Has been happening ever since 1.3. CDPR is on it. Be patient. Meanwhile, consider to send this video to Support for examination.
"Thanks for all the feedback regarding Cyberpunk 2077. We really appreciate all the messages arriving from all over the world – please keep them coming.No, there is no fix and the Devs don't seem to care.
Yeah, take it easy, hey?
Has been happening ever since 1.3. CDPR is on it. Be patient. Meanwhile, consider to send this video to Support for examination.
Technical Support — CD PROJEKT RED
Welcome to CD PROJEKT RED Technical Support! Here you will find help regarding our games and services, as well as answers to frequently asked questions.support.cdprojektred.com
"Thanks for all the feedback regarding Cyberpunk 2077. We really appreciate all the messages arriving from all over the world – please keep them coming.
Following the Patch 1.52 we wanted to take a moment to let you know that we are aware of the following problems reported by some players:
- Characters appear dark on PCs using AMD Radeon RX GPUs.
- FPS drops when opening map/inventory on PC."
Yeah, take it easy, hey?
CDPR is fully aware of the stutter issue and working on it for some time now. Pretty sure they even know what's causing it and how to solve it. Only, it demands careful consideration as a fix will undoubtedly affect the entire game. One small mishap, and it can even destroy it.LOL, they still don't acknowledge the infamous memory leak after years! It is even worse with ray tracing now and you are saying take it easy? I also don't see anything regarding the sudden FPS drops and high-end GPU's not being able to run the game with RT ( even on Medium settings) on that list. Ever since 1.5, the game's performance is a joke unless you have a 3080 Ti / 3090 / 3090 Ti. This guy owns a 3070 Ti which is a high-end graphics card that should be able to run all the games with RT on and high settings on 1440p and look at the performance he is getting. The FPS is literally stuck at very low FPS on a rig like that! This game is even more faulty than ever before. Performance was better before 1,5. Oh, let me also tell you that they don't even answer your tickets when you write them about these issues. In fact, i had to send them another ticket just because they didn't answer the last one. As for memory leak they had 2 years to fix it and they still didn't do anything about it. [...]
Also OP, you got nothing to worry about your rig, the game's performance is a literal mess now. I have a 3070 Ti / 5600x (you can check out my thread regarding a issue similiar to this one) and can't run the game with RT on ever since that damned update. Everything starts smooth at first then i get ridicilous FPS drops. Yesterday, my FPS got stuck at 13 FPS and I was running the game with everything High (not even Ultra) and on ray tracing Medium with only Reflections with DLSS Balanced. If you are eager to continue playing I can just suggest you to turn off DSR on your Nvidia Control Panel / Manage 3D Settings and download that Crowd Density Optimization mod. These are not permanent fixes but I hope they can help you with your framerates. I can also suggest you to turn off Ray Tracing. Somehow I don't have any issues (till memory leak, of course) without RT on but it makes the game look ugly and I hate not being able to run the game with RT on at stable FPS on a powerful rig like mine.
Max it out. RTX it. 8k it. Demand 200+ fps.There's really nothing else to do for us then to be patient and wait for the stutter to be fixed.
I experimented a little with the DLSS settings, and found that "Performance" serves for myself, as the best middle ground.
You might be on to something here.(i) This looks like something is loaded that can't be kept dormant in VRAM/RAM until it is needed again, but still the game/system, refuse to purge it.
This is possible, because the numbers showed in the upper right corner indicate the hardware utilization is approaching the specified hardware limits (16 GB RAM, 8 GB VRAM for the 3070).
Essentially, it starts choking and doesn't know how to spit it out.
CDPR is fully aware of the stutter issue and working on it for some time now. Pretty sure they even know what's causing it and how to solve it. Only, it demands careful consideration as a fix will undoubtedly affect the entire game. One small mishap, and it can even destroy it.
There's really nothing else to do for us then to be patient and wait for the stutter to be fixed.
I experimented a little with the DLSS settings, and found that "Performance" serves for myself, as the best middle ground.
Might be something to consider.
Hmm. While writing this response, I've come up with three potential reasons.
(i) This looks like something is loaded that can't be kept dormant in VRAM/RAM until it is needed again, but still the game/system, refuse to purge it.
This is possible, because the numbers showed in the upper right corner indicate the hardware utilization is approaching the specified hardware limits (16 GB RAM, 8 GB VRAM for the 3070).
Essentially, it starts choking and doesn't know how to spit it out.
In my case, it is 32 GB RAM, 24 GB VRAM, without such issues on my end. I also didn't have map slowdowns at 32 GB RAM, 11 GB VRAM (1080 Ti).
(ii) It could also be the game engine itself. I have a low-fps area on the map, where the highway enters from Downtown to The Glen. No matter what the settings are on my end, the fps will be nailed to 40-ish and stay so for a while. E.g. before that, it can be in 70s or 170s, depending on the settings.
However, in the menus, the fps usually goes up for me, all the way to 360 iirc, which is the limit I set in the driver.
(iii) It could be something that you have in the inventory that is obnoxiously demanding on resources to render. Was it like this from the start of the game?
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Max it out. RTX it. 8k it. Demand 200+ fps.
Not impossible in a couple of years.