Friendly and non-friendly AI in TW2
What did you guys think of AI in TW2?
My experience with it was okay, but I feel what many RPGs don't emphasize the I in their AI.
I would really appreciate a game where the enemy actively utilized group tactics or learned from player actions to overcome the antagonist (the player).
In part, my post is inspired by the wolf screenshot from TW3, and it would be amazing if those wolves are capable of group tactics in fighting the player.
What I mean by group tactics is this:
-if the player is attacking a member of a group, maybe another member should heal the wounded member, if possible (like in Div II).
-enemies should try to corner player, and make escaping harder.
-divert the player's attention, and attack from a vantage point.
-maybe enemies should have VATS-like system to attack player's sore points.
-enemies should be cognizant of their weak points and seek to protect them!
Also, wouldn't it make sense if the enemies learned from the player's attacks? I mean, why would the Kayran keep attacking with its tentacles when we kept cutting them off?
Or why wouldn't the various enemies dodge when they see a bomb or magic flames coming at them? Or how about you don't step into the flashy magic circle on the ground? Unless the player cast the magic trap without your knowledge, why are you stepping there!?
Also, it might be interesting if enemies at harder levels gain new attacks or abilities instead of becoming damage sponges.
The other part of AI is the conversation aspect, and I think TW2 handled this pretty well. What do you think?
I don't have much thoughts on friendly AI. Maybe they should just stay out of Geralt's way? If TW3 has companion aspects, there might be some cool things to do here, like group tactics or something.
What did you guys think of AI in TW2?
My experience with it was okay, but I feel what many RPGs don't emphasize the I in their AI.
I would really appreciate a game where the enemy actively utilized group tactics or learned from player actions to overcome the antagonist (the player).
In part, my post is inspired by the wolf screenshot from TW3, and it would be amazing if those wolves are capable of group tactics in fighting the player.
What I mean by group tactics is this:
-if the player is attacking a member of a group, maybe another member should heal the wounded member, if possible (like in Div II).
-enemies should try to corner player, and make escaping harder.
-divert the player's attention, and attack from a vantage point.
-maybe enemies should have VATS-like system to attack player's sore points.
-enemies should be cognizant of their weak points and seek to protect them!
Also, wouldn't it make sense if the enemies learned from the player's attacks? I mean, why would the Kayran keep attacking with its tentacles when we kept cutting them off?
Or why wouldn't the various enemies dodge when they see a bomb or magic flames coming at them? Or how about you don't step into the flashy magic circle on the ground? Unless the player cast the magic trap without your knowledge, why are you stepping there!?
Also, it might be interesting if enemies at harder levels gain new attacks or abilities instead of becoming damage sponges.
The other part of AI is the conversation aspect, and I think TW2 handled this pretty well. What do you think?
I don't have much thoughts on friendly AI. Maybe they should just stay out of Geralt's way? If TW3 has companion aspects, there might be some cool things to do here, like group tactics or something.