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Full Combat Rebalance Mod for The Witcher 2 is out!

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C

CDRedPony

Forum regular
#261
Jun 24, 2013
sidspyker said:
Well yeah but that's not what slim meant, lol.
Click to expand...
Yeah...Well just to make sure I hope what Slim meant by the "flashy animation" is the spin move he does in place of the roll since that looks like a pirouette to me. Hehehe! Anyway, apologies ahead of time if that's not the case!
 
K

kitta

Rookie
#262
Jun 24, 2013
Where do I get the latest version? Does the one on the Nexus site have all of Flash's most recent updates? Thanks for answering.
 
sidspyker

sidspyker

Ex-moderator
#263
Jun 24, 2013
kitta said:
Where do I get the latest version? Does the one on the Nexus site have all of Flash's most recent updates? Thanks for answering.
Click to expand...
There has been no update yet.
 
C

CDRedPony

Forum regular
#264
Jun 24, 2013
kitta said:
Where do I get the latest version? Does the one on the Nexus site have all of Flash's most recent updates? Thanks for answering.
Click to expand...
Nay, as of now the updates Flash mentioned would be coming sometime this week.
 
K

kitta

Rookie
#265
Jun 24, 2013
Ah, thanks for clearing that up.
 
S

soldiergeralt

Forum veteran
#266
Jun 24, 2013
lower the human enemy's blocking radius so they don't parry me when i slash them from behind, but make them parry more of my frontal attacks. it feels like i'm going right through them rather than there being a piece of steel between my sword and their body.
 
N

Necropants

Senior user
#267
Jun 24, 2013
Auto block/parry doesn't seem to work at all. and I don't see a mention about it in the update log posted by Flash.

I have literally not blocked one attack yet.
I have set lock on mode. Used strafing kept opponents in front of me (which is a feat in itself on Gamepad due to breaking lock when you press back, on that note can this be fixed?)

I can only think it's bugged in some way.
I even tried keyboard in case it was a pad thing, still no parries at all. I must have tested this for a couple of hours last night.

Is this a known issue? Because if it's as intended I really can't see myself playing this mod. I miss my active block already...
 
Cheylus

Cheylus

Senior user
#268
Jun 24, 2013
Is there new weapons as well?
I got a "Wife" or "Spouse" (I don't play the game in english) silver sword in the Arena. I can't remember it in the campaign.
 
E

el_Dife

Forum regular
#269
Jun 24, 2013
Diernes said:
Auto block/parry doesn't seem to work at all. and I don't see a mention about it in the update log posted by Flash.

I have literally not blocked one attack yet.
I have set lock on mode. Used strafing kept opponents in front of me (which is a feat in itself on Gamepad due to breaking lock when you press back, on that note can this be fixed?)

I can only think it's bugged in some way.
I even tried keyboard in case it was a pad thing, still no parries at all. I must have tested this for a couple of hours last night.

Is this a known issue? Because if it's as intended I really can't see myself playing this mod. I miss my active block already...
Click to expand...
Parry is a little breaking gameplay system because of the very slow Geralt's Quen animation, that sometimes make you hit although you've already pressed the Parry button, but nothing of what you mention happens to me.
 
C

CostinRaz

Banned
#270
Jun 24, 2013
After spending several hours in Arena on both Hard and Dark I give up. The problem is the extremely fast reaction times by enemies, to the point they parry or quen before even finishing their animation. It's particularly annoying with the mages whose quen now slam you on your back if you try and hit them in melee, forget hitting them at range since it won't work and even if you get close it just becomes a russian roulette, sometimes they will slam you, sometimes you will be able to hit with no problem. It comes down to dumb luck, same with the Elite Kingslayers though at least you have Yrden you can use on them and they don't constantly cast igni that one shots you.

Speaking about one shotting, there is no fun playing a game where you are constantly getting one shotted by enemies who have faster reaction times then you despite Geralt supposedly being the very best of the witchers. This is especially annoying when considering the problems I listed above with enemies blocking your attacks without giving you any idea that they will do so in advance. It was already a problem in vanilla arena but there at least you had reliable Quen and long distance rolling to help you, here you have squat and your HP is much lower as well.

With regards to rolling, how is that the mod is supposed to make you rely less on rolling when it is the only reliable defense you have left? Parry is not reliable since sometimes it just won't work. Quen is not reliable given the animation delay before it kicks in, a delay which doesn't bother any of your enemies I might add, so in reality I am relying more on rolling then before.

Seriously it's become a case of where I just roll around spamming igni because that's the safest way. I don't get in sword fights because of the low HP, parry and quen problems as well as the ridiculous enemy speed.

If you want to make the game a challenge in the sense that if you get hit even once you die then do so, but make it so that enemy reactions and animations are properly implemented because otherwise it just feels cheap as hell. I am seriously hoping TW3 does not have combat like this.
 
S

Sirnaq

Rookie
#271
Jun 24, 2013
CostinMoroianu said:
After spending several hours in Arena on both Hard and Dark I give up. The problem is the extremely fast reaction times by enemies, to the point they parry or quen before even finishing their animation. It's particularly annoying with the mages whose quen now slam you on your back if you try and hit them in melee, forget hitting them at range since it won't work and even if you get close it just becomes a russian roulette, sometimes they will slam you, sometimes you will be able to hit with no problem. It comes down to dumb luck, same with the Elite Kingslayers though at least you have Yrden you can use on them and they don't constantly cast igni that one shots you.
Click to expand...
Try using axii on them, i mean don't fully charge but just tap axii on them, they start to stagger, hit them 2 times with heavy attack and they are dead, works perfectly every time on mages, with elite kingslayers you need yrden.
 
C

CostinRaz

Banned
#272
Jun 24, 2013
Try using axii on them, i mean don't fully charge but just tap axii on them, they start to stagger, hit them 2 times with heavy attack and they are dead, works perfectly every time on mages, with elite kingslayers you need yrden.
Click to expand...
Well that's an idea I suppose. I'll check it out. Of course if I manage to get a full axii off I get stuck so eh..tricky.
 
Cheylus

Cheylus

Senior user
#273
Jun 24, 2013
CostinMoroianu said:
With regards to rolling, how is that the mod is supposed to make you rely less on rolling when it is the only reliable defense you have left? Parry is not reliable since sometimes it just won't work. Quen is not reliable given the animation delay before it kicks it, a delay which doesn't bother any of your enemies I might add, so in reality I am relying more on rolling then before.

Seriously it's become a case of where I just roll around spamming igni because that's the safest way. I don't get in sword fights because of the low HP, parry and quen problems as well as the ridiculous enemy speed.
Click to expand...
My thoughts exactly. I ended up doing the same thing in hard encounters in the Arena: run and Igni from afar. I wanted to try ripostes too with a duel in Arena: the enemy nearly one-shotted me (on Normal) so I gave up. Too risky for my taste. It's better to run, again. But I kind of like the fact I can't rely on backstabs now.
 
F

Flash

CD PROJEKT RED
#274
Jun 24, 2013
  • Enemy parrying works the same way as Geralt's - if it happens, it happens instantly.
  • Fast reaction time is the same as in vanilla game.
  • Geralt's chance to parry is equal to:
    99% - 5%*(hitCounter-1) - 10% if it's a flanking attack.
    Hit counter increases by 1 with each parried hit and resets to zero after 2 seconds of not parrying attacks.
  • Geralt won't parry if he's performing an offensive action. It's either offense or defense - the same as in vanilla game.
  • One shotting on dark difficulty? The same as in vanilla game.
 
S

Sirnaq

Rookie
#275
Jun 24, 2013
Flash i have an idea. Make the riposte icon flash little longer or appear little earlier,it's really hard to use riposte right now, running with igni looks like easier option. Also if you are using riposte, enemies still for some reason can perform block, i am not sure if riposte should work like that.
 
C

CostinRaz

Banned
#276
Jun 24, 2013
One shotting on dark difficulty? The same as in vanilla game.
Click to expand...
Not really true. Yes you can get one shoted on Dark Mode in Arena but with White Raffard and Vigra and with all the HP from items/armors and mutagens you can survive 2-3 or more hits depending on the foes on Dark Mode.

I've managed to upgrade Geralt to the point like this in the vanilla game that he could survive a Gargoyle attack on Dark Mode in Arena. I lack the possibility of doing so with FCR.

Furthermore. Mages would not 1 shot with their fireballs, nor would kingslayers with one sword hit even without potions.

Also I had reliable Quen in Vanilla to help with that and long range rolling.

Fast reaction time is the same as in vanilla game.
Click to expand...
Except in vanilla mages don't slam you for a ton of damage when you try and hit them.
 
S

Sirnaq

Rookie
#277
Jun 24, 2013


As you can see i have problems with performing riposte fighting with one enemy, not to mention with multiple. It would be great if you could make parry into more reliable option.



Here is how axii + mages works.
 
A

AsTheDeath

Senior user
#278
Jun 24, 2013
EDIT: On a balancing note, your changelog doesn't mention any changes to Aard's stun chance? Aard with the stun upgrade seems also a bit too powerful, but perhaps that's just me. I guess if it's intended to work reliably on lower ranked enemies (harpies, nekkers, basic swordsmen), that's fine... still, I stun-killed pretty much all of the harpies in the harpy wave in Arena by spamming Aard.

(To Costin)
I second that; there's no way to attack mages directly, currently. You ALWAYS need to cast a sign, which they block with quen (dat reaction time... even if it is that way in vanilla, it's still pretty ridiculous), after which you can start hitting them. If you attack them directly, even with a quick attack, they will quen during your animation and Geralt gets slammed down.

I've never been particularly good at Arena, but just like Costin I found the only way to survive currently is to Aard/Igni, hit once or perhaps twice, and roll (OK, pirouette) away again. Perhaps I'm just doing it wrong, but in that case I'd like to see some video footage of what I should be doing. Maybe if Costin changes his mind after a couple of patches : )

I should add, though, that the changes to Quen and the increased responsiveness are enough to win me over, and I'll definitely be using FCR on my next playthrough.
 
C

CostinRaz

Banned
#279
Jun 24, 2013
(dat reaction time... even if it is that way in vanilla, it's still pretty ridiculous)
Click to expand...
It was ridiculous even in Vanilla but now it's worse due to the slam and their 1 shorting abilities and the nerf to Quen and roll.

After getting 1 shotted by a bloody nekker warrior at level 18 in arena ( the one with trolls ), which did not happen in vanilla because you could get high enough armor to actually mitigate all the damage they were doing and now Flash announced an increase in enemy damage on Dark I am going to say fuck this. Here I had hoped this mod would get rid of the BS in Arena with all rolling and Quen on waves like the 4 Werewolves or Golems etc. but it only made it worse. A lot worse.

It's all fine for a story mode playthrough besides on Insane because if you die you can reload, but on Insane or Arena no thank you.
 
S

Sirnaq

Rookie
#280
Jun 24, 2013
That wave with trolls and nekkers is really imbalanced. Without tawny oil and propper use of quen and igni it is really hard. took me 20 times to beat it. Here is what i did: mob nekkers to one corner and wait for boulders, quen, boulders kill some nekkers, run for vigor regen, repeat until nekkers are killed by boulders then rush to trolls. It's way harder to execute than it sound.

Also i wouldn't say that the mod is terrible, it just need some work.
 
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