And maybe the action combat was a way for them to transmit that intensity and heart-pumping that fast-paced combat systems usually evoke. But is that truly an inferior option? Some would say it's exactly like a firefight should feel.
Slapping a turn based mode or another perspective won't make the game better in relation to what it's supposed to offer gameplay wise. If anything, they should focus their resources on fleshing out what's already there and expanding on it.
This is exactly the way I view it. I was also just assuming it was going to be TPP, and I had visions in my mind of how everything would look and feel.
Needless to say, that's not what they were planning.
Now that they've built their vision and the reality is known, I can only empathize with many of the "fears" people have about it being FPP. The game using "shooter" mechanics for gunfights does not preclude the inclusion of a top-notch RPG experience. And if the combat is going to be "shooter-ish", why would we not want the best possible "shooter" mechanics? If I could keep all of the gameplay of the original Deus Ex intact, but replace the c-l-u-n-k-y combat mechanics with something more like CoD, FarCry, or ArmA...I'd take it in a heartbeat.
The mechanics used don't define the game. That would be the same as arguing Baldur's Gate is exactly like Diablo because they both use an isometric perspective and you click with the mouse to move around. Or that Crazy Taxi is basically the same thing as Need for Speed, because both titles use a chase cam for driving.