Personally, I used to hate FPP games. Abit because of the tunnel vision, but even more so because back those days I felt like devs were abit afraid of trying to put dynamic movement and melee in their games.
Also I absolutely love everything having to do martial arts and seeing my character do them, knowing that I am somehow responsible for putting together an awesome string of moves. Also I am obsessed with customization and looking at how dope i made my character look. (It might be a problem
)
So, obviously, I've been more of a TPP guy over the years.
But these days, FPP games have stepped it up to the point where I love them now.
With games such as
1)
Mirror's Edge 1&2: helping to open the doors to new ways to new dynamic ways move and fight in FPP games. Sure it could use a little more work but (as mentioned above) we're talking about a pretty old game by development standards. So devs these days can do so much if they're willing to learn from it's pros and cons.
2)Dishonored 1&2: Extremely fun combat with satisfyingly brutal finishes and the second one was upgraded in a way where you even had some pretty dope non-lethal finishes in open combat. Personally, I would have liked some more melee focused upgrades like an upgrade where you could add another melee attack that focused on punching, kicking, and throwing on the button where you would usually put magical powers and tools and being able to hotkey that style right alongside powers and tools. I probably would have tried a melee only playthrough if it was done right. Also you can get an upgrade which allows you to block bullets like a badass, which I've been hearing you can do something similar with a sword in Cyberpunk.
3) Far Cry: Now, for me, they need to work on dynamic melee techniques during open combat, but the stealthy takedowns made you feel like damn ninja! And the vehicle hijack takedowns they had in 4 where nothing less of amazing and they should've put them in 5. I mean, imagine being able to hijack cars like that in Cyberpunk!! That would be dope as shit!!!
4) Dying Light: This game is hugely underrated. Probably because the story and characters needed some help but it looks like they're taking strides to fix some those issues. Also I would've liked better button mapping options, but that gamplay though... So. Damn. Epic. I mean they had so many weapons to use and mod, dope finishing moves (which was about time in a zombie game if you ask me), you could defend yourself with throws (whenever I used guns or even a bow I would strait up go John Wick on these hoes) many different types of enemies, and freerunning that could rival mirror's edge. I mean you could climb entire buildings if you wanted to. I'd also be remiss if I didn't mention the way you get exp in that game because it was semi-similar to Skyrim's, where you'd gain exp in something for doing that thing. Example: agility points for freerunning. Also you could play every single mission, including the entire campaign, with 3 other players in coop. Which is something I'd like more games to adopt.
Also they had this really useful spin attack with heavy weapons and abit of slo-mo that actually wasn't disorienting. Making me feel as though, if done correctly, spinning attacks (like spin kicks, sweeps, and weapon strikes) isn't as far fetched as people, including myself, had previously thought.
Cyberpunk already has the Karisnikov ability, so abit of slo-mo at an opportune time can help us really see, feel and appreciate some dope-ass melee attack that has never been done before in an FPP game. And as we all know, Witchers love a them some spin attacks lol.
Also we should remember that last year's E3 demo was supposed to just be a taste of what they got going on and you could already do a death from above, a pretty fluid combo which led to a decapitation, and climb walls like wolverine! Also, she had enough freedom of movement to recon the area and quick hack someone. And with one of her hands free I wouldn't be surprised if she could shoot from that position.
So, when it comes to the melee, I'm gonna wait and see what they decide to do an open mind. Secretly hoping they read this and decide to put all the dope points i mentioned in the game.
Now having said that, the only thing that has me disappointed about this news is that it will dramatically cut down on the amount of times I'll get to see my beautifully customized character!I don't know about y'all but I love to look at myself
And I might not get to ever actually see my character in action or interacting with people, which I have to say does make me abit sad.
Still very hopeful for this game and I cant wait to get me grubby lil mitts on it!!!