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Full Combat Rebalance Mod for The Witcher 2 is out!

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sidspyker

sidspyker

Ex-moderator
#481
Jul 9, 2013
rethla said:
You took a few days off to fix Philippas head in the mod, does this mean Philippas head will be missing in TW3 instead?
Click to expand...
Bahahaha
 
M

myari

Rookie
#482
Jul 9, 2013
Awesome :eek:
 
Garrison72

Garrison72

Mentor
#483
Jul 10, 2013
Great news. Hope to give it another try this weekend.
 
M

Michael_Knelius

Senior user
#484
Jul 10, 2013
Apart from the too tough first battle for the Dun Banner standard in the End the Mist quest, Phillipa missing her head in almost all of the conversations (for some reason during the talk with her in the Loc Muine dungeon she has her face on all the time, I guess it has to be something with those witch eyes of her) the only other nitpick I have with this mod is the whirling and rippling effect when the adrenaline bar is on.

Not only does the ripple effect obscure vision almost completely, but it also presents a noticeable FPS drop on my machine. I am playing with almost constant 30fps with frame drops in certain scenes, but those are few and far in between. The adrenaline effect basicaly halfes the frames per second for me or even more. Can that effect end on the cutting pile during editing? Please? Pretty please?
 
F

Flash

CD PROJEKT RED
#485
Jul 10, 2013
Fixed all of these, including Philippa's head yesterday.
 
F

Flash

CD PROJEKT RED
#486
Jul 10, 2013
Here's the list of updated strings in version 1.1.
https://dl.dropboxusercontent.com/u/8057616/FCR2_Translation.txt
 
B

Baal_CZ

Senior user
#487
Jul 10, 2013
Flash said:
Here's the list of updated strings in version 1.1.
https://dl.dropboxus...Translation.txt
Click to expand...
Amazing, I´ll try to update the translation ASAP, thank you Flash! :)
 
B

Baal_CZ

Senior user
#488
Jul 10, 2013
Flash said:
Here's the list of updated strings in version 1.1.
https://dl.dropboxus...Translation.txt
Click to expand...
I´ve got one question - there is written "Fatigue penalty: 5%/number of parried attacks." - shouldn´t it be "Fatigue penalty: 5%*number of parried attacks."?
 
F

Flash

CD PROJEKT RED
#489
Jul 10, 2013
Yes, it's supposed to be 5% per number of parried attacks.
And sorry, it's not final. I'm just updating it again.
 
D

daxxtehhax

Rookie
#490
Jul 10, 2013
So is there a update out?
 
M

Michael_Knelius

Senior user
#491
Jul 10, 2013
Flash said:
Fixed all of these, including Philippa's head yesterday.
Click to expand...



I think I'm going to finish this last playthrough with version 1.0 of FCR2, but no worries, I still have the Roche path playthrough to play with a new version of FCR2.
 
S

SR-Vaa.768

Forum regular
#492
Jul 10, 2013
Waiting for the update to start my new playthrough :D
 
Dprelate

Dprelate

Senior user
#493
Jul 10, 2013
Flash said:
Here's the list of updated strings in version 1.1.
https://dl.dropboxusercontent.com/u/8057616/FCR2_Translation.txt
Click to expand...
Link is broken.
 
B

Baal_CZ

Senior user
#494
Jul 10, 2013
BlackLeopard said:
Link is broken.
Click to expand...
Yes, he´s updating it, because it wasn´t final. ;)
 
Dprelate

Dprelate

Senior user
#495
Jul 10, 2013
BaalCZ said:
Yes, he´s updating it, because it wasn´t final. ;)/>
Click to expand...
Aha, alright thanks.
 
F

Flash

CD PROJEKT RED
#496
Jul 11, 2013
Here's the translation file:
https://dl.dropboxusercontent.com/u/8057616/FCR2_Translation.txt
 
T

TheMorbidAtheist

Senior user
#497
Jul 12, 2013
So first we get the changelog for the 1.1 version and then we get to download the new version itself?
 
Sardukhar

Sardukhar

Moderator
#498
Jul 12, 2013
No. First we get the changelog and then..Flash..vanishes...forever.

*Poof!*
 
T

TheMorbidAtheist

Senior user
#499
Jul 12, 2013
Sardukhar said:
No. First we get the changelog and then..Flash..vanishes...forever.

*Poof!*
Click to expand...
no "lols" for you
 
C

cmdr_silverbolt

Senior user
#500
Jul 12, 2013
Sardukhar said:
No. First we get the changelog and then..Flash..vanishes...forever.

*Poof!*
Click to expand...
He has basically given the framework for the mod changes, and now we're supposed to make the mod ourselves, pretty obvious. I already got the quen block working. Anyone know how to overcome the glitch where Geralt freezes while throwing something?
 
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