continues on this path I don’t see It doing very well, not on the levels of TW3. You can’t piss off your customers and expect them to support you, which is what’s happening here. I’m probably a fanboy of Microsoft because I only have an Xbox but this reminds me of how poor Xbox’s messaging is and CD is doing the exact same thing. We don’t know what they’re doing with TPP cutscenes or body types or the character creator. They need to come out and say something because all they’re doing is confusing people. Ask Xbox how well that went
It's like they want to create a Far Cry game instead of an RPG. Which is fine if they want to do that (I won't buy it because I hate braindead FPS games), but it's their choice.

What makes me mad is that they have been marketing this thing as the next Witcher, from the very beginning. They know very well that their fans are fans of RPGs, but now they are pushing those fans to the side to court the FPS mainstream crowd.
 
Didnt you post this already?
Post automatically merged:


So if they're their own character why are they trying to push FPP as a form of immersion for a character that clearly isnt our own? How is it not jarring to basically be in someone else's head?
Is it double posting me?
 
It's like they want to create a Far Cry game instead of an RPG. Which is fine if they want to do that (I won't buy it because I hate braindead FPS games), but it's their choice.

What makes me mad is that they have been marketing this thing as the next Witcher, from the very beginning. They know very well that their fans are fans of RPGs, but now they are pushing those fans to the side to court the FPS mainstream crowd.
Yeah more and more it seems like a First person shooter with some RPG elements
 
Yeah more and more it seems like a First person shooter with some RPG elements
Maybe they just want a new audience, one that spends money more than the RPG crowd? RPG games historically have muuuuuuuuuuuuuuuuch less in the way of microtransactions and vocal fan bases compared to multiplayer FPS games.
 
I think it's possible to do good sex scenes in FPP. Probably more difficult, sure, but possible.

Did you ever play/see the sex scene from Far Cry 3? If so, I'm curious if you thought they worked. I'd post a youtube link but not sure if that'd be allowed because...bewbs.
I know the scene you're talking about, and no i am afraid i found it very awkward an uncomfortable. I cant watch POV porn though either so it was kind of the same issue.
Post automatically merged:

Is it double posting me?
No i just could have sworn i read that paragraph before.
Post automatically merged:

They have opinions, like anyone else.
So therefore not the player if they have their own opinions and feelings... which begs the question how its more immersive to be someone elses head rather than watching a scene between two or more people from a free camera.
Post automatically merged:

Nooo.. What i was saying there is that a single frame, be it a thumbnail, from a promotional material that is 50 min long should't be taken as representative of the whole experience while purposely ignoring the rest of that material.



The V in the demo was purposely created for that video, like any other game with a character creator.

Just like with other RPG's that feature a character creator there are certain "poster" characters that serve promotional purposes. It's entirely up to you how your "V" will look like.

Thank you for the reply. But whats the point of how we look if we only very rarely see them, and never see them in an emotionally powerful scene?
 
Last edited:
I think this game will bring us all back down to earth that was hyping this game up (including me) if the game continues on this path I don’t see It doing very well, not on the levels of TW3. You can’t piss off your customers and expect them to support you, which is what’s happening here. I’m probably a fanboy of Microsoft because I only have an Xbox but this reminds me of how poor Xbox’s messaging is and CD is doing the exact same thing. We don’t know what they’re doing with TPP cutscenes or body types or the character creator. They need to come out and say something because all they’re doing is confusing people. Ask Xbox how well that went


Literally nothing that they have shown has changed. They never commented about cutscenes and now they have and people are thinking they are cutting any and all TPP cutscenes that have been shown. They aren't

 
Thank you for the reply. But whats the point of how we look if we only very rarely see them, and never see them in an emotionally powerful scene?

My guess? For a more complete role playing experience. Granted, some people feel that role-playing works better from one or the other but in general they both agree that a character creator is necessary for the experience. And there are some people that just don't care about the looks.. Dosen't mean they can't roleplay a given role.

It's a pretty new-ish trend this, that it simply Must be from a disconnected perspective for it to be a proper role-playing experience when it couldn't be farther from the truth.

And I'd argue it bears no meaning how you look. Do Npc's react to how you look? How you dress? What your cyberware are? What you use for a weapon? It's more an option for convenience than any sort of gameplay consequence. At least, it's been like that so far, not sure if it's going to change with CP2077.

There's quite a bit of psychology involved in this what is more immersive debate, whether one is better than the other. But for gameplay reasons, perspective can make a big difference, it's the way the player - game feedback primarily works in the game and they work around that.
 
Literally nothing that they have shown has changed. They never commented about cutscenes and now they have and people are thinking they are cutting any and all TPP cutscenes that have been shown. They aren't

That tweet is so wrong. Of course you can judge the system before it comes out. Other games have used this in the past, and almost none of them have been RPGs because first-person only doesn't work for deep storytelling.

Look at Deus Ex HR - first-person, but dialog and cutscenes are third person. VtM: Bloodlines, same thing. Original Deus Ex as well.

Games that have first-person only are action games or FPS games. They tack "RPG" onto them, like Far Cry does, in order to stimulate sales, and they put in minor customization features and "rpg elements" into the games to keep players interested in progression, but they aren't RPG-first games in the vein of Mass Effect, Dragon Age, or The Witcher.
 
My guess? For a more complete role playing experience. Granted, some people feel that role-playing works better from one or the other but in general they both agree that a character creator is necessary for the experience. And there are some people that just don't care about the looks.. Dosen't mean they can't roleplay a given role.

It's a pretty new-ish trend this, that it simply Must be from a disconnected perspective for it to be a proper role-playing experience when it couldn't be farther from the truth.

And I'd argue it bears no meaning how you look. Do Npc's react to how you look? How you dress? What your cyberware are? What you use for a weapon? It's more an option for convenience than any sort of gameplay consequence. At least, it's been like that so far, not sure if it's going to change with CP2077.

There's quite a bit of psychology involved in this what is more immersive debate, whether one is better than the other. But for gameplay reasons, perspective can make a big difference, it's the way the player - game feedback primarily works in the game and they work around that.
Sorry in advance, i'm on mobile and its a bit difficult to properly structure responses.

So i would disagree that it's a trend - i think it is simply been proven that if you have spoken dialogue (mass effect, drain age inquisition, the witcher 3, etc) its better to have a 3rd person perspective, as tone and attitude only really work in conjunction with body language. Simply having voiced lines but a still, unblinking expressionless camera does not create an impactful scene like a third person perspective can.

I appreciate the input but i don't think i'll ever be brought to believe that first person is more immersive and emotional than third person. It just had never happened in the past and i don't see how it could be changed as its just lacking the elements needed for connection, ironically.
 
That tweet is so wrong. Of course you can judge the system before it comes out. Other games have used this in the past, and almost none of them have been RPGs because first-person only doesn't work for deep storytelling.

Look at Deus Ex HR - first-person, but dialog and cutscenes are third person. VtM: Bloodlines, same thing. Original Deus Ex as well.

Games that have first-person only are action games or FPS games. They tack "RPG" onto them, like Far Cry does, in order to stimulate sales, and they put in minor customization features and "rpg elements" into the games to keep players interested in progression, but they aren't RPG-first games in the vein of Mass Effect, Dragon Age, or The Witcher.

I'm not talking about the judge part, this isn't a TPP vs FPP thread.

I'm talking about the fact that there's no indication at all that anything that we've already seen that was in TPP will now not be in TPP. Nothing has changed from what we've seen.

So at the end of the day are you still just upset that it's still only little to be in TPP and mostly in FPP? They've been upfront about their affinity for FPP in this game, at this point you're just opening up old wounds
 
What absolute nonsense. Switching perspective works perfectly in those games and Cyberpunk wouldn't be the first FPS game to have TPP cutscenes. You're talking complete bollocks.
Bollocks? Try jumping in Skyrim in TPP, now don't go and tell me that looks good.
And when you are in a house or narrow space, TPP is shit.

 
Last edited:
Been waiting for this game for too long not to buy it and get as much enjoyment out of it as I can...that being said I hate the direction they've gone concerning the FPP situation.

Character customization is extremely important to me in games, especially in a cyberpunk RPG and the direction they've gone feels like they've greatly lessoned or even removed all most full stop one of the most critical and enjoyable apsects of this type of game.

I can't help but question their thinking on this as it just doesn't make sense to me at all.
 
As much as I like what CDPR is trying to do, this game isn't DOOM. CDPR creates games that have great storytelling, and to me, TPP cutscenes are an essential part of telling that story.
Even though I said what I said before earlier in the thread, I also have to agree with this because it is also very truthful.
Post automatically merged:

What? They literally said that they changed their "vision", that is the character creation, because they listened to the "fans".
Wait, what do you mean? Where and What was mentioned? I'm a bit confused.
 
Last edited:
I realize there are 12 pages of responses already, so I'll be brief. I'm sure many of you have already said the same things, but hopefully with enough voices CDPR may reconsider some options.

I'm not against FPP gameplay, and I understand there are some interesting things they want to try with FPP cutscenes and the ability to interrupt them. I also understand that they want immersion to be a big part of the game. However they have also clearly stated this is not an FPS but rather an RPG with shooting elements. That said, being able to see the character I've created while playing that role is pretty darn important IMO. I understand the game has it's roots in a table top PnP where you MUST use your imagination for almost all visuals. If I wanted that experience I would play the PnP.

That said, I am interested in seeing what CDPR plans to do, but I'd also like to see romance scenes in third person, as well as (at minimum) default cutscene setting at FPP with an option to have dialogue scenes / non pivotal cutscenes in third person., Let the player decide which perspective is best for them and their experience.
 
Look at Deus Ex HR - first-person, but dialog and cutscenes are third person. VtM: Bloodlines, same thing. Original Deus Ex as well.
I believe those cutscenes are pre-rendered. The very first scene where you follow Megan through the facility, is what I'm expecting from 2077 a majority of the time, and it really makes you feel like you are there in the game. Someone mentioned VR and regardless of your opinion on that technology, the concept is the same, to make you feel fully immersed rather than being a passenger, or a fly on the wall.
 
Here's my two cents:
First off - I played them all. Baldurs Gate, Elder Scrolls, Far Cry, Witcher. Name one popular RPG and / or FPP game of the last 20 years, I played it. Witcher 3 to me is still by far the best out of them and so I preordered CP without even thinking about it.
With that background, I was somewhat unsure what all that "customize your char"-fuss was about, when I basically can't see my char ingame. And I too had the impression, that this might be a big letdown in the end. But then I thought about it some more (and some quotes from interviews hinting at "tricks" to give you a look at your char ingame) and asked myself, what these "tricks" might be. Mirrors, reflecting windows, of course. But if you dive deeper into it, there are plenty more ways to stay in FPP and still provide you with TPP-like moments: watching your char on a monitor (you have been filmed by a drone or a cam and now you watch that footage) is one thing that comes to mind. Think about it and you will come up with more possible ways (like I did). With all that in mind, I start to believe that this might actually work for me. FPP but still enough "screentime" for your char to see the customized char - and the changes throughout the game.
So, as it stands now, I tend to be more curious what CDPR will come up with. I think they do in fact have a clear vision of what they want to achieve, and I also think that maybe I will be happy with the final result. Like, really happy.
There are very few game devs who can pull off such a thing, and CDPR is one of them, that much is sure.
 
Been waiting for this game for too long not to buy it and get as much enjoyment out of it as I can...that being said I hate the direction they've gone concerning the FPP situation.

Character customization is extremely important to me in games, especially in a cyberpunk RPG and the direction they've gone feels like they've greatly lessoned or even removed all most full stop one of the most critical and enjoyable apsects of this type of game.

I can't help but question their thinking on this as it just doesn't make sense to me at all.
According to the tweet, nothing has changed. There's still brief 3rd person cutscenes in the game like we saw in last year's demo. It's still a FPP game with occasional TPP so they have not lessened anything.
 
I believe those cutscenes are pre-rendered. The very first scene where you follow Megan through the facility, is what I'm expecting from 2077 a majority of the time, and it really makes you feel like you are there in the game. Someone mentioned VR and regardless of your opinion on that technology, the concept is the same, to make you feel fully immersed rather than being a passenger, or a fly on the wall.
I don't play these games to play myself - I play them to play a character in the setting. I can't self-insert myself into a game like that, and I would argue that most people can't either. That's why third-person narrative is the lion's share of fantasy/science fiction novels rather than first-person.

Most people don't want to be themselves in games like this. I don't want the characters talking at "me" in first-person, because I'm not there. I'm the character I created. I want to see that character interact with other people and the environment around them.
 
Status
Not open for further replies.
Top Bottom