I'll just share an anecdotal story that by no means should be read as anything beyond only what is being described, but this did really happen recently -- I was on a very busy livestream for another announced game, and there were probably about 20ishk people on there at the time. Cyberpunk came up and I was genuinely shocked at how many people were trashing the game because of both all FPP and no TPP cutscenes. It was pretty pervasive and it wasn't by just a select minority of people but quite a bit of people. Granted, these might not the target audience of CP2077 and it could even be anomalous to that specific situation, but I was genuinely shocked how aggressive this stream was against the game and how many people were as a third prong joking about "V on mirrors" TPP and the fourth prong I was seeing a lot too was about how terrible the dev reveal was with them sitting around, etc. I'm pretty open minded about FPP and like it for gunplay, but I worry the FPP won't' really show V's actual body all the time 100% of the time and you will be stuck with invisible head with no torso, legs, feet, etc all the time.
I think they’ve already confirmed you can see V’s body when you look down.
And anyways, people tend to complain about vanity features more than the actual substance. I wouldn’t pay too much attention to it. I’d echo the choir if it had anything to do with how the game works mechanically, but since it’s mostly about what’s on the screen in detail... meh.
I personally put little stock in such casual gatherings of people ganging up on something. Firstly, people tend to group up and get vocal when they dislike something, but will hardly ever take the time to express themselves when they do like something. (We're living in a world where simple please's and thank-you's are no longer the norm.) For big uproars of negativity, it's largely deindividuation. I would bet that over half of the people that wind up jumping into such discussions would probably never have cared enough to say anything -- until they were suddenly immersed in a sea of negativity about it. Then, it's the path of least resistance to join in. Basic human psychology, and the anonymity of the internet makes it rife. (Note: I am NOT stating that there are not strong arguments on both sides, I am simply identifying that nay-saying tends to be loud, and appreciation tends to be silent. We will largely ever only hear from the negative perspective. I take any such situations with a grain of salt.)
I will state what I always have: the game needs a sense of itself. Anyone can have pre-conceptions about what an upcoming title will be. Many people put a lot of stock in their own imaginings, then enter into an experience with the expectation that their assumptions will be honored and their fears assuaged. I'd say that such an outlook is prone to result in disappointment on a fairly regular basis. I prefer to remove myself completely from the equation and look at a project as objectively as I can.
I can easily see why remaining in FPP for cutscenes helps to create a continuous flow to the action and energy. If handled more like Half-Life, the player is always directly involved in the present action from the gameplay perspective (as opposed to being disconnected for a non-interactive sequence). We lose some vanity elements, possibly some visual connection to our characters, but we simultaneously gain a more seamless, cohesive experience of the action.
As always, liking it or not will be up to each player. Doesn't mean that any creator should compromise their vision to humor the whims or preferences of others.