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FPP/TPP Perspective Thread OPEN. Be NICE.

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Sild

Sild

Moderator
#821
May 31, 2019
Don't get me wrong, quality animations during movement or combat can go a long way of enhancing the experience, especially in heavily directed scenes such as dialogue or cutscene, I just doubt the benefits, the 'need' to animate any and all interactive moments.

The Deus Ex example is a fitting one since it has some contextual animations but dosen't bog you down in them. Especially since in immersive sims the environments are highly interactive and reactive; trying to animate Jensen picking up an item through the grates of a vent is bound to seem ridiculous no matter which way you go about it, whithout extensive work on something so contextual. So as far as I sims go, their focus should be spent elsewhere IMO.
 
Last edited: May 31, 2019
Mybrokenenglish

Mybrokenenglish

Senior user
#822
May 31, 2019
Sild said:
trying to animate Jensen picking up an item through the grates of a vent is bound to seem ridiculous no matter which way you try, whithout extensive work on something so contextual.
Click to expand...
yeah, that's too much, not asking for that unless for scripted events. The secret is not to put objects in a way it's difficult to animate: weapons on the ground/table/shelf instead of chests or drawers, buttons for elevators or doors are easy to do, stuff like that.


I posted this millions of times :ROFLMAO:
 
Sild

Sild

Moderator
#823
May 31, 2019
Mybrokenenglish said:
yeah, that's too much, not asking for that unless for scripted events. The secret is not to put objects in a way it's difficult to animate: weapons on the ground/table/shelf instead of chests or drawers, buttons for elevators or doors are easy to do, stuff like that.
Click to expand...
I hope they do, it's I-Sim 101 ;)

Atomic Hearts looks awesome BTW. Really hope it delivers.
 
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M

Mebrilia

Forum veteran
#824
May 31, 2019
Beside even Atomic Hearts suffer from Your-eyes-on-your-chest problem.
 
Sild

Sild

Moderator
#825
May 31, 2019
Mebrilia said:
Beside even Atomic Hearts suffer from Your-eyes-on-your-chest problem.
Click to expand...
Idk, from that video image with the 'droid', the character is either really tall or the camera is just about where the 'eyes' would be.
 
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Nefla

Nefla

Forum regular
#826
Jun 5, 2019
To me FPP is more "your hands are growing out of your neck" and less "your eyes are in your chest"
 
G

Graavigala1985

Forum regular
#827
Jun 9, 2019
In the latest trailer there was some snippets of character walking in 3rd person mode so is it a option or not?
 
SigilFey

SigilFey

Moderator
#828
Jun 9, 2019
Graavigala1985 said:
In the latest trailer there was some snippets of character walking in 3rd person mode so is it a option or not?
Click to expand...
The video was a cinematic trailer -- not a gameplay demo. That was pre-rendered CGI. It was not gameplay.
 
G

Graavigala1985

Forum regular
#829
Jun 9, 2019
SigilFey said:
The video was a cinematic trailer -- not a gameplay demo. That was pre-rendered CGI. It was not gameplay.
Click to expand...
I do not mean that one, there was 2 trailers, one with cinematic goodness, and other with "actual" gameplay


in around 6:45
 
S

Skirlasvoud

Forum veteran
#830
Jun 9, 2019
Graavigala1985 said:

in around 6:45
Click to expand...
That's your character looking at Jackie's back (your companion) from a first person perspective.

So no. No third person view.
 
Last edited: Jun 9, 2019
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SigilFey

SigilFey

Moderator
#831
Jun 10, 2019
^ Yup.

Graavigala1985 said:
I do not mean that one, there was 2 trailers, one with cinematic goodness, and other with "actual" gameplay
Click to expand...
Those two shots are your character following another character.
 
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sinister.sinner

sinister.sinner

Senior user
#832
Jun 10, 2019
Skirlasvoud said:
That's your character looking at Jackie's back (your companion) from a first person perspective.

So no. No third person view.
Click to expand...
It's not Jackie but otherwise you are correct.
 
NeonPheonix

NeonPheonix

Rookie
#833
Jun 10, 2019
I love that CDPR went FP, TP combat is awful and its always cover based. This was the right decision.
 
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kofeiiniturpa

kofeiiniturpa

Mentor
#834
Jun 10, 2019
NeonPheonix said:
I love that CDPR went FP, TP combat is awful and its always cover based. This was the right decision.
Click to expand...
On the other hand, FPP combat is always simple FPS (inspite of suggested genre).

It wouldn’t have to be, there are options, but it is.

The perspective isn’t a problem. The chosen design on top of it is.
 
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NeonPheonix

NeonPheonix

Rookie
#835
Jun 10, 2019
kofeiiniturpa said:
On the other hand, FPP combat is always simple FPS (inspite of suggested genre).

It wouldn’t have to be, there are options, but it is.

The perspective isn’t a problem. The chosen design on top of it is.
Click to expand...
FPS can be hard, have you tried playing Wolfenstein on the harder difficulties?
 
kofeiiniturpa

kofeiiniturpa

Mentor
#836
Jun 10, 2019
NeonPheonix said:
FPS can be hard, have you tried playing Wolfenstein on the harder difficulties?
Click to expand...

Sure, they can. But difficulty is a separate issue.

No, I haven’t played any of the newer Wolfensteins, but I did play the original back in the day.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#837
Jun 10, 2019
NeonPheonix said:
I love that CDPR went FP, TP combat is awful and its always cover based. This was the right decision.
Click to expand...
You say that like is combats = shooting thing.
There's melee too. And there's reasons why most melee based games choose to go TPP.
 
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NeonPheonix

NeonPheonix

Rookie
#838
Jun 10, 2019
kofeiiniturpa said:
Sure, they can. But difficulty is a separate issue.

No, I haven’t played any of the newer Wolfensteins, but I did play the original back in the day.
Click to expand...
You should they are great. But I understand what you mean you just stand and shoot. but im sure CDPR will come up with creative ways of making things interesting and creative. I love FPS boss fights.

KakitaTatsumaru said:
You say that like is combats = shooting thing.
There's melee too. And there's reasons why most melee based games choose to go TPP.
Click to expand...
you can still do melee in FPP but sure its not as good as TPP but realistically this is a game where you shoot things. its not an era of sword fighting. regardless i think its the right decision i just wished we would have more options to go TPP but combat switched to FPP.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#839
Jun 10, 2019
NeonPheonix said:
you can still do melee in FPP but sure its not as good as TPP but realistically this is a game where you shoot things. its not an era of sword fighting.
Click to expand...
You express an opinion here, not universal thruth.
 
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kofeiiniturpa

kofeiiniturpa

Mentor
#840
Jun 10, 2019
NeonPheonix said:
im sure CDPR will come up with creative ways of making things interesting and creative
Click to expand...
I should hope so, for the sake of the game feeling like an RPG. The last years demo left a metric ton to hope for in that regard.
 
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