FSR Redstone Path Tracing Technologies implementation

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Today, AMD released FSR Redstone, which features improvements to path tracing and ray regeneration. Should we expect these features in Cyberpunk, or has support for the game been discontinued? The update that included the base FSR4 was released not long ago, so I thought implementing these new technologies shouldn't be too difficult, but I could be wrong, of course.
 
We can only speculate. I doubt that adding new technical features has priority now. The game has been out there for quite some time.

Also, cyberpunk is a huge game and if you do implement new stuff, no matter how easy or difficult it may seem, you still have to do a lot of testing to not break something else. And there’s a new gpu feature announced every few months or so, at some point any developer has to draw a line.

So yeah, only time will answer this question,
 
We can only speculate. I doubt that adding new technical features has priority now. The game has been out there for quite some time.

Also, cyberpunk is a huge game and if you do implement new stuff, no matter how easy or difficult it may seem, you still have to do a lot of testing to not break something else. And there’s a new gpu feature announced every few months or so, at some point any developer has to draw a line.

So yeah, only time will answer this question,
I just thought that if the game already had an Nvidia equivalent, then implementing the same from AMD wouldn't be that difficult, but you're right about testing — I didn't think of that right away.

I hope they'll collaborate with AMD and implement new technologies, since even Apple's latest features, like MetalFX, are in the game.

In any case, even the stock FSR 4 and the new AI frame generator work perfectly. The game looks great even with ray tracing.

I remember playing on patch 1.5, and now it feels like a completely different game. СDPR has done a great job supporting this masterpiece. I'll never tire of replaying it.
 
I'm hoping they add Ray Regeneration soon. The RT reflections look abysmal. Radiance Caching would be a nice bonus for me too(but its still in technical preview).
 
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