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Frustrated

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J

josalshep

Senior user
#21
Jan 13, 2012
Cygnus said:
rant/
My quest for a more enjoyable game experience begins with getting some actual GAME developers in here, rather than ENGINE devs. Combat WOULD be enjoyable if it worked as advertised. Currently, it doesn't, at least for boss fights. It's slow, cumbersome, and horribly unresponsive, especially if you use a gamepad (apparently). Add to that the broken difficulty curve crapping out overpowered bosses (Letho was the most BS fight I've EVER played, and I've been gaming since the Atari 2600!) and the game is much more frustrating than it should be.

A memorable boss fight should challenge a player to figure out the enemy's weaknesses and react accordingly with available skills/technology/items, all without making the player feel SCREWED (see X-Men Origins: Wolverine vs. The Sentinel for an example of an awe-inspiring boss fight that doesn't make you feel SCREWED). Sure you may have to play the scenario out a few times, but 40+ tries is excessive and screams for reevaluation. Because of the above reasons, and just plain poor design (it's blatantly obvious the designers expected the player to have selected a particular upgrade path before the kayran fight. If you didn't choose THEIR path, like me, the fight was FAR more difficult than necessary. That's called BAD DESIGN), TW2 doesn't come anywhere near to being enjoyable at several points in the game, and that's kinda what I bought the game for in the first place - To enjoy it, not to feel F'd over because the designer couldn't figure out how to make it challenging vs. frustrating. In it's current state, TW2's bosses are too fast, far too powerful, and, as in the case of the player, don't suffer from animation taking precedent over action (when a relatively slow enemy (kayran) can get in 3 full, separate attacks on me BEFORE my character can even recover from the first one (because the animation is so godforsakenly SLOW) there's a problem). QA usually catches these things, but apparently TW2 had little to no external QA (having the developer do their own QA never works). Any time you get MULTIPLE community postings about how F'd up a particular enemy/situation/inventory item is, you should probably take a closer look at it and maybe FIX IT.

A much as I loved TW1 (even before the EE patch, bad translation and all), for TW2 CDProject focused more on creating a damned fine rendering engine rather than a great gameplay experience. Too bad because, as usual, gameplay trumps graphics every time (an axiom that many developers will NEVER learn).
/rant

**phew!**
Click to expand...
Well said!!!!
 
D

deemintad

Rookie
#22
Jan 31, 2012
Cygnus said:
rant/
My quest for a more enjoyable game experience begins with getting some actual GAME developers in here, rather than ENGINE devs. Combat WOULD be enjoyable if it worked as advertised. Currently, it doesn't, at least for boss fights. It's slow, cumbersome, and horribly unresponsive, especially if you use a gamepad (apparently). Add to that the broken difficulty curve crapping out overpowered bosses (Letho was the most BS fight I've EVER played, and I've been gaming since the Atari 2600!) and the game is much more frustrating than it should be.

A memorable boss fight should challenge a player to figure out the enemy's weaknesses and react accordingly with available skills/technology/items, all without making the player feel SCREWED (see X-Men Origins: Wolverine vs. The Sentinel for an example of an awe-inspiring boss fight that doesn't make you feel SCREWED). Sure you may have to play the scenario out a few times, but 40+ tries is excessive and screams for reevaluation. Because of the above reasons, and just plain poor design (it's blatantly obvious the designers expected the player to have selected a particular upgrade path before the kayran fight. If you didn't choose THEIR path, like me, the fight was FAR more difficult than necessary. That's called BAD DESIGN), TW2 doesn't come anywhere near to being enjoyable at several points in the game, and that's kinda what I bought the game for in the first place - To enjoy it, not to feel F'd over because the designer couldn't figure out how to make it challenging vs. frustrating. In it's current state, TW2's bosses are too fast, far too powerful, and, as in the case of the player, don't suffer from animation taking precedent over action (when a relatively slow enemy (kayran) can get in 3 full, separate attacks on me BEFORE my character can even recover from the first one (because the animation is so godforsakenly SLOW) there's a problem). QA usually catches these things, but apparently TW2 had little to no external QA (having the developer do their own QA never works). Any time you get MULTIPLE community postings about how F'd up a particular enemy/situation/inventory item is, you should probably take a closer look at it and maybe FIX IT.

A much as I loved TW1 (even before the EE patch, bad translation and all), for TW2 CDProject focused more on creating a damned fine rendering engine rather than a great gameplay experience. Too bad because, as usual, gameplay trumps graphics every time (an axiom that many developers will NEVER learn).
/rant

**phew!**
Click to expand...
Totally agree!

Anyway I'm currently in this frustration mode as this thing just has me beat down to the point of quiting. I guess being slightly below level 7 is a bad idea taking on this boss!
 
S

sketchm72

Rookie
#23
Apr 12, 2012
Cygnus said:
rant/
My quest for a more enjoyable game experience begins with getting some actual GAME developers in here, rather than ENGINE devs. Combat WOULD be enjoyable if it worked as advertised. Currently, it doesn't, at least for boss fights. It's slow, cumbersome, and horribly unresponsive, especially if you use a gamepad (apparently). Add to that the broken difficulty curve crapping out overpowered bosses (Letho was the most BS fight I've EVER played, and I've been gaming since the Atari 2600!) and the game is much more frustrating than it should be.

A memorable boss fight should challenge a player to figure out the enemy's weaknesses and react accordingly with available skills/technology/items, all without making the player feel SCREWED (see X-Men Origins: Wolverine vs. The Sentinel for an example of an awe-inspiring boss fight that doesn't make you feel SCREWED). Sure you may have to play the scenario out a few times, but 40+ tries is excessive and screams for reevaluation. Because of the above reasons, and just plain poor design (it's blatantly obvious the designers expected the player to have selected a particular upgrade path before the kayran fight. If you didn't choose THEIR path, like me, the fight was FAR more difficult than necessary. That's called BAD DESIGN), TW2 doesn't come anywhere near to being enjoyable at several points in the game, and that's kinda what I bought the game for in the first place - To enjoy it, not to feel F'd over because the designer couldn't figure out how to make it challenging vs. frustrating. In it's current state, TW2's bosses are too fast, far too powerful, and, as in the case of the player, don't suffer from animation taking precedent over action (when a relatively slow enemy (kayran) can get in 3 full, separate attacks on me BEFORE my character can even recover from the first one (because the animation is so godforsakenly SLOW) there's a problem). QA usually catches these things, but apparently TW2 had little to no external QA (having the developer do their own QA never works). Any time you get MULTIPLE community postings about how F'd up a particular enemy/situation/inventory item is, you should probably take a closer look at it and maybe FIX IT.

A much as I loved TW1 (even before the EE patch, bad translation and all), for TW2 CDProject focused more on creating a damned fine rendering engine rather than a great gameplay experience. Too bad because, as usual, gameplay trumps graphics every time (an axiom that many developers will NEVER learn).
/rant

**phew!**
Click to expand...
I was having a problem with lag too and thought the Kayran was too fast, but then i lowered my settings to work better with my machine and the lag went away and the game became far easier and much more enjoyable.
 
D

dragonbird

Ex-moderator
#24
Apr 12, 2012
**Aargh - necro post. Just ignore me***
 
A

aloe1999

Rookie
#25
Apr 22, 2012
Halebean said:
I love the story, the writing, the choices. Maybe to many cut scenes but I like it. I can understand the some of the players want to make it more difficult and that is fine. For me, I like it easy. I am 47, I work for a living and I don't want to come home and do more work. For me, the story is good enough. Most of the game I should be able to get through just using the mouse and a few tough scenes where I use one letter and the mouse. And what the hell is Kayran? Killing it isn't good enough? You want me to push a button as fast as I can. What does that prove?
I love the story. Love to read the pro's and con's on making choices. Love the details. Helps me chill after work. Would love to hear any thoughts or comments.
Click to expand...
I am even older than you lol lol (been a gamer for at least 20 years) and am playing this game on easy (usually play medium). For the Kayran, after lots of struggle QUEN (coupled with Yrden) was my saviour and I managed the beast first time I tried that!
 
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