Well the strict adherence to FPP cutscenes and gameplay makes sense since its intended to be a MP platform as well. Sure the development time is separate, but if they want PvP mp they probably want to avoid switching between perspectives. Which of course directly ties into the cutscenes being all in FPP... its less work for them crafting cutscenes and they might as well keep it all the same for "immersion and fluidity". I was wondering if it all was connected to MP before somehow and it does make sense.
Both Dragon Age Inquisition and Mass Effect 3 had the singleplayer portions (powers for example) redone to work with the Co Op MP... so it would make sense if the strict FPP here was connected to it having possible PvP MP.
Not that I agree with the cutscenes being mainly FPP because I prefer TPP in all things... But I do have a feeling the MP is connected to it all. For me, the less I see my character, the less I care about my character, and its the cutscenes above all that make me care about my character. But obviously thats contextual to the story happening in regards to those cutscenes...
Both Dragon Age Inquisition and Mass Effect 3 had the singleplayer portions (powers for example) redone to work with the Co Op MP... so it would make sense if the strict FPP here was connected to it having possible PvP MP.
Not that I agree with the cutscenes being mainly FPP because I prefer TPP in all things... But I do have a feeling the MP is connected to it all. For me, the less I see my character, the less I care about my character, and its the cutscenes above all that make me care about my character. But obviously thats contextual to the story happening in regards to those cutscenes...