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FPP/TPP Perspective Thread OPEN. Be NICE.

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monetstargazer

monetstargazer

Forum regular
#401
Jan 2, 2019
Just some good old "First person is the most realistic" memes to lighten up the thread.
 

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Matchst1ckk

Matchst1ckk

Forum regular
#402
Jan 2, 2019


@monetstargazer don't forget this one!
 
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Sardukhar

Sardukhar

Moderator
#403
Jan 2, 2019
Yeah, those are amusing, but not terrifically accurate. When moving with a live handgun, you are focussing ( hopefully) on the front sight. It takes up most of your vision and only with training and experience can you get your eyes to see other things.

Tunnel vision is real. Especially if you think you might have to actually use this thing.

So in a game where you see your front sight come up to your eye level, yeah, that's real enough. Even off-center is real-ish.

Very few people point weapons with their arm crooked. Top ranked competitive feel shooters and speed shooters do. They rarely see - they practice a thousand times to draw and fire like it was part of your arm.

Everyone else, it's up there, in your face.

Once it's out, you should generally be pointing where you are looking. Single hand shooter or Weaver or whatever.

I've never really had issue with weapon position in an FPS - I have much more issue with how steady it is, how you walk and run around with it pointing out all the time as opposed to holstered or in a carry/slung position, how you don't seem to get tired, how slow it is to move when zoomed in (??) and so on and so on.

Shooting IRL isn't like video games, but the much ballyhooed position of the weapon vis-a-vis your monitor and chest is not the biggest issue.
 
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Mybrokenenglish

Mybrokenenglish

Senior user
#404
Jan 2, 2019
I always feel like a midget in FPP, I'm not even tall IRL, but man, tables get to my crotch, not my chest...
 
Orkonkel

Orkonkel

Forum regular
#405
Jan 2, 2019
Initially, I was really disappointed that there was no third person perspective. I like seeing my character when playing, interacting with the world, etc, because to me that adds immersion.

However, after listening to some youtubers reactions to the gameplay video, I have completely changed opinion. Seeing those guns up in your face up close, jacking into your system and then the scene when getting the bot just creates so much tension and suspension that would not exist in a third person perspective. I am now thinking the first person perspective definitely was the right choice in creating a more seamless and immersive experience.
 
Nikola_Nesic

Nikola_Nesic

Senior user
#406
Jan 2, 2019
Orkonkel said:
Seeing those guns up in your face up close, jacking into your system and then the scene when getting the bot just creates so much tension and suspension that would not exist in a third person perspective.
Click to expand...
See for me that would be much more cool and alive in 3rd person, if i love 3rd person and it is more fun for me to play like that, you can't come and say hey 1st person is more immersive.

Like i say before i can play 1st person, but i would enjoy it 80% less and only if game is good, option to pick 1st person or 3rd person view at start of the game would be great, or adding it later, options are never bad.

Saying you know people want 3rd person, but that you will have mirrors in game and you will add Photo mode, do nothing for people who want to play game in 3rd person, would it be hard to make 3rd person view sure, but is much easier for CDPR to do that, than for some modder.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#407
Jan 2, 2019
I always prefer TPP, but I must confess that if I must choose between some very good FPP (with a lot of animations) and both TPP/FPP but done badly (bethesda's are the limit case for both, but already geralt's animation in 2020 would feel very old) I prefer FPP only. Both perspective done well at the same time... I've seen it only in the last 2 rockstar's unlimited budget games.

Plus, I love how real-time dialogues are in CP2077 (meredith scout and royce) with the option to draw weapons whenever you want and all those animations, super immersive. It wouldn't be possibile in TPP.
 
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Nikola_Nesic

Nikola_Nesic

Senior user
#408
Jan 2, 2019
Why people assume that if CDPR do both TPP/FPP it will be badly??????

Many developers did great FPP or TPP with less budget, if Bethesda did half good TPP/FPP i am sure CDPR can make it better, best example is The Evil Within 2 game was TPP and they add FPP and you can switch any time in game.

If CDPR don't add TPP, i am sure some modder will, and that will be again one more example how developers refuse to do something they can make more easy and better, but don't want.
 
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Sild

Sild

Moderator
#409
Jan 2, 2019
Nikola_Nesic said:
Why people assume that if CDPR do both TPP/FPP it will be badly??????
Click to expand...
Because CDPR themselves said as much?
 
Nikola_Nesic

Nikola_Nesic

Senior user
#410
Jan 3, 2019
Sild said:
Because CDPR themselves said as much?
Click to expand...
When? where?
 
Sardukhar

Sardukhar

Moderator
#411
Jan 3, 2019
Nikola_Nesic said:
When? where?
Click to expand...
They said they couldn't do TPP as well as they can do just FPP in 2077.

https://www.eurogamer.net/articles/2018-06-14-cd-projekt-explains-why-it-went-with-first-person-for-cyberpunk-2077

"Additionally, you have a greater immersion," Mills said. "And we can do some environmental stuff from first-person that you wouldn't be able to do in third-person. If nothing else, I think it's going to be really cool when you're walking around the city and you look up, which is something that in third-person doesn't really feel right. To really experience that verticality you need a first-person perspective."

They've been quite firm about this - they are doing FPP only because it's better than doing both, from their testing.

Dislike that or not, disagree with it or not, in the end they are the experts. It might not work for you, but CDPR is pretty sure it will work better for more people, than combined TPP/FPP.
 
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T

Tricky-ha

Rookie
#412
Jan 3, 2019
I'm putting in my vote/demand for 3rd person view. If the Character creation is as good as they say, then I'm going to want to see my Cyberpunked-up characters alot, I'm going to want to take a lot of screenshots too. I don't spend money or time with FPS games cause I can't see my characters & that's very important to me, so if 2077 doesn't do 3rd person, no matter how good the game is, I won't be able to get into it, man.

436180_screenshots_20190101003609_1.jpg
 
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Nikola_Nesic

Nikola_Nesic

Senior user
#413
Jan 3, 2019
Yeah great for them, but players need to buy their game, they not going to give it for free.

Greater immersion lol no if someone love 3rd person, he probably not going to have greater immersion in 1st person.

"First up, the developers wanted the player to feel like they were in the body of the character they control.

In Cyberpunk 2077 you play V, a mercenary who is making their way through Night City on the hunt for the big time. However, you can create your own version of V - male or female - and customise everything from how they look to their backstory. Your version of V can become a Netrunner, Techie or a Solo - or a mix of all of them."

You do that in Mass Effect, Dragon Age, Fallout, VtmB, Skyrim, Dark Souls in any RPG where you make your character, it is ok if some people feel like they are that character in FPP, but many also feel like they are that character in TPP.


"Secondly, the developers felt that a first-person perspective offered a greater sense of immersion. At one point in the gameplay demo, I saw V emerge from a mega building into the City Center, and the jaw-dropping scale and detail of the world hit me as the CD Projekt member of staff moved the camera to soak everything in. It's this possibility for kind of effect that meant a move to first-person make sense for the developers."

Same effect can be done even in TPP, example Forest in chapter 1 of the witcher 2 the moment you see that big forest with small city build in front of her, it was one of best moments in the game.

"If nothing else, I think it's going to be really cool when you're walking around the city and you look up, which is something that in third-person doesn't really feel right. To really experience that verticality you need a first-person perspective."

If i want to see really great looking buildings in the city, i would go to citys in real life and see real arhitectur and what we can build, not some game city who you can make how ever you want.
 
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Sild

Sild

Moderator
#414
Jan 3, 2019
Nikola_Nesic said:
Yeah great for them, but players need to buy their game, they not going to give it for free.
Click to expand...
Boy, this is going to sell like hot cakes!
 
Orkonkel

Orkonkel

Forum regular
#415
Jan 3, 2019
Nikola_Nesic said:
Yeah great for them, but players need to buy their game, they not going to give it for free.

Greater immersion lol no if someone love 3rd person, he probably not going to have greater immersion in 1st person.
Click to expand...
It sounds like this game ain't going to appeal to you very much then. Different strokes for different folks I guess.
 
D

diegodelmonico

Forum regular
#416
Jan 3, 2019
Sild said:
Boy, this is going to sell like hot cakes!
Click to expand...
I recently read a research based on a gaming survey on the USA with some open data. If I am not wrong, 2002 till 2010. The ten best selling FPP RPG's, sold average of 200 thousand copies, while the ones with TPP option sold 2 million. And obviously, TW3 or Skyrim wasn't included. Which doesn't mean that Cyberpunk will have selling issues, but it strongly suggests that there's a restrict potential market share. And I already explained it, FPP RPGs are in a grey area between RPG and FPP shooters that few people really care.
 
Sild

Sild

Moderator
#417
Jan 3, 2019
diegodelmonico said:
I recently read a research based on a gaming survey on the USA with some open data. If I am not wrong, 2002 till 2010. The ten best selling FPP RPG's, sold average of 200 thousand copies, while the ones with TPP option sold 2 million. And obviously, TW3 or Skyrim wasn't included. Which doesn't mean that Cyberpunk will have selling issues, but it strongly suggests that there's a restrict potential market share. And I already explained it, FPP RPGs are in a grey area between RPG and FPP shooters that few people really care.
Click to expand...
How many did Fallout 4 sell?

I mean did anyone actually play Fallout 4 in 3rd person? It was clunky as hell especially in combat.

Anyway, money is not the reason they decided on one perspective over the other, even tho i estimate sales comparable to the Witcher 3. Perspective does not make or break a game, it adds to the experience.
 
Last edited: Jan 3, 2019
D

diegodelmonico

Forum regular
#418
Jan 3, 2019
Sild said:
How many did Fallout 4 sell?
Click to expand...
Fallout 4 has its TPP option.
 
GW84

GW84

Rookie
#419
Jan 3, 2019
diegodelmonico said:
I recently read a research based on a gaming survey on the USA with some open data. If I am not wrong, 2002 till 2010. The ten best selling FPP RPG's, sold average of 200 thousand copies, while the ones with TPP option sold 2 million. And obviously, TW3 or Skyrim wasn't included. Which doesn't mean that Cyberpunk will have selling issues, but it strongly suggests that there's a restrict potential market share. And I already explained it, FPP RPGs are in a grey area between RPG and FPP shooters that few people really care.
Click to expand...
While I would vastly prefer TP, I doubt the choice of perspective would hurt sales as much as you suggest. Skyrim and the Bethesda Fallouts have TP-options, but the majority of players seems to stay in FP. Both sold extremely well.

Also, Far Cry 5 (I know, FPS with RPG-elements) sold very well and Cyberpunk 2077 might just appeal to that demographic.
 
Sild

Sild

Moderator
#420
Jan 3, 2019
diegodelmonico said:
Fallout 4 has its TPP option.
Click to expand...
It's not it's advertised feature and among the worst TPP out there.
 
Last edited: Jan 3, 2019
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