No, it cannot.
Ok, so I'm not healed.
No, it cannot.
Even in multiplayer if both player have TPP they are on equal footing, Division have pvp zone.
Dude if you think that is cheating fine, you talking about MP where again if both have TPP and same tools they have equal chances to win, this is single player game and you play against ai.
Year ago they say you know HUD is so full of stuff it won't work in TPP, from demo we see it is normal HUD that would work in TPP, hell Batman Arkham games have same HUD.
They say in FPP during dialogue you can see interesting item or object and pointed at it and maybe get new dialoge, great they add find hidden object game in main game, in rpg i want that my character base of his stats and skills find new item or object and dialoge option, and not to spend 30 minute in FPP looking for hidden stuff hoping for some new dialoge or event.
City is much better in FPP, ok great but it is a city and nothing more, honestly Night City is nothing special even today there are city who are biger and better looking, also city is not so tight pack that TPP won't work, Batman Arkham City, GTA, Spiderman, Max Payne, Division 1 and 2 all have TPP that work fine in City.
Let's say that you and me play some TPP MP game. I am sneaking on some higher position like a 3 floor building, and you are below. With a simple camera move i can easily spot you, but you can't spot me because i'm too high for your camera.
Case closed.
So you use your situational awareness to get advantage over me, that is tactic and not cheating, stuff you just describe can happen in FPP to, and this game was supposed to be RPG first, but look like they change it to action FPS, to get more people from COD and Battlefield and Pubg, lets see if MP for Cyberpunk 2077 end with Deathmatch and Battle Royale mod.
There are good FPS in both FPP and TPP perspective, you like FPP more that is good and fine i respect that, i like TPP more game is more alive that way, i can see my character all the time, douing all the game activity, melee combat always look much better in TPP, shooting also can be really good in TPP, taking cover, you character facial expressions during dialogue, all of that make me more connected to my character and that game world and it make game much more fun to play, but almost all that go out of window in FPP.
Pretty irrelevant in SP of course, but very relevant in MP PVP.
It's certainly relevant in MP PVP. The question is whether it's relevant in CP2077. Even if CP one day has multiplayer it feels like a silly reason to be against TPP. We're not talking a competitive FPS here.
Even with modding it would be hard to implement it because the game is build for fp from the ground up
Both sides can defend, of course, or "camp"/ "turtle" but that makes for verrrrry boring gameplay and is often contrary to the standard of play in the game.
Surprisingly decent as well, and while it doesn't reinvent the wheel with yet another take on ye olde brain/sensory hacking trope Project 2501/Laughing Man-style it does at least succeed in the distinct (visual) execution of it.
Some shots, in particular the FPP ones with the drawn handgun, could have been taken from CP2077 just as well. The "netrunning" (or in this case "etherrunning") sequences look strikingly similar too.
The few instances of characters having a bit of a "sexy time" in Anon also serve as a solid argument (or precedent even) for going all the way with the First-Person-Perspective, including sex scenes in CP2077. Film or game, ultimately it's the same cinematic enactment/staging using the same tools and techniques in either case.
Couple more bits and pieces:
Nice detail there with the hooker (or 'joy girl') getting tipped an additional 20% and, obviously being extra happy about it. Clive Owen's character must have been really pleased with her performance.
Unfortunately that's also what makes or breaks sex scenes from the player's POV. Since you're all up close and personal and 'in the thick of it' there's also a bigger focus on facial expressions to sell the act. If they are not done right (which still is really hard to achieve, especially with technically limited in-game cutscenes) that's pretty much it for the moment as well as the immersion.
They could just put the focus on the groping, fondling and pounding and away from the respective partner's face to avoid any such potential pitfalls though.
Actually, staying in cover and shooting from there is standard in C2020 where firefights are very X-comish.
But yeah, I supposed running around with a bulletsponge character is more fitting for the player base chased by the dev'.
But can you name anything else or recent that had this degree of UI/HUD integration during FPP sequences, for almost throughout the movie?You can't compare Movie and Game, movie is much shorter, story develop much faster, less stuff happened over the course of the movie, Anon is not first try of movie in FPP, he is just one of few who are something other than Horror.