FPP/TPP Perspective Thread OPEN. Be NICE.

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And maybe the action combat was a way for them to transmit that intensity and heart-pumping that fast-paced combat systems usually evoke. But is that truly an inferior option? Some would say it's exactly like a firefight should feel.

Slapping a turn based mode or another perspective won't make the game better in relation to what it's supposed to offer gameplay wise. If anything, they should focus their resources on fleshing out what's already there and expanding on it.

This is exactly the way I view it. I was also just assuming it was going to be TPP, and I had visions in my mind of how everything would look and feel.

Needless to say, that's not what they were planning. :D

Now that they've built their vision and the reality is known, I can only empathize with many of the "fears" people have about it being FPP. The game using "shooter" mechanics for gunfights does not preclude the inclusion of a top-notch RPG experience. And if the combat is going to be "shooter-ish", why would we not want the best possible "shooter" mechanics? If I could keep all of the gameplay of the original Deus Ex intact, but replace the c-l-u-n-k-y combat mechanics with something more like CoD, FarCry, or ArmA...I'd take it in a heartbeat.

The mechanics used don't define the game. That would be the same as arguing Baldur's Gate is exactly like Diablo because they both use an isometric perspective and you click with the mouse to move around. Or that Crazy Taxi is basically the same thing as Need for Speed, because both titles use a chase cam for driving.
 
This is exactly the way I view it. I was also just assuming it was going to be TPP, and I had visions in my mind of how everything would look and feel.

Needless to say, that's not what they were planning. :D

Now that they've built their vision and the reality is known, I can only empathize with many of the "fears" people have about it being FPP. The game using "shooter" mechanics for gunfights does not preclude the inclusion of a top-notch RPG experience. And if the combat is going to be "shooter-ish", why would we not want the best possible "shooter" mechanics? If I could keep all of the gameplay of the original Deus Ex intact, but replace the c-l-u-n-k-y combat mechanics with something more like CoD, FarCry, or ArmA...I'd take it in a heartbeat.

The mechanics used don't define the game. That would be the same as arguing Baldur's Gate is exactly like Diablo because they both use an isometric perspective and you click with the mouse to move around. Or that Crazy Taxi is basically the same thing as Need for Speed, because both titles use a chase cam for driving.

Difference is Baldur's gate unlike Cyberpunk2077 seems way more faithful to the source material also top notch rpg experience is not "Don't wanting to gatekeep dialogues in skill checks" or "Protecting the player to be able to lose a character because of cyberpsichosis"

Even the fact the action is so pushed is something that break the spirit of the source material and the feel. In the end like i said in the pen and paper being involved in a gunfight is a risk in cyberpunk 2077 seems mundane. FPP is largely responsable in my opinion of this design decisions since the game is FPP and has guns needs FPS combat with all the sad shanigans this brings.

And yes sadly FPS games play all the same unless you go arma and online you get flooded by people complaining because shooting an automatic rifle don't hit accurately where their aim is.
 
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Now that is something great to discuss.. Problem is yes it kinda an inferior option because while tpp games evolved over time to offer even gameplay variation FPP ones don't and i grant you a firefight is not what was portrayed in the gameplay demo that is not a firefight that is hollywood want to experience a real firefight? try Arma.
I’m having trouble thinking of TPP games that offered much variation from others. I mean.. most of the advancements have been in camera positioning and some more specific “over the shoulder” camera. Can you provide a few examples of gameplay variation possible because of TPP?

i grant you a firefight is not what was portrayed in the gameplay demo that is not a firefight that is hollywood
Fair point. But not sure how much lethal they can make their combat whithout making it a military sim like arma or counter strike (bear in mind perspective makes no difference on combat lethality and we are mainly discussing perspective here)

In the source material be involved in a firefight was always an huge risk character could be killed or heavily wounded at the point to be disabilitated this don't apply in cyberpunk 2077 where in the gameplay demo you have a V that resemble a character of a action movie directed by Micheal Bay.. That slides under a storm of bullets instead of taking cover she soaks bullets as her health magically regenerate and again this would be a fantastic shooter but for sure it breaks the sense of danger and lethality of a game that is supposed to be based on cyberpunk 2020 and sadly more important of everything else it breaks also the spirit of it.
Well to their defence they did mention V was the equivalent of a high level solo so it makes sense she should easily dispatch the baddies. At low levels and other character builds those encounters could be much more difficult. I’m also interested to see a system that is difficult and not frustrating BUT still possible to take out harder enemies whitout having to empty 10 clips in their heads (which is why I think levels are not the way to go about this). Can they do it whitout making it a military sim like Arma or ultra-realistic hybrid like Escape from Tarkov? Who knows.

Night city should be dangerous and be in a fight should be lethal instead in the demo i saw a magnificent beautiful crafted open world wasted on generic FPS gameplay.
I don’t know what you mean by generic.. Shooting in games can be pretty diverse and .. FUN! Yes. I mean you mentioned Arma 3 before.. how does the shooting in that compare to Overwatch or Max Payne or Counter Strike?

Deus Ex HR and MD hardy can be qualified as rpg's they are more in to action games or shooter than rpg in fact the rpg elements in those game are very very lite.
I agree they are not traditional RPG’s in any way, but they still feature character progression through “augmentations” not skills or perks and have abilities separate from gear through those augmentations, and dialogue choices that can change based on those augmentations. Not to mention they impact combat through things like weapon sway. I would it’s a RPG lite? Action RPG lite? (even the game duration is pretty lite) Immersive Sim? Pick one :)

FPP could had be used differently in a more involving manner instead what we saw in the demo was not different from any other game featuring first person shooting but more like a FPS made with a collage of features of different fps.
I keep seeing this.. I don’t know what you mean by more “involving” how would you make a perspective more involving whithout breaking the flow of the game?

Thing is if this was a title based on a original ip not many people were complaining instead we have a game based on a beloved pen and paper where customization is important and we know that V customization is pretty basic if not limited we know that you can customize guns but they still have to give answers on cosmetics ((that are a big part of the pen and paper as well))
I hope not, the way I see it FPP is no excuse to limit customization. But maybe Night City will offer plenty of reflective surfaces and other neat ways to see ourselves from time to time.
I was talking with a friend that is a pen and paper player of cyberpunk 2020 and is following the development of Cyberpunk 2077

And this is what he said:

>this is a cyberpunk game, but instead of giving you bioware,cyberware and nanowear to choose from. Here take all these different guns and attachments!
I think artificial enhacement will play a big part in this game. I recall something Adam said after the E3 reveal but I can’t find the source right now.. anyway it was something along the lines of -The response to the reveal made him very happy but sad at the same time because nobody he talked to seemed interested in the psychological and spiritual aspect of artificial enhancement and what it means to be human in a world where no cyberware meant no chance.-
 
I’m having trouble thinking of TPP games that offered much variation from others. I mean.. most of the advancements have been in camera positioning and some more specific “over the shoulder” camera. Can you provide a few examples of gameplay variation possible because of TPP?


Fair point. But not sure how much lethal they can make their combat whithout making it a military sim like arma or counter strike (bear in mind perspective makes no difference on combat lethality and we are mainly discussing perspective here)


Well to their defence they did mention V was the equivalent of a high level solo so it makes sense she should easily dispatch the baddies. At low levels and other character builds those encounters could be much more difficult. I’m also interested to see a system that is difficult and not frustrating BUT still possible to take out harder enemies whitout having to empty 10 clips in their heads (which is why I think levels are not the way to go about this). Can they do it whitout making it a military sim like Arma or ultra-realistic hybrid like Escape from Tarkov? Who knows.


I don’t know what you mean by generic.. Shooting in games can be pretty diverse and .. FUN! Yes. I mean you mentioned Arma 3 before.. how does the shooting in that compare to Overwatch or Max Payne or Counter Strike?


I agree they are not traditional RPG’s in any way, but they still feature character progression through “augmentations” not skills or perks and have abilities separate from gear through those augmentations, and dialogue choices that can change based on those augmentations. Not to mention they impact combat through things like weapon sway. I would it’s a RPG lite? Action RPG lite? (even the game duration is pretty lite) Immersive Sim? Pick one :)


I keep seeing this.. I don’t know what you mean by more “involving” how would you make a perspective more involving whithout breaking the flow of the game?


I hope not, the way I see it FPP is no excuse to limit customization. But maybe Night City will offer plenty of reflective surfaces and other neat ways to see ourselves from time to time.

I think artificial enhacement will play a big part in this game. I recall something Adam said after the E3 reveal but I can’t find the source right now.. anyway it was something along the lines of -The response to the reveal made him very happy but sad at the same time because nobody he talked to seemed interested in the psychological and spiritual aspect of artificial enhancement and what it means to be human in a world where no cyberware meant no chance.-

Answers 1)
By implementing a system that is less flashy shooting and more tactical shooting i mentioned Arma but i agre even that game is too much. Beside it all boils down on how people play fps games Arma is a niche thing and many people focus in shooter that "Are mindless fun" that pamper the player and fill them with hollywoodesque action. TPP games had a lot of variations in gameplay this is why an Assassin Creed don't play like GTA you even have third person based action fighting games that play in total different manners than the games mentioned above.

2) By generic i mean common "features" that keeps popping out each title things like "regenerating health" or "Double jump" or "sliding under a storm of bullets" watch the gameplay demo of cyberpunk then watch Destiny 2 or other recent fps you won't see such big difference.
About arma 3.. Unlike Max payne,Counterstrike and pretty much every other shooter around bullets are affected by caliber ,type of weapon, gravity,recoil and even wind they can also pierce different material based on the calibers and hit in a vital place can instant kill you. a 9mm bullet hits your head from 2 meters away? no matter if you wear an helmet that provides a degree of protection you will die. Also Arma feature a huge map and actually 2000km there are 2000km so firefight are rarely "in your face" and done from long distance. Also unlike cyberpunk2077 the cam in the first person is not in the chest but in the head and you can assume difference stances or look around you by holding alt.

3) Reflective surfaces are all and good but still feels like a crippled experience.

Consider also in the world of cyberpunk people also go on agumentation even for a fashion sense.
 
TPP games had a lot of variations in gameplay this is why an Assassin Creed don't play like GTA you even have third person based action fighting games that play in total different manners than the games mentioned above.

I don't know.. the way i see it the combat gameplay loop between TPP/FPP/top down - turn-based/action based basically boils down to you point then you click or you click then you point. TPP/FPP makes close to no difference. What does matter is how much lethality (Dark Souls - Arma 3) you add to the combat to make it heart-pumping while having enough flashiness (Destiny - Witcher 3) to not make it frustrating, to keep it "fun". It's safe to say they're not going for that niche market.. i mean.. not with so much invested in this project. Would i enjoy a turn-based game set in CP2020? Absolutely!

By generic i mean common "features" that keeps popping out each title things like "regenerating health" or "Double jump" or "sliding under a storm of bullets" watch the gameplay demo of cyberpunk then watch Destiny 2 or other recent fps you won't see such big difference.

I agree on the hp regeneration part, yes, even taking into account possible artificial enhancements like idk.. nanotechnology? But other than that.. you say generic i say more control given to the player, again.. maybe Solo exclusive.. maybe not.. We are talkin about artificially enhanced combat specialists right? they SHOULD be capable of more than pointing and shooting. If it's not part of CP2020 then maybe it's going to be a part of the new PnP that's going to come out with it.
 
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a 9mm bullet hits your head from 2 meters away? no matter if you wear an helmet that provides a degree of protection you will die

Not accurate in 2020 and not accurate in real life.

If wearing a Kevlar helmet in ARMA you should be fine.

Camera in Cyberpunk 2077 was placed accurately enough for moving and firing a weapon, based on how that looks to do in real life.
 
I don't know.. the way i see it the combat gameplay loop between TPP/FPP/top down - turn-based/action based basically boils down to you point then you click or you click then you point. TPP/FPP makes close to no difference. What does matter is how much lethality (Dark Souls - Arma 3) you add to the combat to make it heart-pumping while having enough flashiness (Destiny - Witcher 3) to not make it frustrating, to keep it "fun". It's safe to say they're not going for that niche market.. i mean.. not with so much invested in this project. Would i enjoy a turn-based game set in CP2020? Absolutely!



I agree on the hp regeneration part, yes, even taking into account possible artificial enhancements like idk.. nanotechnology? But other than that.. you say generic i say more control given to the player, again.. maybe Solo exclusive.. maybe not.. We are talkin about artificially enhanced combat specialists right? they SHOULD be capable of more than pointing and shooting. If it's not part of CP2020 then maybe it's going to be a part of the new PnP that's going to come out with it.

Depends on the feel that the game should give you and talking about a game that is supposed to be based on cyberpunk 2020 when you enter in a gunfight you should fear for your life instead V is edgy and try so hard to be a badass that seems almost a caricature.

Also keep in mind Solo desn't mean rambo for example the Major of ghost in the shell "the animated movie" could be a perfect solo and you can see she is a soldier she is trained and use covering not the Major of the hollywoodesque movie that was.. well.. ehhh

This is the difference of the feel..

I make you an example of a lethal situation happened in a old turn based strategy/rpg game jagged alliance 2..
Team of four one of my men got surprised as an ennemy spot him from the window and got a shot directly in the chest.. He fallen and got unconscious meanwhile the rush was to create enough covering and dispose of the ennemy before the others were storming on us.
That poor guy meanwhile was bleeding to death since in jagged alliance wounds are wounds and blood loss was something very serious.
We managed to fight off the group using covering from the building while one of the medic mercenary was stopping the bleeding of our fallen comrade.
Now this was a lethal situation.
Was it fun? heck if it was!

Problem with cyberpunk2077 is that with the FPP visual we got also all the shaningans coming from the FPP at the point the gameplay demo felt anti-climatic compared with the material was based from and this is an issue because in the end none expected they made a turn based combat isometric game or they adapted everything about the pen and paper faithful to the source material. What instead is changed is they didin't adapt nothing they created something else alienating some of the pen and paper fans including stuff like for example Levels that many would see as blasphemy.

In the other hand we have a pretty majestic and beautiful work on the look of the game that is very close to the source material.

But in the end i could like lime cakes you can do a cake that visually looks like identical to a lime cake but if the ingredients are different you are going to have me disliking it.

And most of this problems sadly i think are caused by the FPP only restriction because is not a mistery that every game in first person that is not a FPS may like or like a lot but in the end those sort of game are Niche unlike FPS that are sold world wide in great numbers.

For sardukar:
You can place the camera in the head of the character and zoom in only when you need for an overall better result.. Arma3 is an example.
 
I make you an example of a lethal situation happened in a old turn based strategy/rpg game jagged alliance 2..
Team of four one of my men got surprised as an enemy spot him from the window and got a shot directly in the chest.. He fallen and got unconscious meanwhile the rush was to create enough covering and dispose of the ennemy before the others were storming on us.
That poor guy meanwhile was bleeding to death since in jagged alliance wounds are wounds and blood loss was something very serious.
We managed to fight off the group using covering from the building while one of the medic mercenary was stopping the bleeding of our fallen comrade.
Now this was a lethal situation.
Was it fun? heck if it was!

I actually played and mostly enjoyed JA 2 back in the day, but in all honesty what you wrote there i see almost daily through streamers playing squad based games like Apex Legends or PUBG or even being part of that myself. From a different perspective.

But in the end i could like lime cakes you can do a cake that visually looks like identical to a lime cake but if the ingredients are different you are going to have me disliking it.

That's just it, i don't know why people are expecting it to follow CP2020 so closely. I mean it's fine if they can brig as much as possible from the PnP to the video game while still retaining that modern action combat gameplay possible in video-game and impossible in a PnP game. But to expect CP2077 to b another limecake like CP2020 without significant changes to it's recipe to make appealing to a new clientele.. without discarding the restrictions of pnp combat like dice roll to decide on things like chance to hit.. i don't know. People have set themselves up for disappointment and will continue to be disappointed whitout approaching things like this with an open mind.

It's not a 2020 campaign presented in the form of a video game. It's it's own game with it's own rules.. Yes.. 2077 rules.. This isn't an excuse for it to be bad or cheap or unambitious, it's an excuse to be different.
 
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a game that is supposed to be based on cyberpunk 2020

Perhaps it’s time to start giving up on that. ”Based” here means ”loosely - more or less - based on the world of 2020”. The game will be some kind of a story based first person shooter RPG hybrid not much unlike Far Cry and its ilk. That’s that. That’s what most people want and expect. The only thing to hope for is that there are some mechanical nuances left to catch and hold.
 
I dont mind FPP as long as its done really well in the game, id hate for it to feel like GTA FFP, then wats the point really
 
Now that is something great to discuss.. Problem is yes it kinda an inferior option because while tpp games evolved over time to offer even gameplay variation FPP ones don't and i grant you a firefight is not what was portrayed in the gameplay demo that is not a firefight that is hollywood want to experience a real firefight? try Arma.

Also cursomization in a game where you supposed to create your character where you have outfit or cosmetics FPP only is a very crippling choice and i speculate the character customization based on the impression i had on the demo and the answer given by the devs to some question will be very very limited again expected in a FPP only game.

In the source material be involved in a firefight was always an huge risk character could be killed or heavily wounded at the point to be disabilitated this don't apply in cyberpunk 2077 where in the gameplay demo you have a V that resemble a character of a action movie directed by Micheal Bay.. That slides under a storm of bullets instead of taking cover she soaks bullets as her health magically regenerate and again this would be a fantastic shooter but for sure it breaks the sense of danger and lethality of a game that is supposed to be based on cyberpunk 2020 and sadly more important of everything else it breaks also the spirit of it.

Night city should be dangerous and be in a fight should be lethal instead in the demo i saw a magnificent beautiful crafted open world wasted on generic FPS gameplay.

Deus Ex HR and MD hardy can be qualified as rpg's they are more in to action games or shooter than rpg in fact the rpg elements in those game are very very lite.

FPP could had be used differently in a more involving manner instead what we saw in the demo was not different from any other game featuring first person shooting but more like a FPS made with a collage of features of different fps.

Thing is if this was a title based on a original ip not many people were complaining instead we have a game based on a beloved pen and paper where customization is important and we know that V customization is pretty basic if not limited we know that you can customize guns but they still have to give answers on cosmetics ((that are a big part of the pen and paper as well))

Due to the game being FPP only this cripple not only the customization but also variety on the gameplay.

I was talking with a friend that is a pen and paper player of cyberpunk 2020 and is following the development of Cyberpunk 2077

And this is what he said:

>this is a cyberpunk game, but instead of giving you bioware,cyberware and nanowear to choose from. Here take all these different guns and attachments!

And sadly this is pretty much the same opinion in the group i play with and those guys were like me the people that used to tell "If someone can do this right is cd projekt red"

Sadly seems is not the case but i could of course be wrong.

Worth to mention that none of the people advocating for TPP or unhappy with the direction the game seems to have taken were interested on a turn based game in the end we knew it would be in real time but thing is you could adapt the rules to work amazingly even in real time.

In a small way you are right and the demo had a hollywood, people soaking up bullets, feel to the combat.
Consider this though. How interesting is a demo or play through where the person is clearly struggling and coming close to dying in order to show you how the game can look.

Gameplay looking difficult is not the optimum way to sell to the press; which is the original purpose of the demo. CDPR did not intend it to be shown publicly.

The bullet sponging and auto heal of the PC in the demo are clear examples of something that's been in games from the outset to make testing less of a chore. When these things get into the public domain are tagged as Cheat Codes. With out said modes enabled in the code during the demo we might well have seen something much closer to the deadly combat from the pen and paper RPG.
 
It's a BIG money thing. You don't just need the voice talent (which is usually quite a low-paying job),

Depends. You are not just paying for a voice. You are paying for the right voice. For example, Bethesda handed both Patrick Stewart and Sean Bean 6 figure checks for their voice work in Oblivion, and they didn't record that many lines.
 
I actually played and mostly enjoyed JA 2 back in the day, but in all honesty what you wrote there i see almost daily through streamers playing squad based games like Apex Legends or PUBG or even being part of that myself. From a different perspective.



That's just it, i don't know why people are expecting it to follow CP2020 so closely. I mean it's fine if they can brig as much as possible from the PnP to the video game while still retaining that modern action combat gameplay possible in video-game and impossible in a PnP game. But to expect CP2077 to b another limecake like CP2020 without significant changes to it's recipe to make appealing to a new clientele.. without discarding the restrictions of pnp combat like dice roll to decide on things like chance to hit.. i don't know. People have set themselves up for disappointment and will continue to be disappointed whitout approaching things like this with an open mind.

It's not a 2020 campaign presented in the form of a video game. It's it's own game with it's own rules.. Yes.. 2077 rules.. This isn't an excuse for it to be bad or cheap or unambitious, it's an excuse to be different.

Because in past cd projekt hinted about it they also declared they are fans and involved Mike on it there was even a in lenght post on the old blog telling how they were approaching the game traslation of the pen and paper and there were declarations like "you will be able to print your character shreet and use it on the pen and paper" wich is not the case on what was showcased.

The game looks like cyberpunk but only on look everything else is something different.

I think is not bad expecting an adaptation that keeps the core feature of the pen and paper the game is based from coherent. What we got instead is what it is.

Nobody was expecting a full conversion but we expected a degree of continuity and choerence with the pen and paper.. And that's not there.
 
For me, Third Person allows you to see what is going on around you easier. It allows you to block, dodge, etc for the games that require it. However, this game is a shooter, primarily. You won't need to see the 3 guards coming up behind you so you can block or parry them, because they wont be there. First Person makes sense because of the genre and fighting styles.
 
However, this game is a shooter, primarily. You won't need to see the 3 guards coming up behind you so you can block or parry them, because they wont be there. First Person makes sense because of the genre and fighting styles.

There is full melee combat in CP2020, CDPR even say you can even play CP2077 like a full melee character, and melee just suck in FPP, sure KCD did something interesting but melee combat in that game is more about 1v1 duel.
Also why would you not want to see if guard getting behind you with a gun???? even in FPS.
And in many Cyberpunk Theme you often see character who are unique and use melee weapons.
 
There is full melee combat in CP2020, CDPR even say you can even play CP2077 like a full melee character, and melee just suck in FPP, sure KCD did something interesting but melee combat in that game is more about 1v1 duel.
Vermintide, Dark Messiah, TES, Dishonored and Dying Light are disagreeing.
 
Vermintide, Dark Messiah, TES, Dishonored and Dying Light are disagreeing.

Vermintide melee is just swing left and right, it is fun game when you play co-op with friends, but is not build around great melee combat, it is game for co-op with friends where you joke around and kill stuff.

TES can be played in 3rd person.

Dishonored melee combat is mix of magic and some fast kills.

Dying Light is also mostly swing left and right hold to do heavy attack and some parkour move.

Dark Messiah is old game, but not really great combat.

All game you say are good games, but combat is not their strong point.
Look Batman Arkham serie, Nioh, Sekiro Shadows Die Twice, Shadow of Mordor 1 and 2, The Witcher even For Honor have good combat, all of it look really great and good, but one of the reason is 3rd person.
 
Vermintide melee is just swing left and right, it is fun game when you play co-op with friends, but is not build around great melee combat, it is game for co-op with friends where you joke around and kill stuff.

TES can be played in 3rd person.

Dishonored melee combat is mix of magic and some fast kills.

Dying Light is also mostly swing left and right hold to do heavy attack and some parkour move.

Dark Messiah is old game, but not really great combat.

All game you say are good games, but combat is not their strong point.
Look Batman Arkham serie, Nioh, Sekiro Shadows Die Twice, Shadow of Mordor 1 and 2, The Witcher even For Honor have good combat, all of it look really great and good, but one of the reason is 3rd person.
TW 1-3 combat was awful to say the least and the weakest aspect of this otherwise brilliant series. So to bring that as an argument for why TP is the only way to go ... nah sorry.

TES had third person too but it was very cluncky and inferior to the first person control.
 
Okay, we're opening this contentious topic up for discussion.

Couple things.

1. Be NICE. If you cannot be NICE, do not post. If we catch you being not-NICE, you will get Warned or worse. So, NICE. Pleasant, polite, friendly.

2. CDPR is hard-committed to First Person. We are free to discuss merits and flaws of perspectives but remember they have literally millions of dollars and thousands of hours into this. They are in pretty much every sense artists and this is their vision. Appreciate that.

Keeping those things in mind, I'll post this quote from Lilayah on the subject and let you have at it.





FPP/TPP showing up in other discussions is fine as well, but if they divert heavily into perspective, we'll probably merge them to here.
Have fun! Be nice!

I am not expecting CDPR to stray from FPP. However, you ARE at liberty to add scenes where we can see our character from the outside, and I'm really hoping those are plentiful. :) Making an ultracool character is cool only if we can actually see it. In most similar games that I play like SWTOR, VtM:B, ESO etc I am frequently admiring my character.. In some games FPP however hides a terribly ugly character (fallout new vegas)

If I was at a liberty to choose, I would play in TPP.

FPP
- Unrealistically limited vision. Its like looking at the world through a small hole. The field of vision is not the full vision of a human being. So FPP is not really that much more immersive imo. TPP field of vision is greater.
- Can't observe surroundings effectively in combat
- In cutscenes I probably won't be able to freelook; my head being fixed in a vise can be jarring.
- - Can't see my character :(

+ No camera issues with scenery. Especially in tight corridors and rooms. TPP games admittedly tend to have more open spaces, travelling under the sky etc.
+ Greatly reduces workload involving animating the main character and interactions with the world. There's probably more animations involving interactions with objects and scenery this way.
+ Some people may find it more immersive
+ Is more effective depicting situations where the character is under some mind- or vision altering circumstances. Blurred vision, faulty cybernetics, being drunk or under effect of drugs, etc.
 
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