I've played this game for years without issue, then I install the DLC and in the space of one week I come across two bugs that have been present and known about for as long as I've been playing, that render two quest lines incompletable.
I can't know the precise ins and outs of how CDPR build their games, but I've worked in the games industry and I know how games similar to this work. If the tools they use to build the game are so flawed that they can't build a workaround that:
- adds the missing items to the game in the form of a nearby chest (only visible when the quest has started)
- mark the associated quests as complete
- marks the appropriate flags for quests/NPCs/player states/game states
they literally wouldn't have been able to make the game. The idea that such things can't be added without breaking everything is absurd. It implies that the whole game would need to be built from point A to point Z without any deviation from the next consecutive letter. Anyone who's worked in game development knows that's impossible. If anyone had made a mistake in a prior task, they'd have to scrap everything they'd done after that task in order to fix it.
I'm not going to boycott CDPR, or declare the game the worst thing ever, because what they've achieved with Witcher 3 is incredible. But to leave bugs like this in a game, years after release, when they easily have the resources available to provide a workaround that allows players to enjoy the content they've purchased, is incredibly disappointing. An apology isn't what people paid for. Even if the bug can't be tracked down, a workaround could be made that wouldn't compromise the game for players that don't experience the bug. I'd be genuinely surprised if such a workaround took longer than a day to implement, and a week to push through console update procedures.
I can't know the precise ins and outs of how CDPR build their games, but I've worked in the games industry and I know how games similar to this work. If the tools they use to build the game are so flawed that they can't build a workaround that:
- adds the missing items to the game in the form of a nearby chest (only visible when the quest has started)
- mark the associated quests as complete
- marks the appropriate flags for quests/NPCs/player states/game states
they literally wouldn't have been able to make the game. The idea that such things can't be added without breaking everything is absurd. It implies that the whole game would need to be built from point A to point Z without any deviation from the next consecutive letter. Anyone who's worked in game development knows that's impossible. If anyone had made a mistake in a prior task, they'd have to scrap everything they'd done after that task in order to fix it.
I'm not going to boycott CDPR, or declare the game the worst thing ever, because what they've achieved with Witcher 3 is incredible. But to leave bugs like this in a game, years after release, when they easily have the resources available to provide a workaround that allows players to enjoy the content they've purchased, is incredibly disappointing. An apology isn't what people paid for. Even if the bug can't be tracked down, a workaround could be made that wouldn't compromise the game for players that don't experience the bug. I'd be genuinely surprised if such a workaround took longer than a day to implement, and a week to push through console update procedures.