Something in the PnP game of Cyberpunk that was a thing was no levels.
While, I don't expect this to have been implemented instead of what we saw in the last demo, I'd still love to see it.
There's a lot that could be done from a role play perspective if it were.
For instance, instead of a cartoon system of numeric level floating over a character's head when you scan them, that could be replaced with your character's personal subjective threat assessment of that character.
Street cred, reputation, cool, or whatever it finally gets called can play into the background math of how your character perceives another based on your own character's reputation, accomplishments, skills, etc.
Depending on how you build your version of V, absolutely everyone could look and appear super deadly threatening, or, if your V is a big dumb tank, your V could be like the drunk frat boy at the pub that thinks he can fight the whole world.
That sliding scale of subjective perception based on how your character is built, and how your character sees and experiences the world of Night City would, IMO, be absolutely phenomenal as opposed to; "oh, they're level 9000 and I'm level fetch quest, so ... smh.
Getting into your character's head space from your character's perspective, based on your character build would certainly add to an element of immersion, and, you could learn a lot of lessons the hard way if your character SEES or perceives an enemy as a pushover, but, in actuality only LOOKS that way due your character's over confidence, and, once that lesson is learned, your character's perception can reflect that lesson learned.
The same goes for the opposite perspective; if something looks super deadly threatening, you might steer your character toward a more stealthy approach, or spend time asking around town, researching, and learning about how hard the target actually is, and depending on how easy/hard things turn out, threat assessments adapt.
I like the idea of a world where your character doesn't know who dafuq "those" people over there are ... until your character actually investigates who they are, or, has experience enough in the world to know, and/or asks someone.
You're given a job to go wipe out bad-guy-gang B.A.D, and you show up where they all conveniently had "B.A.D" floating over their heads, BUT, what if you were lied to? What if B.A.D. is an undercover police surveillance operation? Does your character still see everyone with a floating "B.A.D." or, do they automatically know ... for reasons, that they're actually police?
It begs question, and it's a mechanic that could play into a lot of fun with perception, and deception.
That could also play into your character's broader and more specific knowledge of the world. As you explore and experience more of Night City, your character could pick up on and recognize things like gang colors, affiliations, rivalries, etc., and perhaps pick up on that recognition via an NPC name change from "pedestrian bystander" to "suspiciously resembles Scav affiliation".
Your character doesn't recognize that enemy XZY is carrying a Kruzer Automatic 8.97 pew pew Limited with a damage of BOOM and a handling of AHHHHH unless your character has invested points into being a gun nut that can recognize any one of 31 dozen teen hundred types of guns on sight, has experience with that gun, or, takes it to a dealer that can tell you WTF it is.
I'd love to see that.
I don't however, expect to see that.
I expect we'll still see cartoon level numbers, and immediate recognition of people under a label despite having never seen them ever even once, and, I'll accept that, and deal with it, and still enjoy the game when it comes out, but, it'd sure be nice if numbered levels were tossed to the curve, and a more character subjective perspective experience were explored.
After all, wasn't something like that part of the point of setting the game in a hard First Person Perspective?
eh.
2 cents.