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Full Combat Rebalance Mod for The Witcher 2 is out!

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M

morabius

Forum regular
#341
Jun 25, 2013
Hum...

First : iam french...sorry for my english
Secound : I love your games and cdprojekt red (i have witcher 1 and 2 full collector)

I have installed this mod...but i don't like it...
so..no problem...i remove it...

relaunch the game, and...surprise !
My full skill tree is blocked (except the training way). And my geralt ability is like level 0.

....i load previous saves...and ..the same

Iam verry verry sad... iam on act 2 and don't want to restart all the game.
help me please !
 
Mothra

Mothra

Forum veteran
#342
Jun 25, 2013
How did you remove the mod ?

Did you use the "uninstall programs" feature of Windows to remove the mod or did you just delete the mod-related files on your harddrive ?

Did you overwrite any previous savegames that used the vanilla version ?

Are you using any other mods ?


my example:
Before I installed the mod I removed all my "vanilla" savegames from the TW2 folder.
Then I installed the mod and started with a new game
Afterwards I deleted all saves I created with the mod and uninstalled the mod via the windows uninstaller program
Then I moved my old saves back to the TW2 folder.


What can you do ?
- check if the mod is still listed in the windows uninstaller program, if it is: remove it from there
- if it is not listed, try installing the mod AGAIN and then remove it AGAIN via the windows uninstaller program
- load a save you are CERTAIN it was created without any mods prior to installing this one
 
Mothra

Mothra

Forum veteran
#343
Jun 25, 2013
darkfire1o6 said:
Wonder if there will be any problems when importing the save to Witcher 3... If in The Witcher 3 there will be skills and weapons or armor imported from The Witcher 2 will they be buggy becasue of this mod? Just something to think about.
Click to expand...
There were no skills that transferred from TW1 to TW2. TW2 had a totally different skilltree.
All swords/armor stats were changed in TW2 to fit the new game and not make you too powerful.

I used TW1-FCR saves for my TW2 playthroughs and they had no problems.

I assume the same will apply for transfers between TW2 and TW3. IF they will take certain equipment into account they will just adjust the stats to their new counterparts in TW3. Everything else should be story/decision related and is not influenced by the mod. The mod does not change the structure of savefiles afaik
 
Sardukhar

Sardukhar

Moderator
#344
Jun 25, 2013
Yeah, one of the guys I fought had a halberd. The first try was a one-hand sword. Parry just wasn't a reliable defense, or even really semi reliable. Can't use it on a setting where a hit means near death or death under those circumstances, much much safer to dance out of the way, with Quen also not firing. If you can get clear, I still feel the pirouette leaves me more vulnerable than the roll. Haven't run comparisons yet, since it picks which move I do.

Morabius, you can download a clean W2 save from witchernexus. http://witcher.nexusmods.com/mods/289//? If you have to reinstall and need clean saves.
 
M

morabius

Forum regular
#345
Jun 25, 2013
what do you mean "vanilla" version ?
don't have any mod...

question : the mod change the gamesaves folder (i have not backup it... :'( ) ?
If not, I reinstall the game I can restore the skill tree and play with my saves ? no ?

in the begining simply unactive the mod...

relauch the game : the block (with sword) button work again and the mod disapear ... no problem...

but the skill tree considered like geralt lvl 0. (even that skills are actived in "c" (or "ctrl") pannel) and impossible to upgrade news skills...

reload verry old save for test ...the same.

..so i decided to remove totaly the mod with : "unins000.exe" in the game folder and relaunch the game.
same !

NOW i have reinstalled the mod...go to the game... the same stucked skill tree...but the mod is active...
go to windows remove pannel : the mod is no listed...
 
P

parwana

Rookie
#346
Jun 25, 2013
@morabius: Try reinstalling the game. And you needed to make a new savegame for the fcr mod, you couldnt just use the old one.

Does anyone else think you lvl to slow?
Im only in act 1 atm but I did y few quests and I only get like 500 exp for each. And with the exp for kills gone its kind of pointless or not rewarding to explore the world.

For example I discovered a cave in act 1 full of nekkars, i killed every last of them and some some named rothesomethinsometing. And the only thing I got was a few herbs and orens. No exp for any mobs.

Also is it possible to turn the exp for kill back on again?


Regards.
 
Sardukhar

Sardukhar

Moderator
#347
Jun 25, 2013
I dunno. I'm level 7 and have yet to kill the Kayran.

Levelling seems fine to me. I really like what Flash did by removing XP per kill, actually. I feel it gives me les incentive to murderize people and creatures for some invisible reward. Feels less gamey.
 
R

rising_jtr

Rookie
#348
Jun 25, 2013
I am at level 10 and well, I already have group finisher. I used silver sword on those training dummies to fill the adreline bar.
 
Sardukhar

Sardukhar

Moderator
#349
Jun 25, 2013
I've been banking my XP. I spend it, run some fight tests, then reload and do it without. Not sure which branch I want to go down yet. How do you like the finishers so far?
 
Mothra

Mothra

Forum veteran
#350
Jun 25, 2013
people use the term "vanilla" for the original game, unaltered without any mods.
for your other questions, I am sorry but I do not understand what you did or did not do, it is hard to guess.

atm your best bet is to reinstall the game in my opinion.
delete anything regarding the mod, then delete the game. when asked if you want to keep your savegames, say yes.
after reinstalling do only load a savegame that was created without the mod.
 
R

rising_jtr

Rookie
#351
Jun 25, 2013
Eh If not for those goddamn crossbow men and nekkers, they are good enough for me.
I hate getting killed in cutscene, you should become immortal in them. or whats the point of them.

I have only tried them 4 times, and man, they look sick. I love how geralt killed 3 of them at once, whats the limit of people you can kill with group finishers?
 
D

DippingSauce

Forum regular
#352
Jun 25, 2013
Another thing, although I don't mind stuff being taken from and added to merchants, I do have a problem with certain stuff disappearing in Act 1. Where did the diagrams for Robust Cloth and Studded Leather go? Cause you need those for the Dark Mode armor, either that or buy the pieces yourself: A costly affair, and something that will take a long time :(
 
C

chiefje

Senior user
#353
Jun 25, 2013
I have a quick question, when do you actually do a pirouette in this mod? Do you need a special combination of buttons or something?
 
sidspyker

sidspyker

Ex-moderator
#354
Jun 25, 2013
Chief said:
I have a quick question, when do you actually do a pirouette in this mod? Do you need a special combination of buttons or something?
Click to expand...
Basically when the 'threat' level is high enough that depends on number of enemies+your HP.
 
C

chiefje

Senior user
#355
Jun 25, 2013
sidspyker said:
Basically when the 'threat' level is high enough that depends on number of enemies+your HP.
Click to expand...
Well thats dissapointing. I hoped it would replace the weird roll...
 
A

adridu59

Senior user
#356
Jun 25, 2013
Parwana said:
@morabius: Try reinstalling the game.
Click to expand...
No, just do a new game FCR2 uses different skill trees and abilities so it generates different savegames, simple as that.

Normally you should start over from a new playthrough when using FCR2.
 
P

parwana

Rookie
#357
Jun 25, 2013
adridu59 said:
No, just do a new game FCR2 uses different skill trees and abilities so it generates different savegames, simple as that.

Normally you should start over from a new playthrough when using FCR2.
Click to expand...
He/she dosent want to use the mod anymore, because he/she dosent like it. It messed up the savegames or skilltree discriptions. Plus I think he/she dosent start a new game to begin with, but just played an old savegame.
 
M

morabius

Forum regular
#358
Jun 25, 2013
I reinstall the game...but...
100 kb/s for 11,37 gb of update :'(
why so slow ?
 
F

Flash

CD PROJEKT RED
#359
Jun 26, 2013
For Quen press and hold the button. It works as long as you hold the button, it won't be reliable if you just tap it.



Status update of upcoming version:

STILL INVESTIGATING
- Phillipa's missing head.



CORE CHANGES
- Allowed Geralt to parry attacks from behind while he's standing still. I don't have animations to allow it for walking and running, which was the reason why it was disabled in initial mod release.

FIXES
- Fixed wrong installation directory of localization strings.
- Fixed t-pose on throwing items while being in Focused Stance.
- Fixed becoming permanently stuck in casting animation of upgraded Axii Sign.
- Fixed Resonating Crystals not being affected by Aard and Igni in The Secrets of Loc Muinne quest.
- Fixed progression break on riposte phase in Tutorial.
- Fixed Axii not having effect on enemies.
- Fixed locked rotation on opponent when rolling in strafing mode.
- Fixed crafting schematics that didn't recognize their ingredients in crafting menus.
- Fixed fullscreen effect problem that occured when player maxed Adrenaline bar with skills Magic Atunnement, Adrenaline Rush or High.
- Fixed respec abilities removing core witcher skills.
- Fixed description in Falka's blood oil.

BALANCE
- Mage friendly fire doesn't affect Geralt and his allies.
- Increased Geralt's parry chance. First attack coming in quick succession will always be blocked unless Geralt performs an offensive action.
- Scaled down difficulty levels with Hard becoming new Dark difficulty.
- Scaled up damage reduction of armors.
- Decreased mage's block and spell block chance.
- Decreased spell block chance of Letho and elite kingslayers.
- Raised Letho's resistance to Yrden.
- Increased hit points of celaeno harpies.
- Reintroduced 2 second Stamina regeneration cooldown.
- Decreased base Igni damage to 10 and upgraded Igni damage bonus to 10. With Control over the Power skill, Petri's philter and Maribor Forest potions, player is still able to dish 108 Igni damage with 3 Vigor points.
- Increased duration of all potions and oils to 1 hour (was 10 minutes) with the exception of Cat potion, White Raffard Decoction and Anabolic Steroids.
- Changed the function of White Raffard Decoction to a very potent version of Swallow potion. Previously it worked like traditional healing potion known from other games.
- Added Gadwall potion recipy to Geralt's starting inventory. Previously it was only obtainable by unlocking Witcher Secrets skill in Alchemy tree - shouldn't be a requirement for items needed in quests.
- Decreased upgraded Aard stun chance to 10% (was 30%).
- Increased Adrenaline generation from Signs for Signs tree ultimate skill.
- Upgraded Quen stuns 3 enemies around Geralt.
- Increased the number of meteorite ores available in shops.
- Increased the number of rare ingredients available in shops.
- Put another effort to discourage players from immersion-breaking behavior where they constantly rolled behind enemy back to attack with impunity. Removing backstab damage bonus was not enough, so now enemies are allowed to Parry back attacks.

VISUALS
- Improved Igni special effect.
- Made enemies rotate to their targets on Aard hit and Parry.

OTHER
- Added more informations in skill descriptions.
 
sidspyker

sidspyker

Ex-moderator
#360
Jun 26, 2013
Cool. Hey flash could you explain what this means?
Flash said:
- Scaled down difficulty levels with Hard becoming new Dark difficulty.
Click to expand...
 
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