Hello gamers
I have what I think it is a weird issue. Playing on a Vega64 here on 1080p.
I am in Pacifica somewhere and whenever I have an open fire and I point the camera at it the fps drops from 60 to around 50fps.
Move the camera to look back at the sky or somewhere else, fps goes back to 60, lower it back to the said fire, back to 50fps. I have lowered the volumetric fog resolution, played with shadow settings, contact shadows, ambient occlusion, etc. Lowered texture quality from high to medium, tried almost everything in the settings.
The only thing that increased the fps from 50 to 52 was the volumetric fog resolution tweak, everything else didn't seem to have an impact on this issue, a bit weird. SSR doesn't seem to have any impact in this case, makes sense, not many reflections on this scene.
Any suggestion if any of you ran into this kind of issue?
Thanks
I have what I think it is a weird issue. Playing on a Vega64 here on 1080p.
I am in Pacifica somewhere and whenever I have an open fire and I point the camera at it the fps drops from 60 to around 50fps.
Move the camera to look back at the sky or somewhere else, fps goes back to 60, lower it back to the said fire, back to 50fps. I have lowered the volumetric fog resolution, played with shadow settings, contact shadows, ambient occlusion, etc. Lowered texture quality from high to medium, tried almost everything in the settings.
The only thing that increased the fps from 50 to 52 was the volumetric fog resolution tweak, everything else didn't seem to have an impact on this issue, a bit weird. SSR doesn't seem to have any impact in this case, makes sense, not many reflections on this scene.
Any suggestion if any of you ran into this kind of issue?
Thanks