Here's my deck. It's mean and effective. Probably not top tier but it works fairly well.
Leader: Francesca Findabair
Ragh Nar Roog
Land of a Thousand Fables
Saesenthessis
Epidemic x2
King of Beggars
Impenetrable Fog x1
Torrential Rain x2
Hawker Smuggler x2
Alzur's Thunder x2
Dimeritium Shackles x2
Dancing Star x1
Northern Wind x2
Moon Dust x2
Incinerating Trap x2
Samum x2
Undying Thirst x1
The deck is pretty simple to play.
You basically nuke everything your opponent puts on the board until they pass at which point you either get a draw or you win due to King or Hawkers.
You never, ever summon Saesenthessis until the final round unless you cannot help it. The goal is to hand buff that bad boy and use it as a finisher.
Other than that use Thousand Fables to get out Ragh and Francesca it for another strong finisher move.
Save your Epidemics to either hit Immune, large point of swarms of same point units since you only have 4 units in the deck.
And finally, account for your weather damage when using your removal cards for maximum efficiency.
It's not competely brain dead, you do have to think things through a little but for the most part it's hard to misplay unless you spun away a card you shouldn't have during the redraw phase.
Finally, if you use this deck...please GG your opponent. This thing is annoying to face, be kind.
Leader: Francesca Findabair
Ragh Nar Roog
Land of a Thousand Fables
Saesenthessis
Epidemic x2
King of Beggars
Impenetrable Fog x1
Torrential Rain x2
Hawker Smuggler x2
Alzur's Thunder x2
Dimeritium Shackles x2
Dancing Star x1
Northern Wind x2
Moon Dust x2
Incinerating Trap x2
Samum x2
Undying Thirst x1
The deck is pretty simple to play.
You basically nuke everything your opponent puts on the board until they pass at which point you either get a draw or you win due to King or Hawkers.
You never, ever summon Saesenthessis until the final round unless you cannot help it. The goal is to hand buff that bad boy and use it as a finisher.
Other than that use Thousand Fables to get out Ragh and Francesca it for another strong finisher move.
Save your Epidemics to either hit Immune, large point of swarms of same point units since you only have 4 units in the deck.
And finally, account for your weather damage when using your removal cards for maximum efficiency.
It's not competely brain dead, you do have to think things through a little but for the most part it's hard to misplay unless you spun away a card you shouldn't have during the redraw phase.
Finally, if you use this deck...please GG your opponent. This thing is annoying to face, be kind.